Enjoy fast, free delivery, exclusive deals, and award-winning movies & TV shows with Prime
Try Prime
and start saving today with fast, free delivery
Amazon Prime includes:
Fast, FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with Fast, FREE Delivery" below the Add to Cart button.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited Free Two-Day Delivery
- Streaming of thousands of movies and TV shows with limited ads on Prime Video.
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
- Unlimited photo storage with anywhere access
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
Renegade Game Studios - Viscounts of The West Kingdom (RGS2127), 1-4 Players, Ages 12 and Up, 60-90 min, Strategy Board Game Night for Teens, Adults - Be The Player with The Most Victory Points
Return this item for free
Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
Learn more about free returns.- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
| Brand | Renegade Game Studios |
| Material | Paper |
| Theme | Games |
| Genre | adventures |
| Number of Players | 1-4 |
About this item
- As the King’s reign comes to an end, seek the favor of the townsfolk.
- Construct buildings, write manuscripts, work in the castle, and acquire deeds for new land.
- Increase your influence while traveling throughout the kingdom.
- Viscounts of the West Kingdom is the third game in the West Kingdom Trilogy.
- Designed for 1-4 players, ages 12+, to enjoy in 60-90 minutes.
Additional Details
Consider a similar item
Frequently bought together

Similar items that may deliver to you quickly
Product information
| Product Dimensions | 11 x 11 x 11 inches |
|---|---|
| Item Weight | 2.2 pounds |
| Country of Origin | China |
| ASIN | B085T9BLP2 |
| Item model number | RGS02127 |
| Manufacturer recommended age | 12 years and up |
| Best Sellers Rank | #213,566 in Toys & Games (See Top 100 in Toys & Games) #7,449 in Board Games (Toys & Games) |
| Customer Reviews |
4.7 out of 5 stars |
| Release date | November 11, 2020 |
| Manufacturer | Renegade Game Studios |
Warranty & Support
Feedback
Product Description
Viscounts of the West Kingdom. The King's Reign is Declining. It is circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. Poverty spreads and the people lose faith in the crown. Shifting Loyalties. As viscounts, we must be wise and decisive. Loyalty is to be upheld but gaining favor among the people must be our priority, should there be a sudden shift in power. Gameplay Overview: Rounds Viscounts of the West Kingdom is played over an undetermined series of Rounds. Each Round consists of each player taking 1 turn, followed by the player on their left, and so on. All Victory Points will be calculated at the game's end. Phase One - Card Management. Players will manage a shifting line of Townsfolk Cards on their Player Boards. These cards will provide players with Icons, useful for taking the 4 primary actions. Phase Two - Movement. Players will move their Viscount clockwise around the Main Board. The distance they must move is equal to the Silver value at the top-left of the Townsfolk Card they just played. Phase Three - Primary Action. Players will take just one of the four possible Primary actions. The four primary actions are: trade, construct a building, place workers, transcribe a manuscript. Number of Players: 1-4. For Ages: 12+. Playing Time: 60-90 min.
From the manufacturer
Viscounts of the West Kingdom
The King's Reign is Declining
It is circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. Poverty spreads and the people lose faith in the crown.
Shifting Loyalties
As viscounts, we must be wise and decisive. Loyalty is to be upheld but gaining favor among the people must be our priority, should there be a sudden shift in power.
At A Glance
- Number of Players: 1-4
- For Ages: 12+
- Playing Time: 60-90 min
Gameplay Overview
|
|
|
|
|
|---|---|---|---|
RoundsViscounts of the West Kingdom is played over an undetermined series of Rounds. Each Round consists of each player taking 1 turn, followed by the player on their left, and so on. All Victory Points will be calculated at the game's end. |
Phase One - Card ManagementPlayers will manage a shifting line of Townsfolk Cards on their Player Boards. These cards will provide players with Icons, useful for taking the 4 primary actions. |
Phase Two - MovementPlayers will move their Viscount clockwise around the Main Board. The distance they must move is equal to the Silver value at the top-left of the Townsfolk Card they just played. |
Phase Three - Primary ActionPlayers will take just one of the four possible Primary actions. The four primary actions are: trade, construct a building, place workers, transcribe a manuscript. |
What's in the box
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviews with images
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
In typical Amazon fashion, for some reason, the game box is always damaged. Usually at least one corner of the box is damaged, sometimes 2 corners.
Reviewed in the United States on October 31, 2022
In typical Amazon fashion, for some reason, the game box is always damaged. Usually at least one corner of the box is damaged, sometimes 2 corners.
MIX, 2.5 out of 5: A.I. VARIETY. On the positive side, the solo A.I. is pretty cool in that you can have 4 different opponents, and if you find the game too easy (fat chance!), you can give the A.I. more powerful cards. Overall, I really like how they included 4 different A.I. Now the reason this point is a mix is because they don’t actually play that differently in terms of how they impact the player. Sure, you might be able to mess with some things they do a bit more, and there might be a different kind of pace to the game based on what kind of game they’re playing, but there’s not such a huge difference between these A.I. opponents overall that will make you think they’re all amazingly unique.
PRO, 5 out of 5: RUNNING THE A.I. Just to be clear, I tend to like automa and A.I.’s that model a real player, maybe with some bonuses or different ways they play, instead of ones that are really abstracted or just beating your own score. In Viscounts, I must say that the A.I. models another player in so many ways. Everything you can do to an actual player works here, and the A.I. has almost all the same mechanisms as you. It plays so smoothly, too. Overall, it’s just a very quick to resolve, pleasurable A.I. to play against. The one knock I might give is towards the end game when the A.I. has a lot of powers unlocked and it could be a little tough to keep track of everything. Besides that, the A.I. itself is great.
PRO, 5 out of 5: VIRTUE AND CORRUPTION. As you take different actions, shuffle your deck, and hire new people into your deck, these virtue and corruption tokens will move on a track. When they meet, debt or deed cards may be drawn depending on where the tokens come together. This can also have an effect on other players. All of this is really cool because it gives you juicy choices to make. For example, do you want to go really heavy on criminals that move your tracker to the right, or do you want to get more virtuous people? You also have to pay attention to what the A.I. is doing, which is perhaps the biggest intersection between the A.I. and the player that's really neat. On top of that, the deeds and debt cards that I mentioned above serve as the timer of the game. Controlling them controls the entire pace of when the game will end. This works really well for both multiplayer and solo.
PRO, 5 out of 5: CARD ROW. So your turns in this game are super simple. You basically just slide all your cards down in the row, play a new card, move your viscount pawn a bit, take an action, and done. But that choice of which card to play is very interesting and consistently engaging. First of all, the card you play will have a value in the upper left corner that says how far you can move in the round, which will totally change in many ways the actions available to you. The cards you play will also have icons, and you’ll want to chain icons of the same type together to pull off really big actions and big bonuses. But then you need to figure out when you want to transition and how to kind of skim through your deck to get the right combos built at the right times. Altogether, this is just a really fun card-play system. It stays fresh and feels unique each time you play with how your engine works out.
PRO, 5 out of 5: ENGINE UPGRADES. So Viscounts is mainly a deck-builder. You have all these cards around the board with a ton of information to see what your upgrading options might be, and you can add these cards into your deck. Viscounts ultimately feels like a really impactful deck-builder because every time you play a card that you bought, it will stick around for 3 turns and continue to influence things for all of those turns. The upgrading doesn’t stop there, however. Oh no! You can also build buildings (each with a bonus), you can acquire manuscripts that will eventually give you big bonuses, and you can go into the central castle to get extra resources and things from there. The upgrading and victory paths in this game are my favorite parts of Euros in general because I can hyper-focus on something, but I also have the ability to “spread my wings” to other areas. Getting a bonus here will then make my actions better over there, to give an example, so I really like how all this functions and ties together.
OVERALL SCORE, 5 out of 5. Overall, I was really surprised by Viscounts of the West Kingdom. Again, I thought that Paladins was just ok at best, but for ME, Viscounts is just a great Euro game. Now I really don’t like Euros that much, but this one really impressed me. As for you, I think this one might be a game to check out if you like deck-builders, games with a rondel mechanism with pawn movement, if you enjoy A.I. that feel like a real human player, or if you like varied upgrade and victory point paths that allow you to focus on a single path in one game. On the other hand, you might want to avoid Viscounts if you like more abstracted A.I. where you don’t have to track a lot of information for them, or if you like constant in-your-face competition with the A.I. because a lot of times this game can feel like multiplayer solitaire. There are points of intersection, but you’ll often just be able to do what you want to do without really worrying about the A.I.
Happy gaming! This is Dr. D, and I’m out!
Arguably, being able to pursue these different tracks adds to Viscounts' replayability, but I didn't really find this to be the case. I only found the castle track remotely interesting -- adding workers there can create some cool (but fiddly) cascading effects.
I found the disconnected nature of these tracks far less interesting than the interconnected activities of Paladins and found the latter a far more brain burning and enjoyable game. Paladins might just be my favorite game of all time, while Viscounts might not even be good enough to stay in my collection.

















