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Games Workshop Warhammer Quest Shadows Over Hammerhal
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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You now have an epic story to tell and influence, as there's now a Game Master who will control the enemy characters and the narrative. Your adventurers will visit the city between delves into the deeps under the city and influence the progression of the story (they can even revisit areas). The leveling isn't as detailed as the original Warhammer Quest, but there is character progression.
You now get to see how the different races live together in the Mortal Realms, in one of the first established cities of Sigmar after the Realmgate Wars. Hammerhal. The city that is in two realms at once... the realm of fire and the realm of life. The game comes with a collection of their high quality model kits for heroes and enemies (even a full set of the Putrid Blightkings which are $55 alone). It has a guidebook that has an engaging short story that details the events that leads up to where the adventure starts... with background on the city and its denizens as well. I was impressed with that part alone, as it's a great tale. The guidebook also has a painting guide for each model in this game, so anyone has the steps to make their models look good for this game.
It has rules to add exotic adversaries if you want more enemy variety, along with supporting the previous add-on deck and set of heroes from Silver Tower. This is a game that supports creating your own narratives after this one, and hopefully is one they expand upon further (though I imagine sales will influence this).
I highly recommend this game for anyone looking for a narrative dungeon crawl, with a unique setting.
*Note: This is not like Silver Tower in where the hero players control the enemies, but where 1 player is controlling every enemy against other players as the heroes. There's a narrative here, it isn't just a mindless dungeon crawl, so there's a plan for each area. Personally, this makes the game more engaging.