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About the product
- Never Face Fear Alone: F.E.A.R. 3 evolves the brand, introducing Divergent Co-op: deep, social gameplay that gives players distinctly different abilities that affect their own play as well as the experience of gamers they are playing with or against.
- Frenetic Combat: Active 360 degree cover, evolutionary slow-mo modes, scoring systems and best in class mech- combat aid players in facing an army of soldiers and paranormal enemies.
- Experience the Almaverse: The game world is tainted by the Almaverse, the alternate dimension where Almas psychic essence subsists. Sinister and fantastical enemy creatures birthed in Almas warped mind spill into reality and intensify the panic.
- Generative System: Proprietary technology creates random events to increase the feeling of isolation and unpredictability when playing alone or with a friend, and offers new experiences each time gamers play through.
- Legendary film director John Carpenter and writer Steve Niles provide their expertise and guidance to take F.E.A.R. 3s intensity to the next level. Niles co-wrote the storyline of the main characters, and Carpenter helped craft the cinematics.
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|OS:||Win 7, Vista and XP|
|Processor:||Intel Core 2 Duo 2.4Ghz, AMD Athlon X2 4800+|
|Hard Drive:||10 GB|
|Video Card:||NVIDIA 8800 GT 512MB RAM, ATI 3850HD 512Mb RAM or better|
|Additional Info:||DirectX: 9.0c|
F.E.A.R. 3 software © 2011 Warner Bros. Entertainment Inc. Developed by Day 1 Studios, LLC. All other trademarks and copyrights are the property of their respective owners. All rights reserved.F.E.A.R. 3 and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s11)
|Hard Disk:||none specified|
Top customer reviews
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This game follows on spectacularly from the first and second games providing a massive downturn in quality and enjoy-ability.
I was very excited to play this game as I enjoyed the first and second instalments of it immensely, however the linearity, appalling crouching and hiding system combined with colossal swarms of boring enemies turned me off within the first 10 min and I was seriously unable to play further.
Many months later I came back this game hoping that I was somehow mistaken on my first play of it and that I had missed the joy that was to be had from it. Unfortunately that was not the case and the game continued to disappoint me, and has therefore remained unplayed on my shelf.
Yes, the game is a little different than the first and second FEAR's, but it still keeps the aspects that made the first ones awesome and improves upon many of them- two of which are being a great horror-FPS, and tons of blood and violence :). In the beginning, I was a bit nervous since there was just a ton of shooting and no bloody/horror scenes, but that quickly changed. This game does take you to creepy places similar to the The School level from FEAR 2 (my favorite level from that game, so creepy). I think the bulk-food store would be one of the best levels in this game, among others. You'll see what I mean...
I love games like this because I grew up on Mario and the like, and the sooner developers realize that a generation has become adults now and that these type of games now have the audience out there to make money on, the better. If you have a friend out there that says 'video games are for kids', then show them the FEAR series, mostly 2 and 3. This game has some of the best greusomely violent scenes I've ever seen. Homes with blood all over the walls, Satanic symbols written on every inch. I'm not someone with a problem, it's just nice to see an adult game every now and then, not another Mario Cart that only makes money because there's more kid-gamers out there than adults.
The aiming didn't seem as tight/responsive as the last 2 games, kind of made it hard at times to play through a scene without the slo-mo effect (which comes in handy). I didn't have v-sync on or anything like that, it just didn't seem perfect, but it was far from terrible, so even if you notice the same thing, it won't keep you from headshots at 30 feet. Also, there's not a ton of weapons, but there's enough. The game's length seems sufficient as well, definitely long enough to justify the price it is now. You can also play through again with Fettel, which isn't a COMPLETELY different experience, but different enough to keep another playthrough interesting.
This installment goes deeper into the FEAR plot, taking place right after/around the same time as the second one. This is a great game, you definitely should get it, and don't be fooled by the first daytime-shooting spree scene or two, because it does end up keeping the same violent/horror aspect that made the first 2 great.
TIP- The graphics look great. It's a slightly demanding game if you plan on playing over 60fps. I always do (120hz monitor), and with GTX680 SLI, it shouldn't be a problem, but the framerate was dropping below 120fps even though usage wasn't hitting 100% on the 680s or the CPU. I found that a fix that was recommended for the first FEAR does indeed still work for FEAR 3, as well as a few other games surprisingly. If you have a wireless Logitech mouse/keyboard, as I do, go Control Panel > Hardware and Sound > Device Manager, drop down the 'Human Interface Devices' tab, and right-click and disable all of the items in this list that your keyboard doesn't need for basic functions (sound adjustment through the keyboard and the backward/forward buttons on the mouse for website navigation might be disabled, but the basic mouse/keyboard functions should still work, otherwise enable the last HID-Compliant so that basic function is returned). The ones with 'mouse' or 'keyboard' right in the title are usually the ones for basic function, so, but you'll figure out all the ones you can safely disable. Just un-plug/plug back in the mouse/keyboard if you disable it altogether and it'll be back to normal and you can try again. Anyways, disabling all the HID-compliant things on the list that you can will smooth out the framerate if you're getting drops for no reason. I'm not sure why so many games have an issue with the Logitech wireless devices/drivers, but as another example, I was getting framerate drops into the 70s for no reason in Alan Wake, and I disabled a bunch of items in the Human Interface Devices list, and now the framerate is smooth and steady. So, just a quick fix that might help in FEAR as well as other games.
The maps were definitely more interesting -- the previous versions tended to be endlessly dark and repetitious; this one had more variety and was literally lighter in many places.
Although not overly varied, weapons were good and the sound/effects were very satisfying.
Enemy AI was good, very challenging. If you like lots of good long hard fights -- many of which are mini boss-fights -- this is your game. This was perhaps the best part of FEAR 3, the fights. Your fast twitch muscles will definitely get a workout. Frankly, the fights are the only thing I can recommend about this game, if fights are your thing.
Graphics -- nothing new but quite good overall, no complaints
Performance -- again, good overall. No issues installing and playing on my older XP system.
Gameplay -- no bitches. Cover system was straightforward, controls standard, no clunkiness
REALLY stupid navigation. None of the FEAR series gives you a compass or map which I understand makes the game more challenging but really folks, THIS challenging? Some of the maps were not hard to get through but others were ridiculous to the point of one almost wanting to pack the game in. I mean, really. Just annoyingly overly-let's-mess-with-them-to-make-the-game-longer. That was my biggest bitch about this game, the deliberatly misleading navigation. It took the fun out of half the intervals [that's what FEAR calls a mission], this getting lost and having to restart things or even go to Youtube to figure out where in heck you lost the thread. Man, that got old.
Seemingly endless enemy AI -- some the of this made no sense. You fought like heck to clear an area and minutes later are getting shot in the back by fresh troops who have miraculously spawned out of nowhere. WTF?
Zombies. I DO NOT GET ZOMBIES. Obviously somebody does, otherwise why do we keep seeing this excruciatingly boring element crop up in other games? If you like zombies, would you please explain to me what I am missing? Thank you.
Dumb and repititious script/voice acting. I frequently took the headphones off just so as not to listen to this tripe.
Plot -- who cares. Am I the only one?
Ending -- again, after all that grief, who cares? Am I the only one?
In short, this isn't a bad game, just not my cup of tea anymore. Given that, it wasn't bad enough to give it a two star rating for gameplay, and not good enough for a four, so I gave it a three, which falls sort of that middle ground of Personal Preference vs Game Type. If you like good challenging fights and a game that runs smoothly, play this. Otherwise, look elsewhere.