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- HACK THE CITY: Control the city's infrastructure, in real time, with Aiden's cell phone. Trap your enemy in a 30-car pileup by manipulating the traffic lights. Stop a train, and then board it to evade the authorities. Narrowly escape capture by quickly raising a drawbridge. Anything connected to the city's CTOS can become your weapon.
- SEAMLESS MULTIPLAYER EXPERIENCE: Discover a new level of interaction, cooperation and confrontation between players thanks to a brand new multiplayer game system that links the single and multiplayer modes into one seamless experience. That means no menus, no loading screens, just instant open world multiplayer action.
- STAY CONNECTED WITH A NEW WAY TO PLAY: Go beyond the console with a ground-breaking, real-time, companion game. This innovative mobile platform allows players to connect and compete with friends, even when away from the home console. The Watch_Dogs companion game delivers dual-screen gameplay that enables you to play from anywhere, at any time.
- DYNAMIC NAVIGATION: Watch_Dogs gives you the ability to not only use the city's ctOS to your advantage, but the streets as well. In real-world Chicago, cut through one of the buildings or climb to the rooftops to catch your target.
- HIGH OCTANE DRIVING: Get behind the wheel of more than 65 vehicles bursting with horsepower to explore the massive city while completing missions. Ubisoft Montreal partnered with Ubisoft Reflections, the acclaimed studio behind the award-winning Driver series to develop each vehicle with state-of-art physics and handling.
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All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what’s happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it’s not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems.
In Watch_Dogs, this system is called the Central Operating System (ctOS) and it controls almost every piece of the city’s technology and holds key information on all of the city’s residents.
You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy, and more.
Use the city of Chicago as your ultimate weapon and exact your own style of revenge.
Hack the City
Control the city’s infrastructure, in real time, with Aiden's cell phone. Trap your enemy in a 30-car pileup by manipulating the traffic lights. Stop a train, and then board it to evade the authorities. Narrowly escape capture by quickly raising a drawbridge. Anything connected to the city’s ctOS can become your weapon.
Seamless Multiplayer Experience
Discover a new level of interaction, cooperation and confrontation between players thanks to a brand new multiplayer game system that links the single and multiplayer modes into one seamless experience. That means no menus, no loading screens, just instant open world multiplayer action.
Stay Connected with a New Way to Play
Go beyond the console with a ground-breaking, real-time, companion game. This innovative mobile platform allows players to connect and compete with friends, even when away from the home console. The Watch_Dogs companion game delivers revolutionary dual-screen gameplay that enables you to play from anywhere, at any time.
Create your own way to attack. Take down enemies by delivering devastating blows with your baton, or use combination of shooting and hacking to gain advantage in a situation. Overall, you will have access to more than 30 weapons that rival any shooter.
Get behind the wheel of more than 65 vehicles bursting with horsepower to explore the massive city while completing missions. Ubisoft Montreal partnered with Ubisoft Reflections, the acclaimed studio behind the award-winning Driver series to develop each vehicle with state-of-art physics and handling.
Everything is Under Control
Experience the advanced processing and graphics capabilities of Disrupt, the all-new game engine dedicated to Watch_Dogs. The engine delivers stunning visuals and an incredibly realistic experience. Disrupt gives you the power to affect the story, the city and the life of the population with your choices, creating a ripple effect throughout the city.
Watch_Dogs gives you the ability to not only use the city’s ctOS to your advantage, but the streets as well. In real-world Chicago, cut through one of the buildings or climb to the rooftops to catch your target.
Top customer reviews
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-While the graphics weren't as mind blowing as they seemed in the previews, they are still pretty good.
-Chicago, where the game takes place, seems vibrant enough on the surface. Changing weather, citizens going about their lives, busy traffic.
-Hacking mechanic. While sorely underutilized, I still found it fun. Most of the puzzles were fairly simple, but there were two that drove me insane (in a fun way).
-Jordi. Probably more memorable than Aiden. He was a good side character.
-TBone and Clara. Also good side characters. I felt more for them than I did Aiden.
-The music. A great soundtrack complemented missions. And the showdown at TBone's? Loved it.
-The open world. Chicago felt huge. Without fast traveling to hideouts, trekking from one side to another actually took time. And you could have a bit of mischievous fun along the way.
-Sometimes having the option to take people out by hacking the surroundings. This was disappointingly under played. I wanted this game to be all about hacking and stealth.
-Aiden is a pretty flat character. He's always brooding and...moody. I get he has a past, but come on. No character development. I really wanted to like this Vigilante persona, a guy who had a cool trench coat and wears a mask. Alas, there wasn't much personality there to like.
-Conflicting interests. Aiden is supposed to be played as this good guy Vigilante out for justice. Well, you could have fooled me. You hack citizens to steal their money, songs, eavesdrop, spy, steal cars...Hacking for essentials, like security keys, is one thing. But I found stealing a bit out of touch with what his character stood for.
-Too much a shooter game. I expected to be able to get through missions by a combo of stealth and hacking. 80% of the time it ended guns blazing and I had very little choice in the matter. The only non-violent missions were hacking the ctOS locations to gain access to a certain part of the city (of course, you have a choice to be violent). What's a game about a justice seeking vigilante hacker if the objective is to shoot and kill?
-Take downs vs. kill. It made very little sense, if any, to have to kill in some missions and find ways to ONLY take down in others. Random missions where you could only take down targets was very obnoxious when the game is very "shoot em' up" oriented. I liked the take down missions, it went well with the premise, but mixing it up with shooting and killing was senseless.
-Cops. My god did this annoy me. They could punch, run me over, and were annoyingly accurate with tailing me. The free for all with the cops was beyond unrealistic, it was just silly. I did like taking them out using the hacking mechanic, at least. Oh, and magically escaping by boat. Which also didn't make sense.
-Sketchy stealth. In restricted areas I could effectively hide and stealth around. In regular areas Aiden kept popping back up like a fricken whack-a-mole. Getting killed in the process.
-My final gripe is the silly mini-games and repetive side missions. Boring as all get out after the first 3 times or so.
-Just something that struck me as odd, but people on the street constantly spotted Aiden as the vigilante. Yet, his sister was clueless and so are the baddies you come across during the act where you infiltrate using someone else's identity.
All in all, it wasn't a horrible game. The campaign story was all right, I just wish Aiden had more development. It would've been great to have a Robin Hood side to Aiden, rob from the rich and give to the countless hobos you come across. Graphically, it was well designed. The mechanics were 'meh' at times, yet I still had fun with the hack/stealth approach when it was available. If playing only the campaign, you save yourself a lot of repetition and disappointment. Lengthy side missions were unrewarding (so many missed opportunities here). I feel the game was worth the $25 I paid for it...had I paid more I would've felt much worse about this game.
Here's my short take after playing halfway through - and before anyone critiques that I didn't play it all the way through, take this into consideration - any great game should grab you at least 1/4 of the way through. You shouldn't have to wait to the end to enjoy it:
- The hacking is fun, but did get old quickly.
- The driving mechanics are absolutely terrible. It's like every car you drive is a garbage truck that goes too fast and can't negotiate corners.
- The main missions ARE fun - however, the side missions are completely monotonous
- The side mission (mini-games) are absolutely ridiculous. Bouncing around on giant flowers?
- The graphics are good, but definitely a let down after seeing what other games can do on the PS4
- The main character movements are not fluid - picture Uncharted and other 3rd person games where you feel like you are running along with the characters. This one just didn't complete.
I will probably finish this one out, but I can honestly say for the first time that I was really disappointed in a game I had been looking forward to.