Buy new:
$1,310.15$1,310.15
FREE delivery:
June 22 - 27
Ships from: SpaceBound Sold by: SpaceBound
Buy used: $947.44
Other Sellers on Amazon
& FREE Shipping
83% positive over last 12 months
& FREE Shipping
68% positive over last 12 months
& FREE Shipping
69% positive over last 12 months
Add to your order
- NO ADDITIONAL COST: You pay $0 for repairs – parts, labor and shipping included.
- COVERAGE: Plan starts on the date of purchase. Malfunctions covered after the manufacturer's warranty. Power surges covered from day one.
- EASY CLAIMS PROCESS: File a claim anytime online at www.Asurion.com/Amazon or by phone. Most claims approved within minutes. If we can’t repair it, we’ll send you an Amazon.com Gift Card for the purchase price of your covered product or replace it.
- EXPERT TECH HELP: Real experts are available 24/7 to help with set-up, connectivity issues, troubleshooting and much more.
- TERMS & DETAILS: More information about this protection plan is available within the “Product guides and documents” section. Simply click “User Guide” for more info. Asurion will also email your plan confirmation with Terms & Conditions to the address associated with your Amazon account within 24 hours of purchase (if you do not see this email, please check your spam folder). Contact us if you cannot locate your plan confirmation and Terms & Conditions via email at AmazonFeedback@Asurion.com.
- NO ADDITIONAL COST: You pay $0 for repairs – parts, labor and shipping included.
- COVERAGE: Plan starts on the date of purchase. Malfunctions covered after the manufacturer's warranty. Power surges covered from day one.
- EASY CLAIMS PROCESS: File a claim anytime online at www.Asurion.com/Amazon or by phone. Most claims approved within minutes. If we can’t repair it, we’ll send you an Amazon.com Gift Card for the purchase price of your covered product or replace it.
- EXPERT TECH HELP: Real experts are available 24/7 to help with set-up, connectivity issues, troubleshooting and much more.
- TERMS & DETAILS: More information about this protection plan is available within the “Product guides and documents” section. Simply click “User Guide” for more info. Asurion will also email your plan confirmation with Terms & Conditions to the address associated with your Amazon account within 24 hours of purchase (if you do not see this email, please check your spam folder). Contact us if you cannot locate your plan confirmation and Terms & Conditions via email at AmazonFeedback@Asurion.com.
- UNLIMITED DEVICES: Covers electronic purchases made on Amazon in the past two years from enrollment plus future Amazon purchases including computers, tablets, TVs, office devices, gaming consoles, headphones, cameras, connected devices, home theater electronics, Amazon devices and more.
- CLAIM LIMIT & FEES: $3,000/12-month period claim limit for the total cost of all repairs, replacements and reimbursements across all claims. If we can’t repair it, we’ll send an Amazon e-gift card or replace the device. A $99 service fee will apply to claims on products with a purchase price of $500 and up.
- WE’VE GOT YOU COVERED: Plan begins 30 days after enrollment and covers mechanical and electrical malfunctions, regardless of the manufacturer's warranty. Plus drops, spills and cracked screens during normal use for portable devices.
- EXPERT TECH HELP: Real experts are available 24/7 to help with set-up, connectivity issues, troubleshooting and more.
- LOW MONTHLY BILLING: $16.99 plus tax billed monthly, cancel anytime. THIS PROGRAM IS MONTH-TO-MONTH AND WILL CONTINUE UNTIL CANCELLED. Coverage for all products ends 30 days after plan is cancelled.
-
-
-
-
-
-
-
6 VIDEOS -
-
Image Unavailable
Color:
-
-
-
- To view this video download Flash Player
HTC Vive XR Elite Virtual Reality Headset + Controllers
- Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
- Learn more about free returns.
- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
About this item
- Lightweight XR. A sleek headset that goes where you go.
- Finely tuned viewing. Adjustable IPD and diopter dials for the most natural and clearest visual experience.
- Fun and imagination amplified. Crisscrossing realities with vibrant, high-resolution XR passthrough.
- Beyond standalone VR. Connect to your VR-ready PC and enjoy low-latency, high-fidelity PC-VR gaming.
- Balanced and clear. Powerful speakers deliver crisp, immersive audio.
- Made for heavy-duty graphics. Boasts 3840 x 1920 combined resolution and 19 pixels per degree. Up to 110° field of view and 90Hz refresh rate in a remarkably compact form factor.
- More than a battery. Up to 2 hours of continuous power. Hot-swappable and replaceable. Adjustable for exact fit. Counterweight for balanced comfort.
- Hands on. Navigate, click, drag, scroll, and type with natural hand and finger movements. (Hand-tracking features are VR title dependent.)
- For information on the latest software updates, support information, and tips and tricks, please download the "Troubleshooting Guide (PDF)" under the [Product guides and documents] section on this page.
Frequently bought together

Related Climate Pledge Friendly items
Logitech MX Master 3 Advanced Wireless Mouse
Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn moreProduct Certification (1)

Carbon Neutral Certified by SCS Global Services means the product’s carbon emissions have been measured and reduced, with any remaining emissions offset.
Logitech MX Mechanical Wireless Illuminated Performance Keyboard, Tactile Quiet Switches, Backlit Keys, Bluetooth, USB-C, macOS, Windows, Linux, iOS, Android, Metal, Graphite
Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn moreProduct Certification (1)

Carbon Neutral Certified by SCS Global Services means the product’s carbon emissions have been measured and reduced, with any remaining emissions offset.
Microsoft Surface Laptop Studio - 14.4" Touchscreen - Intel® Core™ i7 - 16GB Memory - 512GB SSD - Platinum
Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn moreProduct Certification (1)

EPEAT products are assessed against criteria including energy use and have a reduced sustainability impact across their lifecycle.
Logitech K400 Plus Wireless Touch With Easy Media Control and Built-in Touchpad, HTPC Keyboard for PC-connected TV, Windows, Android, Chrome OS, Laptop, Tablet - BlackAmazon's Choicein Computer Keyboards
Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn moreProduct Certification (1)

Carbon Neutral Certified by SCS Global Services means the product’s carbon emissions have been measured and reduced, with any remaining emissions offset.
Kindle Scribe (64 GB) the first Kindle for reading, writing, journaling and sketching - with a 10.2” 300 ppi Paperwhite display, includes Premium Pen
Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn moreProduct Certification (1)

Reducing CO2 products reduce their carbon footprint year after year. Certified by the Carbon Trust.
Kindle Scribe Leather Folio Cover with Magnetic Attach (only fits Kindle Scribe) - Black
Climate Pledge FriendlyProducts with trusted sustainability certification(s). Learn moreProduct Certification (1)

Reducing CO2 products reduce their carbon footprint year after year. Certified by the Carbon Trust.
Product information
| ASIN | B0BQXDFLJ6 |
|---|---|
| Release date | March 24, 2023 |
| Customer Reviews |
2.2 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 11.5 x 11 x 5.2 inches; 4 Pounds |
| Type of item | Electronics |
| Item model number | 99HATS002-00 |
| Item Weight | 4 pounds |
| Manufacturer | HTC VIVE |
| Batteries | 4 Lithium Polymer batteries required. (included) |
| Date First Available | January 5, 2023 |
Warranty & Support
Feedback
Product Description
Order now to get five popular titles valued at over $100. RPG, fitness, music, and creativity. We've got you covered. Meet VIVE XR Elite - a powerful, convertible, and lightweight headset that conforms to you. Enjoy untethered freedom of all-in-one XR or harness the power of PC VR. It packs exceptional graphics and high-resolution passthrough in a compact form factor. Adjustable IPD and diopter dials deliver the most natural and clearest visual experience. Experience high-octane PC-VR gaming through wireless or USB-C streaming. Powerful speakers produce crisp, immersive audio. VIVE XR Elite - the sleek headset that goes where you go. [1] Offer limited to purchases made between January 5 and September 30, 2023, through participating authorized retailers and activated by September 30, 2023. The selected titles will be accessible in your HTC Account upon: (1) completion of your pre-order, and (2) completion of the setup of your VIVE XR Elite before September 30, 2023. HTC Account and Wi-Fi connection required, and only one redemption of titles for each VIVE XR Elite is allowed. The offered titles will be selected by HTC, which reserves the right to change the selection of titles at any time. No additional titles, copies, refunds or credits if a selected title already exists in your HTC Account. Not valid on any prior orders or purchases; cannot be transferred or otherwise redeemed for cash or other promo code(s). Figmin XR, Unplugged: Air Guitar, and Glimpse: Chapter 1, are all available now via VIVEPORT. Glimpse: the full story, Les Mills Bodycombat, an advanced sports and fitness app, and Green Hell VR, will be available by June 30. [2] Depth-sensing-enabled features are limited to indoor environments and won’t be available until the end of the first quarter of 2023. MR features content dependent. [3] VIVE XR glasses form factor requires an alternate power source with 30W power delivery or above or the VIVE Elite Battery Cradle—sold separately. Compatible controllers sold separately. Compatible content required for hand tracking. [4] All battery claim results will vary. Battery life and charge cycles vary by use. [5] Hand-tracking features are VR content dependent. [6] Wi-Fi 6E support is country dependent.
From the manufacturer
-
Get 5 titles with purchase of VIVE XR Elite.
LIMITED TIME OFFER
We've got you covered with popular all-in-one (AIO) titles featuring RPG, fitness, music, and creativity. Don't wait![1]
-
Green Hell VR: open world VR survival
Green Hell VR is an Open World Survival game set in the Amazon rainforest, based on the successful PC title Green Hell. Learn real-life survival techniques and craft weapons to survive!
-
Les Mills BODYCOMBAT: high-energy workout
Les Mills brings the BODYCOMBAT experience to your VR headset with an extensive martial arts-inspired workout portfolio, top-quality coaching, innovative mechanics, and different intensities.
-
Unplugged: air guitar
Play air guitar and write rock history in VR! Unplugged lets you rock out to some of the biggest and most insanely cool songs from world-famous rock bands. Playing air guitar has never felt this real!
-
Figmin: create, collect & play in mixed reality
Figmin XR is a fun multi-purpose application for creating, collecting & playing in augmented reality. Decorate your room, create physics games, experiences, storytelling, art—anything is possible!
-
Glimpse: a heart-wrenching immersive animation
Glimpse is a short interactive animation drawing on the power of cinema and the uniqueness of VR storytelling to unravel the story of a breakup. Avoidable or unavoidable, that's up to you to decide.
-
Precise mixed reality
Vivid and vibrant. Full-color passthrough.
VIVE XR Elite features a brilliant, full-color passthrough camera and depth sensor that enable you to interact with virtual objects in your real-world space. Blend physical and virtual worlds. Explore new possibilities in MR.[2]
-
Lightweight XR
Convertible form. Hot-swappable battery cradle.
Sleek and compact with a detachable battery cradle for enhanced portability and balanced comfort.[3] Get up to 2 hours of continuous power with the hot-swappable and replaceable VIVE XR Elite Battery Cradle for all-day power.[4] (Glasses mode requires an alternate power source with 30W power delivery or above.)
-
Fine-tuned graphics
Natural and clear. Adjustable IPD and diopter dials.
Find your comfort zone with individually adjustable diopter dials for nearsightedness and stepless IPD adjustments to fine-tune your viewing experience. Experience natural and clear graphics with 3840 × 1920 px combined resolution, 110° field of view, and 90 Hz refresh rate in a remarkably compact form factor.
-
Hands on input
Versatile options. Hand tracking and controllers.
Enable intuitive interactions with 6DoF controllers or skeletal-level hand tracking (content dependent). Enjoy easy input and navigation in VR with controllers. Navigate, click, drag, scroll, and type with natural hand and finger movements with hand tracking.[5]
-
Immersive audio
Balanced and clear. Seamless speakers.
Ergonomically designed powerful speakers deliver crisp audio as they seamlessly blend into the headset.
-
Instant access
Your VIVERSE portal.
Enter VIVERSE as soon as you put on the headset. Socialize, manage digital assets, showcase art, learn, work, create, play, and more.
Unlock the power of PC VR
Access more content with VIVE Streaming.
Enjoy your favorite PC-VR content with VIVE Streaming Cable or Wi-Fi 6/6E.[6] Go beyond all-in-one VR with VIVE Streaming. (Check minimum PC and router requirements for PC-VR streaming.)
-
VIVE Streaming Cable
Connect your VIVE XR Elite to a VR-ready computer* for PC-VR games and graphically demanding content. Expand your library with PC-VR content. (*Check minimum computer specs table for PC-VR streaming.)
-
VIVE Battery Cradle for XR Series
Get a backup and never run out of power. Hot-swappable and replaceable, the VIVE Battery Cradle for XR Series provides up to 2 hours of continuous power and adjustable comfort.[4]
-
VIVE Case for XR Series
A sleek protective case to carry VIVE XR Elite glasses everywhere you go. Simply detach the battery cradle from VIVE XR Elite and store the glasses. Battery cradle and controllers stored separately.
PC-VR Streaming Minimum Computer Specs
| Processor | Intel Core i5-4590 or AMD Ryzen 5 1500 equivalent or greater |
| Graphics | NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 480 equivalent or greater |
| Memory | 8 GB RAM or more (Minimum may vary dependent on content.) |
| USB Ports | 1x USB 3.0 port (Backward compatible to USB 2.0. However, we recommend using a USB 3.0 port or newer for better performance.) |
| Ethernet Port | Ethernet connection required for Wi-Fi streaming only |
| Operating System | Windows 11 / Windows 10 |
| USB Cable | For wired streaming only: 1x USB 3.0 Type-C cable (Backward compatible to USB 2.0. However, we recommend using a USB 3.0 Type-C cable or newer like the VIVE Streaming Cable for better performance.) |
| Wireless Router | For wireless streaming only: Wi-Fi 802.11ac, Wi-Fi 802.11ax (5 GHz), or Wi-Fi 6E |
Hardware Specs & Software Updates
| Headset Resolution & Tracking | 1920 × 1920 pixels per eye (3840 × 1920 pixels combined) / 6 DoF Inside-out Tracking |
| Headset Refresh Rate/FoV/IPD | 90 Hz / Up to 110 degrees Field of View / Accommodates 54-73mm IPD |
| Headset Audio & Microphone | Audio: Embedded speakers, Dual microphones for echo cancellation / Microphone: Dual integrated microphones |
| Headset Processor | Qualcomm Snapdragon XR2 |
| Headset Storage & Memory | 128 GB / 12 GB |
| Headset Inputs | Dual integrated microphones / Volume button / Headset button |
| Headset Connections | 1x USB 3.2 Gen-1 Type-C peripheral port / 1x USB 3.2 Gen-1 Type-C power port / Bluetooth 5.2 + BLE / Wi-Fi 6 + 6E (Wi-Fi 6E support is country dependent.) |
| Headset Sensors | 4x Tracking cameras / 16 MP RGB camera / G-sensor / Gyroscope / Proximity sensor / Depth sensor (Depth sensor-enabled features are limited to indoor environments, and will be coming near the end of the first quarter of 2023.) |
| Headset Ergonomics | Perfect weight balance provides comfortable long-session use / Ergonomically curved battery module mounted in the rear as counterweight / Magnetically-attached front gasket / Eye comfort adjustment accommodating IPD range of 54 to 73mm |
| Headset Battery | 26.6Wh Battery Cradle – removeable & hot-swappable / Lightweight and quickly rechargeable with Lithium-Polymer Gel chemistry / Designed and molded with an ergonomic curve |
| Headset Tracking Method & Area | VIVE Inside-out Tracking / Up to 10m × 10m play space recommended |
| Controller Sensors | Hall sensors on Trigger and Grip buttons / Capacitive sensors on Trigger, Joystick, and Thumb-rest area / G-Sensor / Gyroscope |
| Controller Input | Ergonomic Grip button / Analog Trigger button / AB/XY buttons / System/Menu buttons / Joystick |
| Controller Battery | Up to 15 hours of battery life (All battery claim results will vary. Battery life and charge cycles vary by use.) / Integrated rechargeable battery (charged via USB-C) |
| Tracked Area | Standing & Seated: Both available / Room-scale: Up to 10m × 10m play area recommended, minimum play area is 1.5m × 1.5m (standing) |
| Updates & Troubleshooting | For information on the latest software updates, support information, and tips and tricks, please download the "Troubleshooting Guide (PDF)" under the [Product guides and documents] section on this page. |
Videos
Videos for this product

3:44
Click to play video

Vive XR Elite WIRELESS Steam VR Setup Tutorial!
✔️ Simon Reviews 😎

Videos for this product

0:29
Click to play video

HTC Vive XR Elite AFTER Two Months!
✔️ Simon Reviews 😎

Videos for this product

3:48
Click to play video

Terrific Audio Boost for VR Headsets!
✔️ Simon Reviews 😎

Videos for this product

5:51
Click to play video

Terrific Modular Design! Which do YOU prefer?
✔️ Simon Reviews 😎

Videos for this product

0:16
Click to play video

Secure Face Gasket Attachment - VIVE Tips and Tricks
HTC America
Videos for this product

0:22
Click to play video

Comfortable Top Strap Attachment - VIVE Tips and Tricks
HTC America
Videos for this product

0:28
Click to play video

Easy Phone Free Setup - VIVE Tips and Tricks
HTC America
Videos for this product

1:00
Click to play video

VIVE XR Elite
HTC America
Videos for this product

0:13
Click to play video

Save your Play Space - VIVE Tips and Tricks
HTC America
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
The optics are really, really good. Edge to edge it's super clear. Even when the HMD jiggles around and loses centering everything is still clear. You can truly look with your eyes. In complete blackness you notice the screen isn't as black as it could be. When a high contrast object shows up in the darkness it will tend to glow a little bit. It doesn't look like light shafts but instead multiple instances in a line losing definition. They have individual Diopters as well but I left them both at zero. There is IPD Adjustment using a very coarse slider instead of the usual dial on other HMDs. It's kind of difficult to get it dialed in to the exact sub millimeter but the lenses are very forgiving so precision wasn't needed. The IPD adjustment did jiggle itself loose once when moving a lot in VR. The screens are pretty good minus the blackest of blacks, though coming from a Vive Pro 2 there isn't much difference. Resolution is dense and not much more could be stuffed in without the battery suffering.
When used fully standalone the battery life is somewhere between bad to okay. For a quick XR adventure it's no problem which is what I think HTC is aiming for, not multi-hour adventures into the mist. I dunno if it was atypical but without the rear battery cradle the HMD would power on for about a second then shut off. With the battery cradle fully charged it lasted a little under 2 hours. When plugged into a computer it would charge but the drain would be larger than the supply. From full it would last around 3 hours when plugged into a PC.
The controller's battery life is a totally different story. They would drain passively over the week and every time I went to use them they would be zeroed out completely. They automatically wake up from the tiniest of movements and they'd randomly wake up in the middle of the night from a 2.0 earthquake or something. I eventually left them on the charger for days on end until they would be needed to circumvent their drain. When fully charged I think they are supposed to last 6 some hours.
Other than the controller's battery lives there isn't much to say about them. They feel comfortable in the hand and the buttons are in logical places. The thumb stick is kind of hard to push down but that's really about it for the main controls. They are kind of hard to differentiate left from right from feel alone if you don't have pass through mode enabled. They tracked well enough for the games I played but it got a little annoying when they got out of tracking space like above the head. They would track for about one second using only gyro and accelerometer when out of visual range then they'd go rotation only, no position. One second is enough if you're just tapping your back or putting a hat on but anything further and it's a mess.
The HMD's self tracking is pretty good and it never really bugged out. In complete darkness it would complain but even some ambient lights like monitors it worked well enough. Pass through mode must have some crazy noise reduction because I can still make out shapes in darkness. Upon startup it asks to create a playspace that you draw on the ground. Usually that's just a room minus some furniture. If for any reason you completely leave that playspace while wearing the HMD, like in passthrough mode, it will completely lose the original playspace and ask you to create a new playspace. If you agree to make a new playspace it'll kick you out of whatever content you were looking at to do the setup. To get around this you can probably just draw a playspace that includes every room you think you'll be in. I really wish it was less dependent on defined playspaces than it currently is. The XR Elite is basically bound to one area, despite being standalone and portable.
AR content is basically non existent on the XR Elite. It's primarily VR stuff with passthrough visuals in case you step out of bounds. There built in hand tracking which is cool but limited to only a gimmick because the entire UI is built like a VR interface. You don't reach out and touch any buttons or wave for gestures or anything like that. You vaguely point your wrist at a button then pinch your fingers to simulate a click. There is some content that uses the hand tracking a little better but not the home UI. There is an option to allow the hand tracking to pass through to SteamVR as a controller emulator. You can pinch your fingers to pull the trigger. You can also flip your right hand over and pinch to open the XR menu. That's about it.
The built in speakers are actually decent. The Quest 2 internal speakers aren't quite as good and the PiMax 8KX strap speakers were a joke. Your ears are fully unobstructed so you can still hear your environment which is useful when activating passthrough. You'll notice an extreme lack of sub and bass through the speakers. They are fine for music like jazz and is particularly suited for human voices. If the environment outside the XR Elite is noisy things get progressively worse but that's the nature of off-ear solutions. For discussion between 10 some people I kept the volume at about 90% most of the time.
The ergonomics SEEMED good at first but quickly devolved once positioned. The gasket around the face was really soft and pliant around the sides but at the top there is a plastic bridge that goes over the eyebrows. When using the battery cradle to crank down that plastic bridge gave me a headache after about an hour and I kept loosening the battery cradle until it just fell off. 100% of the tension is placed right on that forehead bridge. Since there is no top strap to keep the XR Elite elevated it only relies on squeezing around the head to stay up. The battery cradle side was comfortable but the effects at the front are unforgivable.
There is also the alternate "Glasses Mode' which takes the battery cradle completely off and turns it into what looks like super techy glasses. The temples grab on ULTRA hard and the sides of my head were immediately aware of something trying to reduce the width of my skull. I wear medium-large motorcycle helmets and anyone with a wider head would be worse off. That being said, it was more comfortable than having my forehead be in pain though anything is more comfortable than being stabbed. There is a TINY amount of cushion in the temple ends that have about 1mm of squish. Problematically, it places all that squeeze on what feels like less than one square inch per side so you really feel it. Surprisingly even though there is no back strap to keep the XR Elite held on it manages to stay on my face, fully planted, through a bunch of action games I played.
You might ask, how did I power the XR Elite without the battery cradle? You can use any power bank that outputs 12v like QC3.0/4.0 or variable voltage stuff. Generally, if it can charge a laptop it can definitely power the XR Elite. I put the power bank in my pocket and ran a 3 foot cable up to the cable holding pinch at the right temple and into the power slot. My power banks are decently large, two being 50wh and another at 100wh, and last way longer than the included battery cradle. You can also push the power banks through the battery cradle and get all the extra charge associated. With a quick charging power bank it'll push the battery cradle to 100%. As soon as the power bank dies it'll go back to using the battery cradle's charge and in this time you can plug in another one or ride the remaining energy to the end.
Additional note, the battery Cradle can be used for USB tethering. I thought it was just a charge port but it pushed data through just fine. I plugged it into a USB 3.2g2 port but I'm not sure how fast the batter cradle's port is, might be 3.2g1 or it might even be 2.0. The cabled port on the side of the XR Elite obviously has full USB capabilities but without a power source it won't do much. There is also an additional USB-C port to the right of the right eye and to the left of the temple that's hidden. I didn't manage to try that port out but I believe it's a host port.
Tethering is great on the XR Elite. Just install the app on both a PC and the XR Elite, make sure Wi-Fi is working OR the USB is tethered, and in the XR just click Streaming App. That kind of convenience made me really, really like the XR Elite. There was a few times when the Wi-Fi streaming would get a bit overcompressed possibly from environmental issues. Upping the SteamVR resolution had ZERO effect on visual quality since it must pass through the Streaming Hub compression in the end. Upping the resolution just made more pixels have to fit through the same bitrate through Wi-Fi which had negative effects scaling up. There seemed like some of the gradients would lose a bit of smoothness, especially in light greys to slightly darker greys, while using the Streaming Hub. The convenience factor was just too good though.
Ultimately, the Wi-Fi on the XR Elite stopped working. That combined with the extremely painful mounting systems brought me to the final crossroad. I returned it.
1. This was not designed as a PCVR device. You cannot readily stream PC content with or without a USB cable. Wireless is awful and it’s the hardware/software, not me. Other wifi 6E streaming devices I’ve used have flawless streaming on my network. USB tether is not the fix either. Everything about it is tedious or broken. When you get it to work, the images are compressed, frame rate is 75hz instead of 90hz, and it randomly freezes. Some people are saying HTC can fix this with an update, but that is impossible because there’s actually a major issue built into the device: you can’t stream via USB and charge at the same time. That’s why they make a big deal about hot-swappable batteries, it’s because otherwise you can only use this for 2 hours at a time unless you’re in standalone/wireless mode and plug it into the wall. Some owners and even HTC suggests daisy-chaining a battery into the PC connection, which barely helped in my experience, and is a ludicrous thing to accept as a solution. How hard would it have been to design a two-pronged cable that can provide data and power from the PC? Instead you have to buy a cable they made for a different headset they released years ago. Just admit that the HTC XR Elite wasn’t designed for PCVR. Stop lying HTC.
2. The sunglasses mode is a scam. I don’t see how it’s not a scam. You cannot actually use it in sunglasses mode because the headset’s internal battery is minuscule. This is not just a PCVR issue, this applies however you use the device. The internal battery’s job is maintain minimal power during disconnects so the device doesn’t have to do a complete reboot. Therefore sunglasses mode doesn’t work without being plugged in so it begs the question: plugged into what with what exactly?? The battery with the 8inch cable they provide? And the battery then goes where? Should I be wearing a battery backpack? I might as well just strap the stupid battery to my head at that point. The only way it works is with the aforementioned daisy-chained battery method, which means buying cables and splitters that you may not have, making this device even more expensive to do something poorly that it should be doing perfectly and natively out of the box. What is the benefit of sunglasses mode when it comes with literal strings attached? Absolutely brainless design.
3. My final issue won’t apply to everyone but is an absolute guaranteed deal breaker for anyone it applies to. You cannot use glasses with these, which isn’t a secret, as they advertise built-in diopter adjustment. Alone, not being able to wear glasses isn’t necessarily a negative. However, some people wear glasses for reasons that a simple diopter adjustment isn’t going to fix. Good luck if you have mild or worse astigmatism or wear lenses for anything other than basic myopia. The fundamental problem for me personally is that corrective lenses are fractional but the diopter adjustment is just rotating the lens between 0 and 6 until your vision is less blurry. It doesn’t display what you have it set to and even worse, it doesn’t seem to actually go all the way to 6.00. My vision is -5.50 and -5.75 and it is still blurry. Not VR blurry, but “this isn’t my prescription blurry.” This was the nail in the coffin for me, doubly so for fear that if my vision ever gets worse, the XR Elite becomes completely unusable.
At the end of the day, this is a product with no audience. HTC built a really cool device for no one. They packed it full of next gen VR features, but they didn’t ensure that any of them actually work and the sum of its parts is less than the whole. I honestly had the same exact experience with their first major headset released in 2015, it is wild that they’ve learned nothing. HTC has a terrible habit of designing products that sound amazing in theory, but they don’t care how they function in practice.
HTC advertises PCVR but wireless streaming is extremely buggy at best and USB streaming requires you purchase a $100 cable and jerry-rig in a battery somehow … and it still won’t work that well. Sunglasses mode sounds, looks, and feels awesome, but literally doesn’t work without connecting a battery somehow which defeats the purpose. You don’t have to wear your glasses (and can’t), but the included solution isn’t sufficient to give a clear picture for a large minority of people. All-in-all, I can’t recommend this to anyone.
Top reviews from other countries
I'm not exaggerating when i say this was the pre-order that kept me going the last few months excited every day for when it would be released. I have to say, what a total and complete let down.
To put it concisely, coming from a CV1 (a headset from 2016), this headset has several key failures that make it completely inadequate for PCVR, and some that make it a horrible headset over all. The built in audio is horrible for starters, compared to the valve index, CV1, or any in ear headphones, this cannot be fixed as the headset has no 3.5mm jack and the bands are very thick making wearing any over ear headphones extremely uncomfortable.
The controllers are probably comfortable for some people, but the weight distribution is really lopsided and they want to roll out of your hands, the triggers also have an extremely cheap feeling click so shooting games have a really uncomfortable tactile response. I also find the tracking rings very large and poorly placed making reloading in games difficult when trying not to smash the controllers together.
Tracking on the headset and controllers is both fine but there are pleanty of times I felt like tracking was being lost or lagging behind my real movements.
The image is crystal clear and this is definitely the strong point of the headset. However based on the type of games you play and the shape of your head, the vertical FOV makes playing certain types of games impossible. For me I was unable to see my chest without bending my neck down much more than im use to with any other headset. For people who dont usually play VR, lots of games store items/menus on your chest. This means that actions in games like Pavlov and Contractors I use to be able to complete by just peering down a bit now require a ton of head movement.
I think the comfort level overall is really going to depend on what kind of person you are, features like the IPD adjustment and the diopters are really nice and i hope more headsets can make use of them going forward, but the lack of a more traditional headstrap design (like found on the index, CV1, Rift S, HP reverb g2) seems really short sighted and basically entirely reliant on third party developers to make solutions for people who dont want a lot of clamping pressure on their face and back.
I cant even really give any opinions on the standalone capabilities for this headset because there isn't enough content on the vive store. Think about this if you arent intending on using this thing for PCVR. You are spending close to 2000$ with tax on a headset that has enough content to entertain you (if you like playing vr fishing games and meditating in front of a waterfall) for less than a hundred hours.
For PCVR, the current streaming software is obviously not as good as virtual desktop. I read this from reviews before purchase but i think i sorely underestimated how buggy and slow it was. It launches from steamvr alright conceptually, but there are plenty of times before i was able to get that to work the software would lock up my computer requiring me to hard reboot, or do random things like not let me close any programs once i exit out of the usb streaming.
To top it all off my unit came with a dead pixel.
To summarize, very poor audio, uncomfortable controllers, bad software (on launch), no games for standalone (on launch), bad vertical FOV, and an overall total disapointment as a PCVR headset.
Please do not experiment with this thinking you can return it, they will charge you for shipping.
HTC, I think this headset might kill your company but at least you used recycled packaging
Reviewed in Canada 🇨🇦 on March 26, 2023
I'm not exaggerating when i say this was the pre-order that kept me going the last few months excited every day for when it would be released. I have to say, what a total and complete let down.
To put it concisely, coming from a CV1 (a headset from 2016), this headset has several key failures that make it completely inadequate for PCVR, and some that make it a horrible headset over all. The built in audio is horrible for starters, compared to the valve index, CV1, or any in ear headphones, this cannot be fixed as the headset has no 3.5mm jack and the bands are very thick making wearing any over ear headphones extremely uncomfortable.
The controllers are probably comfortable for some people, but the weight distribution is really lopsided and they want to roll out of your hands, the triggers also have an extremely cheap feeling click so shooting games have a really uncomfortable tactile response. I also find the tracking rings very large and poorly placed making reloading in games difficult when trying not to smash the controllers together.
Tracking on the headset and controllers is both fine but there are pleanty of times I felt like tracking was being lost or lagging behind my real movements.
The image is crystal clear and this is definitely the strong point of the headset. However based on the type of games you play and the shape of your head, the vertical FOV makes playing certain types of games impossible. For me I was unable to see my chest without bending my neck down much more than im use to with any other headset. For people who dont usually play VR, lots of games store items/menus on your chest. This means that actions in games like Pavlov and Contractors I use to be able to complete by just peering down a bit now require a ton of head movement.
I think the comfort level overall is really going to depend on what kind of person you are, features like the IPD adjustment and the diopters are really nice and i hope more headsets can make use of them going forward, but the lack of a more traditional headstrap design (like found on the index, CV1, Rift S, HP reverb g2) seems really short sighted and basically entirely reliant on third party developers to make solutions for people who dont want a lot of clamping pressure on their face and back.
I cant even really give any opinions on the standalone capabilities for this headset because there isn't enough content on the vive store. Think about this if you arent intending on using this thing for PCVR. You are spending close to 2000$ with tax on a headset that has enough content to entertain you (if you like playing vr fishing games and meditating in front of a waterfall) for less than a hundred hours.
For PCVR, the current streaming software is obviously not as good as virtual desktop. I read this from reviews before purchase but i think i sorely underestimated how buggy and slow it was. It launches from steamvr alright conceptually, but there are plenty of times before i was able to get that to work the software would lock up my computer requiring me to hard reboot, or do random things like not let me close any programs once i exit out of the usb streaming.
To top it all off my unit came with a dead pixel.
To summarize, very poor audio, uncomfortable controllers, bad software (on launch), no games for standalone (on launch), bad vertical FOV, and an overall total disapointment as a PCVR headset.
Please do not experiment with this thinking you can return it, they will charge you for shipping.
HTC, I think this headset might kill your company but at least you used recycled packaging
Pros: amazing screens, good hand tracking































