Visual C# Game Programming for Teens 1st Edition

3.8 out of 5 stars 23 ratings
ISBN-13: 978-1435458482
ISBN-10: 1435458486
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Editorial Reviews

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Features of Visual C# Game Programming for Teens


  • Uses the latest version of Visual C# programming language.

  • Uses step-by-step tutorials for hands-on practice of new skills.

  • Shows the reader how to create a complete role-playing game.

  • Written for teens and beginners.

  • "Note," "Tip," "Hint," and "Definition" boxes throughout the text offer additional info from the author.

Book Contents


The book is divided into three major parts.

"Part I, Dungeon Prerequisites" includes five chapters that form the foundation of the role-playing game that is developed in the book. These chapters cover subjects like Windows Forms, bitmaps, sprite animation, user input, collision detection, and sound effects.


"Part II, Building the Dungeon" includes four chapters devoted to building the game engine components needed to manage and render dungeon levels. The core of this rendering system is a tiled scroller and a level editor.


"Part III, Exploring the Dungeon" includes six chapters that develop all of the gameplay components of the engine that make the Dungeon Crawler game truly playable. This part offers additional game editors and classes that make it possible to fight monsters, pick up treasure, manage the player's inventory and equipped gear, gain experience and level up, and talk with NPCs.



From the Author

Source code for the projects in this book may be downloaded from these book resource locations:
  • courseptr.com/downloads (search by author or book title)
  • jharbour.com/forum (must create a free account first)


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Product details

  • Publisher ‏ : ‎ Cengage Learning PTR; 1st edition (March 25, 2011)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 464 pages
  • ISBN-10 ‏ : ‎ 1435458486
  • ISBN-13 ‏ : ‎ 978-1435458482
  • Reading age ‏ : ‎ 12 - 17 years
  • Grade level ‏ : ‎ 8 - 12
  • Item Weight ‏ : ‎ 2.01 pounds
  • Dimensions ‏ : ‎ 7.5 x 1.25 x 9.5 inches
  • Customer Reviews:
    3.8 out of 5 stars 23 ratings

About the author

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Jonathan S. Harbour holds a Master's in Information Systems, with a focus in software project management. He spent five years as a college professor where he taught computer science, and has written extensively on game development. His background and fascination with AI and human behavior and physics fuels his fiction and he worked for years on database and web development while writing in his spare time.

Customer reviews

3.8 out of 5 stars
3.8 out of 5
23 global ratings

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Top reviews from other countries

ba_rev
1.0 out of 5 stars Terrible.
Reviewed in the United Kingdom on March 17, 2013
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4 people found this helpful
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Alonso
2.0 out of 5 stars A book review is a one men's view. After ...
Reviewed in the United Kingdom on September 30, 2015
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Barnaby Mercer
3.0 out of 5 stars Has potential, but hamstrung by dubious choice of technology.
Reviewed in the United Kingdom on March 11, 2013
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Berry_hihi
5.0 out of 5 stars Really good
Reviewed in the United Kingdom on May 29, 2013
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M.Varley
5.0 out of 5 stars Great and not just for teens
Reviewed in the United Kingdom on July 22, 2013
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