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Watch Dogs 2 - PlayStation 4

Platform : PlayStation
Rated: Mature
4.5 4.5 out of 5 stars 2,175 ratings

$19.19 with 36 percent savings
List Price: $29.99
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  • PLAYSTATION EXCLUSIVE Play future Mission Packs 30 days early on the PlayStation4
  • EXPLORE THE MASSIVE AND DYNAMIC OPEN WORLD OF SAN FRANSISCO BAY Experience an incredible variety of game play possibilities in the winding streets of San Francisco, the vibrant neighborhoods of Oakland, and cutting edge Silicon Valley
  • HACK EVERYTHING Every person, vehicle and connected device can be hacked. Take control of drones, cars, cranes, and more to use them as your weapon
  • CONNECT WITH FRIENDS Play Co op and Player vs. Player activities in a seamless shared world
  • YOU ARE IN CTRL Develop your skills and combine hacking, weapons and stealth to complete missions in ways that suit your playstyle

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Watch Dogs 2 - PlayStation 4


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Product Description

Explore the birthplace of the tech revolution as Marcus Holloway, a brilliant young hacker who has fallen victim to ctOS 2.0's predictive algorithms and accused of a crime he did not commit. In Marcus' quest to shut down ctOS 2.0 for good, hacking is the ultimate weapon.  Players can not only hack into the San Francisco Bay Area's infrastructure but also every person and any connected device they possess to trigger unpredictable chains of events in this vast open world.


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Top reviews from the United States

Reviewed in the United States on November 16, 2016
Platform: PlayStation 4Edition: StandardVerified Purchase
I really liked Watch Dogs. Like everyone else I was disappointed that it didn't live up to the graphical splendor of the early footage, but I thought the game itself delivered. The sandbox was fun, the story was engaging, the stealth and combat game play was excellent. I've been anxiously awaiting Watch Dogs 2 since it was announced, and it's certainly different from the first game in many ways.

Ubisoft has publicly said that they've learned from their past mistakes of showing off upcoming games too early and vowed to turn over a new leaf in that regard. WD2 falls under their new and improved policy. It was unveiled for the first time only about five months ago, so virtually all of the downgrading and compromising they had to do happened behind closed doors, where it belongs. What they showed us is what we got. Overall I think it looks better than WD1. The world of the Bay Area definitely has more character than WD1's version of Chicago, which I thought was good but did have a bit of boxy design going on, like it was modeled with Legos. WD2's world has more variety and is a lot more colorful. Ubisoft was pretty open and transparent that GTA was a major influence on Watch Dogs. I'm pretty sure they used GTA4 as a big chunk of inspiration for WD1, and that GTA5 was a big inspiration for WD2. I certainly see some similarities in the overall visual design and presentation. Much of WD2's San Francisco bears more of a resemblance to GTA's Los Santos than it does to WD1's Chicago, and I'm not just talking about architecture and climate.

Anyone who's familiar with WD1 and has seen WD2 previews should know that the tone of the game is completely different. WD1's story and atmosphere was very grim and stone faced, with only a few occasional bits of comic relief. It was about Aiden Pearce, a criminal out to avenge the death of his niece, a death which was ultimately his fault. Hard to blame him for going around with a permanent frown and not being a fountain of one-liners. Again it seems like Ubisoft used GTA4 as the model for WD1 and GTA5 for WD2. WD2 is goes completely in the other direction, virtually always upbeat and wacky. Everything is parody and satire. It walks a fine line between lionizing hipster hacker SJWs and mocking them. Very tongue in cheek and self aware. Story wise, it's very different from WD1 in that that game had a very linear sequence of events where every mission provided a new clue that lead to the next mission, until Aiden achieved the revenge he set out for in the beginning. WD2 does lay out the clear goal of taking down Blume at the beginning of the game, but from then on it's basically a hodge podge collection of disconnected missions that only share the commonality of hurting Blume in one way or another. They're often similar to GTA5 heists; When you receive a new mission it's actually a sequence of a few separate missions to complete a project. e.g. A) Steal a particular car. B) Sneak into a lab and steal an experimental computer chip. C) Hack into an office network and download some proprietary software. D) Upload the software onto the chip, install the chip in the car, and then use the car to ________. These all fall under one mission heading in your DedSec phone app, but you're able to free roam between each step if you want to. The story isn't exactly what you'd call a direct sequel to WD1's story, but it does reference and connect to it. They often refer to "what happened in Chicago in 2013" and there are some cameos. WD1's had lots and lots of miscellaneous side missions that had nothing to do with his revenge mission, and it often felt wrong to stop and deliver stolen cars or take down some random criminal convoy when you knew you were supposed to be in a race against time to save your nephew or sister or whatever. Ironically, WD2's flow would be much more suited to doing random sub-missions whenever you feel like it, but compared to WD1 liberally peppering them all over the map, they're few and far between.

The stealth component feels very much like WD1. I tend to lean towards stealth in these game whenever possible, but WD1 seemed to deliberately throw you into situations where combat was the way to go. WD2 seems to emphasize stealth more. The stun gun is probably a big part of why. The character you play as, Marcus aka Retr0, was wrongfully deemed a criminal threat by ctOS, and that's his primary motivation for wanting to bring down Blume at the beginning of the story. So it feels odd to have him then proceed to become a violent criminal to achieve his goal. However I think it's important that Ubisoft put the choice in the players' hands rather than force everyone to play as a harmless white hat. Allowing the player to choose makes the non-lethal choice more powerful. Going non-lethal definitely adds a layer of challenge, because the stun gun only knocks out enemies temporarily. Pretty sure Ubisoft was playing some MGS while they designed WD2. However, melee take downs seem to knock them out permanently. Sometimes they look so brutal I wonder if they're actually lethal. One of the few disappointments I have is that they got rid of WD1's Focus ability. Since the game is designed to be online at all times and not just during adversarial invasions, I guess it just wasn't an option. Too bad, I relied on it often in WD1. I miss it, but I'll cope.
Oddly enough, you can still pop into restaurants and bars for a coffee or a beer. Marcus has the exact same drinking animation that Aiden and T-Bone did. But without a Focus gauge to extend, it doesn't seem to serve any purpose. I like that they left it in anyway. I remember being pretty disappointed the first time I played GTA5 and realized you couldn't enter fast food joints anymore.

The driving is definitely an improvement over WD1. I remember really hating WD1's driving when it came out, and it took me a while to get comfortable with it. I've been replaying WD1 and its Bad Blood DLC over and over for the last few weeks because I was so excited about WD2, so these days WD1's driving has felt very natural and second nature to me. The other day I popped in GTA5 for a bit, and was surprised that its driving suddenly felt really weird to me, and I'd have to readjust my brain to get used to it again. Clearly WD1 has re-wired my brain. Recent WD2 previews were saying the driving in WD2 was different from WD1, so I was kinda nervous about that. When I first started playing, I did think it felt kinda twitchy. But I got used to it very quickly. I think it's similar to WD1, but definitely improved.

There was a rumor that the online MP was so broken that the day 1 patch required to fix it was going to be so huge that depending on your internet connection you might not be able to play WD2 until the day after you got it. The good news is that the day 1 patch is relatively small, less than 220 MB I think. I was able to play within about 15 minutes of inserting the disc. The bad news is that online MP is indeed broken, and has been disabled until they release a big patch. Luckily for me, I don't care about the online MP stuff.
Honestly, the biggest flaw I can think of here is that most of the the voice actors pronounce Silicon Valley as "Silicone" Valley. Idiots.

Bottom line, WD2 is in many ways an improvement over the original. Heartily recommended to those who liked WD1, those who didn't like WD1, and those who never played WD1. I really can't overstate how much FUN WD2 is, in every sense of the word.
40 people found this helpful
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Reviewed in the United States on October 3, 2024
Platform: PlayStation 4Edition: StandardVerified Purchase
My son loved it
Reviewed in the United States on August 12, 2024
Platform: PlayStation 4Edition: StandardVerified Purchase
So if he's happy- I'm happy. The package arrived on time and undamaged.
Reviewed in the United States on January 19, 2017
Platform: PlayStation 4Edition: StandardVerified Purchase
I am 16% into this game after hours and hours of play. San Francisco is big, beautiful, and feels very alive. I passed on the first Watchdogs, but after reading a few reviews I was really curious. The characters are likeable, I dig the Deadsec aesthetics, the story is good enough, and the tools & skills available create a myriad of options when it comes to tactics. I LOVE the RC and the drone - save up and buy the drone ASAP! Watchdogs 2 offers non lethal options for dispatching enemies which is refreshing after playing lots of GTA V. The game runs well enough on the PS4 but I've noticed some frame juttering and what looks like screen tearing on occasion when roaming around the huge populated environment. Watchdogs 2 is "enhanced" for the PS4 Pro and I'm guessing this might be the new normal - you'll need a PS4 Pro to get the best experience on massive open world games like this (or buy the PC version and have top tier hardware).

I do have some gripes/suggestions (if anyone from UBI happens to cruise amazon reviews):
- The driving in 3rd person feels a bit off. Not terrible, but not always good. Driving in the GTA series feels natural or just more real. Here it feels like an arcade game and the camera is to slow to adjust around sharp turns. I've found driving in 1st person is a much better experience.
- Enemy AI is aggressive and predictable. When you get discovered they swarm on Marcus immediately, but if you evade and hide they give up and go back to patrolling. I wish it was more in the middle - smarter enemies with less emphasis on the dog pile/swarm tactics.
- The tone of the main Deadsec crew and Marcus is pretty upbeat and even optimistic. That tone contrasts with the more violent options in the game. I enjoy tearing things up in GTA. That's due to GTA's characters being genuinely bad dudes and the world they inhabit being a cynical reflection of our reality. I'd love to have seen more consequence applied to the choices made in Watchdogs 2 - like in the Dishonored franchise. If you take a violent path the city reacts and becomes more chaotic with a darker conclusion. If you favor stealth and non lethal engagement the world is less violent and the resolution is more hopeful. Guns in this game are acquired via 3D printing. Maybe give some choice here between lethal and non-lethal. Like a sniper rifle that shoots tranq darts, a shotgun that shoots bean bags, or even something wacky like a net or foam cannon. The characters are young hackers fighting for the people. Once you give them guns and they start killing people that makes them domestic terrorists waging an insurgency. I'm pretty sure that would affect Deadsec's follower numbers and public perception.
- The PS4 controller has a touchpad. I can't believe this wasn't put to better use. Every time I use Marcus's phone I think about how natural it would have been to use the touchpad to interact with his smartphone. Feels like a missed opportunity.

Anyways I'm really enjoying my time in Watchdogs 2's San Fran. Exploring, hacking, and playing with those wonderful toys!
4 people found this helpful
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Reviewed in the United States on August 2, 2024
Platform: PlayStation 4Edition: StandardVerified Purchase
Good game

Top reviews from other countries

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Jeremy
5.0 out of 5 stars Like game fun more best ps4
Reviewed in Canada on September 14, 2023
Platform: PlayStation 4Edition: StandardVerified Purchase
I hope so like watchdog game
Allen Zavala
5.0 out of 5 stars Mi primer reseña Watch dogs 2
Reviewed in Mexico on February 2, 2017
Platform: PlayStation 4Edition: StandardVerified Purchase
El producto me llego dentro del tiempo estimado , el juego llego sin daño alguno venia muy bien protegido, en cuanto al juego la verdad lo recomiendo, buena jugabilidad, entretenido y la historia es buena también un 8.5/10 la verdad mejoraron mucho respecto al primer juego.
Adrian
5.0 out of 5 stars Great Buy!!
Reviewed in Japan on July 29, 2018
Platform: PlayStation 4Edition: StandardVerified Purchase
Would recommend! Very fast shipping and the game was in great condidtion! Thank you!
Moe
5.0 out of 5 stars Fast delivery
Reviewed in Canada on April 3, 2023
Platform: PlayStation 4Edition: StandardVerified Purchase
Came as shown and described
Salvador
5.0 out of 5 stars ¿MEJOR QUE EL PRIMERO?
Reviewed in Mexico on September 20, 2020
Platform: PlayStation 4Edition: StandardVerified Purchase
Ubisoft tenía un reto importante con ‘Watch Dogs 2’. Por un lado demostrar que las carencias del primero tenían solución, por el otro que el nivel conseguido en una secuela fuese el suficiente para convertir en franquicia una saga que dé algo de respiro a un ‘Assassin’s Creed’ que pedía a gritos un relevo anual.

El resultado es, cuanto menos, sorprendente, manteniendo la idea de los hackers en un mundo abierto pero recogiéndola desde una perspectiva mucho más desenfadada que le sienta de fábula a la mezcla. ‘Watch Dogs 2’ no se toma en serio casi nunca y eso es justo lo que necesitaba para ser un sandbox tan fresco como divertido.
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Salvador
5.0 out of 5 stars ¿MEJOR QUE EL PRIMERO?
Reviewed in Mexico on September 20, 2020
Ubisoft tenía un reto importante con ‘Watch Dogs 2’. Por un lado demostrar que las carencias del primero tenían solución, por el otro que el nivel conseguido en una secuela fuese el suficiente para convertir en franquicia una saga que dé algo de respiro a un ‘Assassin’s Creed’ que pedía a gritos un relevo anual.

El resultado es, cuanto menos, sorprendente, manteniendo la idea de los hackers en un mundo abierto pero recogiéndola desde una perspectiva mucho más desenfadada que le sienta de fábula a la mezcla. ‘Watch Dogs 2’ no se toma en serio casi nunca y eso es justo lo que necesitaba para ser un sandbox tan fresco como divertido.
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