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Warhammer 40000 (English) Hardcover – May 24, 2014
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
This trio of lavishly-presented hardback books depict the sensational imagery, miniatures, stories and gameplay that are the bedrock of Warhammer 40,000. Each volume of Warhammer 40,000 presents a different aspect of the hobby. The first 144 page book, A Galaxy of War, explores the art of collecting and painting your own force of miniatures. The history of the 41st Millennium is presented in the second book, Dark Millennium. In 128 pages it describes the crumbling Imperium of man and their many enemies, within and without, which wage war against humanity and each other. The final volume, The Rules, is a 208 page book contains all the rules for playing games of Warhammer 40,000.
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Top Customer Reviews
I strongly recommend that if you are new to the hobby that you pick up the Dark Vengeance starter to go along with this set. For the moment you should pick up the starter directly from Games Workshop to be sure you get the 7th edition mini format rulebook, what's on the shelf still has 6th edition.
As for the rules changes, they are quite extensive and mostly very subtle. In effect GW has provided a template to play any game in almost any way you can imagine. This does tend to cause confusion and strife is some of the player base so go into the internet boards with caution. GW's 40K game and universe continues to be the number one miniature game on the market with the broadest product portfolio, the most gorgeous plastic sets available and the most in depth and flexible rule set, bar none. Your personal mileage may vary, but you can always find someone local to play. As with most hobbies, hold tight to your wallet if you are short on disposable income.
My only single complaint dropping this to a 4; this is only currently available as a three book set. Those of us in the hobby for years and who are readers of the fiction just want the rules. I think GW is missing an opportunity to generate more community good will by making them available separate from the boxed set and separate from the starter box.
The books come in a pack of three, in a very thick cardboard slip case. One book covers the rules, one the fluff/background, and one is a very beautiful picture book. (What Warhammer visions should be).
The fluff book was a bit sparse, but has tons of absolutely gorgeous artwork (paintings/digital work, not mini photos), as you flip through it. The binding and the paper quality is top notch.
The picture book is an excellent source of inspiration and reference for painting a variety of mini's from all the different armies. There are even some full double page centerfolds (trygon/wraithknight). Really spectacular photos here.
The rules section is laid out very nicely. 7th Edition is really an edited and re balanced 6th more then anything else. Most of the people who violently scream and yell about it haven't actually played more then a handful of games (even if one at all!). They've merely gone on the internet and formed their opinions based on "worse case scenario" videos and forum posts. If you're new to Games workshop, you'll find that 9/10th of the community online just spews a nearly non stop regurgitation of hate about pricing, price hikes, money grabs, rules, balance issues, etc etc.
The people actually enjoying the game? You'll find them off the forum in the blog sphere, or at your local shops or gaming community. They'll be the ones with smiles on their faces, having a jolly good time with their buddies.
Anyway with that little blurb out of the way. 7th edition's rule book organizes the rules in a very cohesive and logical manner. It's significantly easier to find things, and there are very clear cut explanations of rules (less room for arguing on many points). An example of this is the USR (universal special rules), are to the back of the book...you don't have to flip to the middle to try and find them now. There will always be a few things...but this is a much better book then 6th in terms of layout and basic rule set.
The pricing of these books is quite fair, considering how much content you are getting. Anyone who feels it's not a fair price, merely has to wait until the mini-rulebook comes out in the next "starter box" set. Whenever that is.
Any way, hope that helps some people reading.
LAYOUT - All of the books are beuatiful and professionally done. My only criticism is there is enough white space in the rulebook that they could have went with a larger font.
RULES - The rules are very much the same as they have been since 3rd edition. Minor tweeks that magic bullet the power combos of 6th have some upset, but I found them easy to adapt to. Psychic powers now have a deidcated phase, much like Warhammer Fantasy has already done. They have added more mission types, as well as a new class of missions where scoring objectives change each round. The Allies Matrix has been changed, all the forces of the Emperor now work together seamlessly.
VALUE - This is a highly subjective subject. Personally, I flipped through the two fluff books once, and I'll probably never read them. The rulebook I'll be using a weekly basis. If I divide the cost of the entire set by the amount of times I will play the game over the years, compare it to a MMORPG subscription, or a PS4 new release, I think I did okay.
Also realise that this is basically a deluxe edition of the ruleset. There is also a smaller hardcover version of this book in the Warhamer 40,000 Librarium collection, and a smaller, more affordable version, will be in the next itteration of the Warhammer 40,000 starter set..
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