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Warhammer Fantasy Roleplay Rulebook Hardcover – March 29, 2005
BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.
Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.
- Print length251 pages
- LanguageEnglish
- PublisherBlack Industries
- Publication dateMarch 29, 2005
- Dimensions8.75 x 0.75 x 10.25 inches
- ISBN-101844162206
- ISBN-13978-1844162208
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Product details
- Publisher : Black Industries; 2nd edition (March 29, 2005)
- Language : English
- Hardcover : 251 pages
- ISBN-10 : 1844162206
- ISBN-13 : 978-1844162208
- Item Weight : 1.98 pounds
- Dimensions : 8.75 x 0.75 x 10.25 inches
- Best Sellers Rank: #1,209,038 in Books (See Top 100 in Books)
- #76 in Warhammer Game
- #20,663 in Children's Fantasy & Magic Books
- #102,595 in Fantasy (Books)
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About the authors

Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay (second edition), and Freeport: The City of Adventure. He is also the founder and president of Green Ronin Publishing, a leading light in the world of pen and paper RPGs. Pramas got his start as a freelancer, writing books for such games as Over the Edge, Feng Shui, and Underground. He later spent four years as a staff designer at Wizards of the Coast, ending his tenure there as a creative director. More recently he's lent his talents to computer games, serving as creative director on the Pirates of the Burning Sea MMO RPG at Flying Lab Software and as lead writer on Warhammer 40,000: Dark Millennium Online at Vigil Games. Pramas continues to lead Green Ronin, and the company's successes include such games as DC Adventures, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds.

Graeme Davis was born near London's Heathrow Airport in 1958 and studied archaeology at the University of Durham.
He is the co-author of Warhammer Fantasy Roleplay, and has written over 50 titles for tabletop roleplaying games. His short stories have appeared in two anthologies by Stone Skin Press, and he has written historical nonfiction for multiple publishers.
Visit his:
Blog at http://graemedavis.wordpress.com/
Facebook author page at https://www.facebook.com/pages/Graeme-Davis/276379857250
LinkedIn profile at http://www.linkedin.com/in/graemedavis/
Twitter at @GraemeJDavis
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Learn more how customers reviews work on AmazonReviewed in the United States on January 12, 2022
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Someone who has never played before and doesn't know the rules could have an entire character rolled up and ready to play in as little as 30 minutes. The entire process is die rolls, so you don't have to make decisions that require knowing the rulebook, like when you have to choose skills or spells in other games.
The history of the world is quote a bit lighter than in the previous rulebook, and in my opinion easier to read. Where previously even though it was interesting it was pretty dense and dry, but the history has been rewritten now to be a bit more interesting and relevant for the players.
They've removed a few things that used to be included, for instance in the back of the book there used to be maps and images of common buildings but that has been moved to a supplementary book (the Game Master's screen, I believe). That's unfortunate but I can live with it.
If you're used to playing with more complicated rules, like d20, Rifts, GURPS or similar, I highly recommend trying out the Warhammer Fantasy Roleplay system. See what it's like not having to worry whether your mace does more damage than your longsword. In WFRP the story and the lives of the players are the focus, instead of the rules. Less "roll-play" and more "role-play".
The percentile-based system is far easier to deal with than the mechanics of other games we've played; rather than an arbitrary target number assigned by the GM, you need to roll under the number on your sheet (with possible modifiers in degrees of plus or minus ten), so you immediately know whether you succeed or fail. The optional rules for drunkenness, insanity, and disease are often a combination of hilarious and disgusting. Not exactly adults-only, but definitely in the PG-13 range. This is the best pen-and-paper RPG I've played.
Reviewed in the United States on January 12, 2022
As a GM, WFRP seems pretty deadly for basic career characters. Definitely run your group through a few mock combats before creating your module's encounters so you can get a feel for how fast they'll die. Otherwise, you'll have to do a lot of adjustments on the fly. Oh, and get the GM screen - otherwise you'll be flipping to the critical hits charts a LOT.
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Nach der üblichen Erklärung, was ein P&P Rollenspiel ist, kommt man direkt zur relativ zufallsorientierten Charaktererstellung, nach ca 45min kann man eigentlich anfangen. Eigene Kapitel finden sich für das berüchtigte Karrierensystem, Kämpfe, Ausrüstung, Magie, die Spielwelt (Extrakapitel: Religion& Glaube), ein -sehr kurzes- Bestiarium und eine Einstiegsrunde. Gewürzt ist das gesamte Buch mit finsteren Anekdoten und dem warhammertypischen schwarzen Humor (Stichwort Stinkfußfieber).
Zu Warhammer selbst muss man natürlich sagen, dass man es wohl mag oder absolut nichts damit anfangen kann, es bildet aber in jedem Fall einen erfrischenden, schmutzigen Kontrast zur High Fantasy, ohne die wichtigen Elemente- also Schwerter, Bier und Epicness- außen vor zu lassen...
Wie oben erwähnt finde ich es sehr löblich, dass man eben keine Ergänzungen o.ä. kaufen muss, allerdings werden Neulinge der Warhammerwelt ihre liebe Not haben, sie durch die eher kleinen Anhangkapitel wirklich zu kennen (für Spielleiter evtl schwierig). Das ist an sich auch nicht erforderlich, wenn man aber die Warhammerwelt bereisen will, die GW und die community verwenden, sollte man noch den ein oder anderen Roman zum Thema gelesen haben, zB Gotrek und Felix.
Empfehlen kann ich dieses Buch allen Warhammerfans& -fanatikern, aber auch allen anderen die Pen&Paper-Rollenspiel gern etwas düster-zynisch haben, selbst RPG-Neulinge werden es mit diesem Buch relativ leicht haben. Da man in seiner privaten Runde außerdem die Regeln etwas zurechtbiegen kann, sind eigentlich nur Gesellschaftsmuffel und Freunde einer heilen Welt von meiner Kaufempfehlung ausgeschlossen. Ach ja, englisch sollte man zumindest lesen können....
長らく断絶していたため、順調に版上げが続いていたミニチュアゲームとの間に、世界観の齟齬が生まれていました。
それが今作によって解消され、ミニチュアゲームでWarhammerの世界を初体験したプレイヤーにも馴染みやすい内容になっています。
一方、旧FRPでは非常に使いにくかった魔法ルールが、ミニチュアゲームに近い使いやすいものに変更されたため、旧FRPユーザーにとっても新鮮な驚きに満ちたセッションが楽しめるでしょう。
洋書ですが、基本的な部分ではかなり読みやすい英語になっています。
ただしブリティッシュ英語なので、アメリカ製のゲームで使われるものと単語がやや異なります。
英英辞典を片手にチャレンジしてみましょう!





