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The Walking Dead TV Board Game
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- Based on the most watched drama in basic cable history!
- Take on the role of a Survivor from the show, collect supplies, and get back to Camp before it's too late!
- Semi-cooperative gameplay. Help your friends to keep them from turning into Walkers!
- If your Survivor dies, you come back as a Walker and now hunt the living!
- A tense survival boardgame for 1-4 players, ages 15+, with easy to learn rules, and a 45 minute playing time.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
The Walking Dead!
In The Walking Dead Board game, only the strong survive. The weak turn into walkers, and then turn against their former friends! Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, the police station, old folk's home, and the CDC. Find the tools you’ll need to live another day like weapons, allies, a car, or a swift mount.
Be the first to reach the Center for Disease Control!
Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back! When supplies start running low, it’s every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win!
Are you prepared?
Should you fall to the hungry horde of walkers, the game doesn't end. When a player dies and becomes a walker, they leave the world of the living behind and seek out the remaining survivors. Spring surprise attacks on the living, cause the walkers to frenzy, or contaminate the survivor’s supplies. Put the bite on your former friends and they’ll join you in your pursuit of the living. As a survivor, you'll work as a team with your remaining buddy to ensure the camp site stays protected. Share weapons and other resources. The fate of the human race is in your hands, either as a survivor or a walker. Test your survival skills and fight to live another day with The Walking Dead Board Game from Cryptozoic Entertainment.
- Number of Players: 1 – 4
- For Ages: 13+
- Playing Time: 30-45 minutes
- MSRP: $39.99
- 1 Game Board
- 6 Character Cards
- 6 Survivor Game Pieces With Bases
- 2 Walker Game Pieces
- 16 Ally Tokens
- 40 Scrounge Cards
- 40 Encounter Cards
- 30 Walker Cards
- 16 Location Cards
- 4 Badges
- 1 Six-sided Die
From the Manufacturer
In The Walking Dead Board game, only the strong survive. The weak turn into walkers, and then turn against their former friends. Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, old folk’s home, and the CDC. Find the tools you’ll need to live another day. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back. When supplies start running low, it’s every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win.
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This item The Walking Dead TV Board Game
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|Sold By||BOGOSHOP||Amazon.com||PTC Store||Quick For You||Amazon.com||JIMandASSOC|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||14 x 20 x 1 in||16 x 16 x 0.2 in||10.5 x 10.5 x 0.3 in||1.68 x 12 x 8.75 in||11 x 16 x 0.3 in||12 x 18 x 0.2 in|
|Item Weight||2.91 lbs||2.85 lbs||0.91 lb||—||2.95 lbs||4.41 lbs|
Top customer reviews
Objective: Each player has to go around the board to all 4 corners before being able to return to "Camp".
The Locations: Each corner is a location, these include: the Police Station, the Department Store, the Abandoned Car Lot, and the CDC. (All locations which Rick and sometimes other survivors had to find in the show.)
The Characters: You can play as 1 of 6 players including: Rick, Shane, Dale, Glenn, Lori, and Andrea. Each of the characters has a corresponding "Special Ability" which can be used once during the game. My husband and I like to randomly pick our characters because some are better than others, so it's best to do at random. However, let me just say Lori sucks as much in the game as she does in the show. Her amazing ability only moves you forward one space once during the game. For some reason I ALWAYS end up with that god-awful character. The rest are pretty good though.
The Cards: Then there are the cards. There are 3 types of cards: Encounter, Scrounge, and Walker. Encounter cards are drawn on every turn you take. The majority of them are attacks by walkers (which have a specific strength which you must match or best with your Scrounge cards + your # rolled), some are precarious situations with your fellow survivors, and some, but few are good/beneficial cards. Scrounge cards are what you hold in your hand. These are your supplies and weaponry. You use these to fight the walkers. Each Scrounge Card has a strength which counters the strength of an attack from and Encounter card. Lastly, there are Walker Cards. These are used towards the end of the game when your opponent/s has died. They get to come back as a walker and use the Walker cards to attack the living survivor/s. There are also Allies. Allies function the same as Scrounge cards, they are small circular pieces of cardboard that will take the bite for you if you fail to defeat the Encounter Card/s with your Scrounge cards. However, once you run out of Allies, you run the risk of being bit yourself and becoming a walker, so you have to be smart about how you use your Scrounge cards and Allies. There is a limited number of Scrounge cards because there are a limited number of supplies in the Zombie/Walker Apocalypse. That's where the strategy comes into play.
There's really not much more to say about the game. It's pretty easy, once you figure out all the rules. There a convenient FAQ on the Rulebook, which is very helpful when you're learning the game. It's simple and fun. You can play it alone or with 3 other people. It's rare you find a 1 person board game. You can up the challenge or lower it by increasing/decreasing the number of Scrounge cards you put in the pile at the start of the game. I highly recommend it. Especially before October and Season 3 comes along. It'll be a great way to pass the time before new episodes each week.
There are six character cards to choose from: Andrea, Dale, Glenn, Lori, Rick, and Shane (no Daryl or Michone!). Each character has its own strengths and weaknesses. Though there are six cards, the game is designed for only four players. As you advance through the game, you try to find supplies and fight off zombies. The game mechanic relies on a six-sided die, which you roll against the zombie’s abilities to see if you are successful. In far too many cases, you can’t survive a zombie encounter unless you roll a five or a six. The reason for this is that zombie encounters are completely random, so you can end up facing the toughest zombies right out the gate before you’ve had a chance to even get any weapons or supplies.
As a point of comparison, imagine trying to fight a Deathclaw in Fallout 3 as soon as you exited Vault 101. There is a fine line between “challenging” and “destined to fail no matter what you do.”
Characters that are killed don’t drop out of the game. Instead, they become zombies and can join forces against the survivors. Imagine if in Monopoly players who lost all of their money could continue playing as gangsters or bank robbers (admit it, you are now working out alternative rules in your head to allow this). This should be fun and allow players to continue to enjoy the game even if they get killed early on. But it isn’t fun in The Walking Dead because the zombies are overpowered in relation to the characters.
The production value of the game is high. Some board game traditionalists may not like the fact that the board isn’t an actual solid particle board but rather a vinyl board, but it’s a cool design and not flimsy at all (though it is a bit small for four players). All of the parts are made of high quality card stock so the cards don’t bend or tear with normal use. Even if the game’s actual entertainment value is low, the collectible value is apparent.
This item was purchased as a present for a big fan of the series, and she was happy. I almost wish we hadn’t opened it. Unopened, it will probably be worth something years from now.
On its own merits, the game is only two stars, but I’m giving it three because of the collectible value and the fact that a dedicated fan could tweak the rules to make the game more entertaining.