WarCraft III: Reign of Chaos - PC/Mac

4.2 out of 5 stars 475 customer reviews
| 10 answered questions
Rated: Teen
Metascore: 92 / 100
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About the Product

  • Choose from four races - The Orcs, humans, undead, and the night elves all have separate, unique campaigns that tie into each other
  • Multiple Neutral buildings, units and monsters to offer new risks, treasures and challenges
  • Build your own heroes, whose spells and abilities will form the core of your fighting force
  • Fantasy 3-D real-time strategy game, with incredible new graphics and advanced role-playing elements

Product Description

Product Description

Warcraft III: Reign Of Chaos is an impressive real time strategy game where you build, attack & destroy in a darker world. Visit the interactive 3D fantasy world of Azeroth, setting of the first two Warcraft games. It is 15 years after the war between humans and orcs. While mankind grew soft and complacent, the orcs were regrouping. The drums of war are beating again -- the Burning legion is coming and with it they bring terror and destruction. Do what you must to stop the death of your world.

From the Manufacturer

It has been nearly 15 years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory--and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader.

Now a darker shadow has fallen over the world, threatening to extinguish all life--all hope. The drums of war play upon the winds once again--rising urgently toward the inevitable hour when the skies will rain fire--and the world will tremble before the coming of the Burning Legion.

WarCraft III returns players to the war-torn world of Azeroth. Developer Blizzard Entertainment combines the lessons learned from its bestselling StarCraft, the famous WarCraft lineage, and all-new 3-D technology to create an all-new, vibrant strategy game sure to become a classic.

Wage war in a fully interactive 3-D world that incorporates nonplayer characters, wandering monsters, neutral towns, strongholds, temples, and environmental effects. Four mighty playable races--humans, orcs, night elves, and undead--compete in a finely balanced dance of conquest. Upgradable heroes gain experience and harness new powers as the game progresses. This is WarCraft that's intimately familiar, yet as you've never seen it before.

Product Information

ASIN B00005V9Q1
Release date July 2, 2002
Customer Reviews
4.2 out of 5 stars 475 customer reviews

4.2 out of 5 stars
Best Sellers Rank #9,150 in videogames
#78 in Video Games > Mac Games > Mac Games
#704 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 1.3 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

"This Battle.net Beta includes all four of the game's races as well as a significant number of the full product's items, creeps, and neutral buildings. However, the beta is playable only through Battle.net. You can play any of the four races including Humans, Orcs, Undead, and Night Elves against other players on battle.net. Excluded from this Battle.net Beta are the following full-game features: Single-player campaign, multiplayer LAN games, all cinematic sequences, computer opponents, the editor, saving and loading, and several Battle.net features."(Reign of Chaos Battle.net Beta Program)
After having experienced the game myself, Warcraft III puts all other real time strategy games to shame. Commenting on the graphics, everything looks outstanding from units to buildings as well as the scenario. Blizzard really does a nice job making the texture and colors pleasant to look at even when zoomed in. In the previous Warcraft series, the main plot is basically battles between Orc and Human. In Warcraft III, Blizzard adds two more races (Undead and Night Elf) to increase more strategies. Although these two races are new, many people have already grown to love them. I really enjoy using the Undead.
Like Warcraft 2 and StarCraft, the battle system is pretty much the same. Unlike other strategy games such as Red Alert and Age of Empires, learning how to play a new race in Warcraft is like learning how to play a different game. They don't just change the colors of different races; they change everything from units, structures and the style you should play. Warcraft 3 uses the two resources gold and wood and various kinds of units and structures. For those of you Diablo fans, Blizzard bends the meaning of strategy having to include the option of RPG. Every race has heroes to choose from.
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Right off the bat I should say that I'm not easily taken to PC games. I don't have the patience to sit in front of my computer playing a 50+ hour game (Morrowind anyone?) instead of on my couch with my Xbox or PS2. Needless to say the game had better be pretty damn good to garner my attention.
Cast absolutely all doubt aside that Blizzard might have lost its touch in moving to 3D, Warcraft III is an absolute masterpiece. The RTS-style gameplay hasn't varied significantly enough for any fans to make any true complaints about it; despite rumors to the contrary, this is not an RPG. The light amount of RPG elements infused in the game are welcome and appropriate since you will be spending a great deal of each campaign with a given character and you would like them to grow somewhat between missions while you are still forced to rebuild the rest of your base. To sum this up, as far as gameplay goes this is about as rock solid as it gets; some may complain about the 90 food limit on unit construction, but it adds a necessary strategy element to the game that makes the battles less about rushing and more about careful planning and intelligent use of the unique abilities of your given race.
Speaking of races, unlike in Warcraft II, there are some serious distinctions between the different races that makes each have separate strengths and weaknesses. For instance, although the Orcs have an impressive selection of ground units and are able to build base defenses quickly, their air power is relatively weak. The Night Elves on the other hand have the ability to make themselves invisible at night and to harvest wood without actually cutting down trees so you have no fear of accidentally cutting a hole in the perimeter of your base.
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(I received the Beta) This is easily Blizzard's best offering to date. The graphics are amazing, and gameplay is very original and extremely fun, and the multiplayer support promises to be very reliable.
However, fans of Blizzard's "Starcraft" may be surprised by the style of gameplay: the focus is much more on unit efficiency and small numbers of well-organised, highly-upgraded, coordinated and mixed units than on massive numbers of identical, quick forces. Emphasis is on teamplay and cooperation.
In general, players who liked warcraft II love warcraft 3, but players who liked Starcraft and its expansion have had mixed opinions.
This is a definite buy for any blizzard fans.
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For months, I've been eagerly awaiting one of the most anticipated games of the year: Neverwinter Nights. The day I picked it up, I decided to pick up Warcraft 3 while I was at it on a whim. I loved Starcraft, although I wasn't a big fan of Diablo. After playing Neverwinter for a few hours, I decided to see what Warcraft 3 was about... and I haven't played Neverwinter Nights since.
Warcraft is one of the best games I've ever played. It seems to get everything right. First of all, it looks amazing. Instead of abandoning the old cartoonish feel of the first two games, Blizzard has improved upon it with 3D graphics and vibrant colors that are a pleasure to look at. The environments, characters and troops look beautiful. The sound is equally amazing. Lightning thunders, battles roar, orcs scream and music crescendos in a multitude of formats. I've experimented with EAS and Dolby Surround and prefer Dolby. The voice talents are also excellent, whether we're talking about peons, heroes or, my personal favorites: goblins. "Are you threatening me?"
The gameplay is revolutionary in it's simplicity. Many of the newer RTS games I've bought, like Empire Earth for example, have an overwhelming amount of units which require a lot of micromanagement. By adding RPG and squad based elements to the pre-existing framework, WC3 goes for quality over quantity. You can't simply overwhelm your opponent with superior numbers. Instead you have to actually apply squad based tactics more common in games like Freedom Force or X-Com.
The most noticeable new feature is the inclusion of "Heros", powerful units capable of leveling up and gaining extraordinary powers and attributes. The heroes drive the story and gameplay in both single, and multiplayer games.
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