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The Way of Kings: Book One of the Stormlight Archive (The Stormlight Archive, 1) Hardcover – August 31, 2010
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From #1 New York Times bestselling author Brandon Sanderson, The Way of Kings, Book One of the Stormlight Archive begins an incredible new saga of epic proportion.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.
One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.
Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.
Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.
The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.
Speak again the ancient oaths:
Life before death.
Strength before weakness.
Journey before Destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again.
Other Tor books by Brandon Sanderson
The Cosmere
The Stormlight Archive
The Way of Kings
Words of Radiance
Edgedancer (Novella)
Oathbringer
The Mistborn trilogy
Mistborn: The Final Empire
The Well of Ascension
The Hero of Ages
Mistborn: The Wax and Wayne series
Alloy of Law
Shadows of Self
Bands of Mourning
Collection
Arcanum Unbounded
Other Cosmere novels
Elantris
Warbreaker
The Alcatraz vs. the Evil Librarians series
Alcatraz vs. the Evil Librarians
The Scrivener's Bones
The Knights of Crystallia
The Shattered Lens
The Dark Talent
The Rithmatist series
The Rithmatist
Other books by Brandon Sanderson
The Reckoners
Steelheart
Firefight
Calamity
- Print length1008 pages
- LanguageEnglish
- PublisherTor Books
- Publication dateAugust 31, 2010
- Dimensions6.65 x 1.91 x 9.45 inches
- ISBN-109780765326355
- ISBN-13978-0765326355
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“Sanderson melds complex, believable characters, a marvelous world and thoughtful, ironic humor into an extraordinary and highly entertaining story.” ―Publishers Weekly, starred review on Warbreaker
“An exceptional tale of magic, mystery, and the politics of divinity. Warbreaker might even take your breath away!” ―Michael Moorcock
“Sanderson is an evil genius. There is simply no other way to describe what he's managed to pull off in this transcendent final volume in his Mistborn trilogy.” ―RT BOOK REVIEWS, Gold Medal, top pick! on The Hero of Ages
“This very superior stand-alone fantasy proves, among other things, that Sanderson was a good choice to complete the late Robert Jordan's Wheel of Time saga. Sanderson is clearly a master of large-scale stories, splendidly depicting worlds as well as strong female characters.” ―Booklist on Warbreaker
“Sanderson again demonstrates his capacity for handling large and complex themes while creating believable characters…. [Warbreaker] is essential reading for fantasy fans.” ―Library Journal, starred review
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
The Way of Kings
By Brandon SandersonTor Books
Copyright © 2010 Brandon SandersonAll right reserved.
ISBN: 9780765326355
Prologue
“The love of men is a frigid thing, a mountain stream only three steps from the ice. We are his. Oh Stormfather . . . we are his. It is but a thousand days, and the Everstorm comes.”
—Collected on the first day of the week Palah of the month Shash of the year 1171, thirty-one seconds before death. Subject was a darkeyed pregnant woman of middle years. The child did not survive.
4500 YEARS LATER
Szeth-son-son-Vallano, Truthless of Shinovar, wore white on the day he was to kill a king. The white clothing was a Parshendi tradition, foreign to him. But he did as his masters required and did not ask for an explanation.
He sat in a large stone room, baked by enormous firepits that cast a garish light upon the revelers, causing beads of sweat to form on their skin as they danced, and drank, and yelled, and sang, and clapped. Some fell to the ground red-faced, the revelry too much for them, their stomachs proving to be inferior wineskins. They looked as if they were dead, at least until their friends carried them out of the feast hall to waiting beds.
Szeth did not sway to the drums, drink the sapphire wine, or stand to dance. He sat on a bench at the back, a still servant in white robes. Few at the treaty-signing celebration noticed him. He was just a servant, and Shin were easy to ignore. Most out here in the East thought Szeth’s kind were docile and harmless. They were generally right.
The drummers began a new rhythm. The beats shook Szeth like a quartet of thumping hearts, pumping waves of invisible blood through the room. Szeth’s masters—who were dismissed as savages by those in more civilized kingdoms—sat at their own tables. They were men with skin of black marbled with red. Parshendi, they were named—cousins to the more docile servant peoples known as parshmen in most of the world. An oddity. They did not call themselves Parshendi; this was the Alethi name for them. It meant, roughly, “parshmen who can think.” Neither side seemed to see that as an insult.
The Parshendi had brought the musicians. At first, the Alethi lighteyes had been hesitant. To them, drums were base instruments of the common, darkeyed people. But wine was the great assassin of both tradition and propriety, and now the Alethi elite danced with abandon.
Szeth stood and began to pick his way through the room. The revelry had lasted long; even the king had retired hours ago. But many still celebrated. As he walked, Szeth was forced to step around Dalinar Kholin—the king’s own brother—who slumped drunken at a small table. The aging but powerfully built man kept waving away those who tried to encourage him to bed. Where was Jasnah, the king’s daughter? Elhokar, the king’s son and heir, sat at the high table, ruling the feast in his father’s absence. He was in conversation with two men, a dark-skinned Azish man who had an odd patch of pale skin on his cheek and a thinner, Alethi-looking man who kept glancing over his shoulder.
The heir’s feasting companions were unimportant. Szeth stayed far from the heir, skirting the sides of the room, passing the drummers. Musicspren zipped through the air around them, the tiny spirits taking the form of spinning translucent ribbons. As Szeth passed the drummers, they noted him. They would withdraw soon, along with all of the other Parshendi.
They did not seem offended. They did not seem angry. And yet they were going to break their treaty of only a few hours. It made no sense. But Szeth did not ask questions.
At the edge of the room, he passed rows of unwavering azure lights that bulged out where wall met floor. They held sapphires infused with Stormlight. Profane. How could the men of these lands use something so sacred for mere illumination? Worse, the Alethi scholars were said to be close to creating new Shardblades. Szeth hoped that was just wishful boasting. For if it did happen, the world would be changed. Likely in a way that ended with people in all countries—from distant Thaylenah to towering Jah Keved—speaking Alethi to their children.
They were a grand people, these Alethi. Even drunk, there was a natural nobility to them. Tall and well made, the men dressed in dark silk coats that buttoned down the sides of the chest and were elaborately embroidered in silver or gold. Each one looked a general on the field.
The women were even more splendid. They wore grand silk dresses, tightly fitted, the bright colors a contrast to the dark tones favored by the men. The left sleeve of each dress was longer than the right one, covering the hand. Alethi had an odd sense of propriety.
Their pure black hair was pinned up atop their heads, either in intricate weavings of braids or in loose piles. It was often woven with gold ribbons or ornaments, along with gems that glowed with Stormlight. Beautiful. Profane, but beautiful.
Szeth left the feasting chamber behind. Just outside, he passed the doorway into the Beggars’ Feast. It was an Alethi tradition, a room where some of the poorest men and women in the city were given a feast complementing that of the king and his guests. A man with a long grey and black beard slumped in the doorway, smiling foolishly—though whether from wine or a weak mind, Szeth could not tell.
“Have you seen me?” the man asked with slurred speech. He laughed, then began to speak in gibberish, reaching for a wineskin. So it was drink after all. Szeth brushed by, continuing past a line of statues depicting the Ten Heralds from ancient Vorin theology. Jezerezeh, Ishi, Kelek, Talenelat. He counted off each one, and realized there were only nine here. One was conspicuously missing. Why had Shalash’s statue been removed? King Gavilar was said to be very devout in his Vorin worship. Too devout, by some people’s standards.
The hallway here curved to the right, running around the perimeter of the domed palace. They were on the king’s floor, two levels up, surrounded by rock walls, ceiling, and floor. That was profane. Stone was not to be trod upon. But what was he to do? He was Truthless. He did as his masters demanded.
Today, that included wearing white. Loose white trousers tied at the waist with a rope, and over them a filmy shirt with long sleeves, open at the front. White clothing for a killer was a tradition among the Parshendi. Although Szeth had not asked, his masters had explained why.
White to be bold. White to not blend into the night. White to give warning.
For if you were going to assassinate a man, he was entitled to see you coming.
Szeth turned right, taking the hallway directly toward the king’s chambers. Torches burned on the walls, their light unsatisfying to him, a meal of thin broth after a long fast. Tiny flamespren danced around them, like insects made solely of congealed light. The torches were useless to him. He reached for his pouch and the spheres it contained, but then hesitated when he saw more of the blue lights ahead: a pair of Stormlight lamps hanging on the wall, brilliant sapphires glowing at their hearts. Szeth walked up to one of these, holding out his hand to cup it around the glass-shrouded gemstone.
“You there!” a voice called in Alethi. There were two guards at the intersection. Double guard, for there were savages abroad in Kholinar this night. True, those savages were supposed to be allies now. But alliances could be shallow things indeed.
This one wouldn’t last the hour.
Szeth looked as the two guards approached. They carried spears; they weren’t lighteyes, and were therefore forbidden the sword. Their painted red breastplates were ornate, however, as were their helms. They might be darkeyed, but they were high-ranking citizens with honored positions in the royal guard.
Stopping a few feet away, the guard at the front gestured with his spear. “Go on, now. This is no place for you.” He had tan Alethi skin and a thin mustache that ran all the way around his mouth, becoming a beard at the bottom.
Szeth didn’t move.
“Well?” the guard said. “What are you waiting for?”
Szeth breathed in deeply, drawing forth the Stormlight. It streamed into him, siphoned from the twin sapphire lamps on the walls, sucked in as if by his deep inhalation. The Stormlight raged inside of him, and the hallway suddenly grew darker, falling into shade like a hilltop cut off from the sun by a transient cloud.
Szeth could feel the Light’s warmth, its fury, like a tempest that had been injected directly into his veins. The power of it was invigorating but dangerous. It pushed him to act. To move. To strike.
Holding his breath, he clung to the Stormlight. He could still feel it leaking out. Stormlight could be held for only a short time, a few minutes at most. It leaked away, the human body too porous a container. He had heard that the Voidbringers could hold it in perfectly. But, then, did they even exist? His punishment declared that they didn’t. His honor demanded that they did.
Afire with holy energy, Szeth turned to the guards. They could see that he was leaking Stormlight, wisps of it curling from his skin like luminescent smoke. The lead guard squinted, frowning. Szeth was sure the man had never seen anything like it before. As far as he knew, Szeth had killed every stonewalker who had ever seen what he could do.
“What . . . what are you?” The guard’s voice had lost its certainty. “Spirit or man?”
“What am I?” Szeth whispered, a bit of Light leaking from his lips as he looked past the man down the long hallway. “I’m . . . sorry.”
Szeth blinked, Lashing himself to that distant point down the hallway. Stormlight raged from him in a flash, chilling his skin, and the ground immediately stopped pulling him downward. Instead, he was pulled toward that distant point—it was as if, to him, that direction had suddenly become down.
This was a Basic Lashing, first of his three kinds of Lashings. It gave him the ability to manipulate what ever force, spren, or god it was that held men to the ground. With this Lashing, he could bind people or objects to different surfaces or in different directions.
From Szeth’s perspective, the hallway was now a deep shaft down which he was falling, and the two guards stood on one of the sides. They were shocked when Szeth’s feet hit them, one for each face, throwing them over. Szeth shifted his view and Lashed himself to the floor. Light leaked from him. The floor of the hallway again became down, and he landed between the two guards, clothes crackling and dropping flakes of frost. He rose, beginning the process of summoning his Shardblade.
One of the guards fumbled for his spear. Szeth reached down, touching the soldier’s shoulder while looking up. He focused on a point above him while willing the Light out of his body and into the guard, Lashing the poor man to the ceiling.
The guard yelped in shock as up became down for him. Light trailing from his form, he crashed into the ceiling and dropped his spear. It was not Lashed directly, and clattered back down to the floor near Szeth.
To kill. It was the greatest of sins. And yet here Szeth stood, Truthless, profanely walking on stones used for building. And it would not end. As Truthless, there was only one life he was forbidden to take.
And that was his own.
At the tenth beat of his heart, his Shardblade dropped into his waiting hand. It formed as if condensing from mist, water beading along the metal length. His Shardblade was long and thin, edged on both sides, smaller than most others. Szeth swept it out, carving a line in the stone floor and passing through the second guard’s neck.
As always, the Shardblade killed oddly; though it cut easily through stone, steel, or anything inanimate, the metal fuzzed when it touched living skin. It traveled through the guard’s neck without leaving a mark, but once it did, the man’s eyes smoked and burned. They blackened, shriveling up in his head, and he slumped forward, dead. A Shardblade did not cut living flesh; it severed the soul itself.
Above, the first guard gasped. He’d managed to get to his feet, even though they were planted on the ceiling of the hallway. “Shardbearer!” he shouted. “A Shardbearer assaults the king’s hall! To arms!”
Finally, Szeth thought. Szeth’s use of Stormlight was unfamiliar to the guards, but they knew a Shardblade when they saw one.
Szeth bent down and picked up the spear that had fallen from above. As he did so, he released the breath he’d been holding since drawing in the Stormlight. It sustained him while he held it, but those two lanterns hadn’t contained much of it, so he would need to breathe again soon. The Light began to leak away more quickly, now that he wasn’t holding his breath.
Szeth set the spear’s butt against the stone floor, then looked upward. The guard above stopped shouting, eyes opening wide as the tails of his shirt began to slip downward, the earth below reasserting its dominance. The Light steaming off his body dwindled.
He looked down at Szeth. Down at the spear tip pointing directly at his heart. Violet fearspren crawled out of the stone ceiling around him.
The Light ran out. The guard fell.
He screamed as he hit, the spear impaling him through the chest. Szeth let the spear fall away, carried to the ground with a muffled thump by the body twitching on its end. Shardblade in hand, he turned down a side corridor, following the map he’d memorized. He ducked around a corner and flattened himself against the wall just as a troop of guards reached the dead men. The newcomers began shouting immediately, continuing the alarm.
His instructions were clear. Kill the king, but be seen doing it. Let the Alethi know he was coming and what he was doing. Why? Why did the Parshendi agree to this treaty, only to send an assassin the very night of its signing?
More gemstones glowed on the walls of the hallway here. King Gavilar liked lavish display, and he couldn’t know that he was leaving sources of power for Szeth to use in his Lashings. The things Szeth did hadn’t been seen for millennia. Histories from those times were all but nonexistent, and the legends were horribly inaccurate.
Szeth peeked back out into the corridor. One of the guards at the intersection saw him, pointing and yelling. Szeth made sure they got a good look, then ducked away. He took a deep breath as he ran, drawing in Stormlight from the lanterns. His body came alive with it, and his speed increased, his muscles bursting with energy. Light became a storm inside of him; his blood thundered in his ears. It was terrible and wonderful at the same time.
Two corridors down, one to the side. He threw open the door of a storage room, then hesitated a moment—just long enough for a guard to round the corner and see him—before dashing into the room. Preparing for a Full Lashing, he raised his arm and commanded the Stormlight to pool there, causing the skin to burst alight with radiance. Then he flung his hand out toward the doorframe, spraying white luminescence across it like paint. He slammed the door just as the guards arrived.
The Stormlight held the door in the frame with the strength of a hundred arms. A Full Lashing bound objects together, holding them fast until the Stormlight ran out. It took longer to create—and drained Stormlight far more quickly—than a Basic Lashing. The door handle shook, and then the wood began to crack as the guards threw their weight against it, one man calling for an axe.
Szeth crossed the room in rapid strides, weaving around the shrouded furniture that had been stored here. It was of red cloth and deep expensive woods. He reached the far wall and—preparing himself for yet another blasphemy—he raised his Shardblade and slashed horizontally through the dark grey stone. The rock sliced easily; a Shardblade could cut any inanimate object. Two vertical slashes followed, then one across the bottom, cutting a large square block. He pressed his hand against it, willing Stormlight into the stone.
Behind him the room’s door began to crack. He looked over his shoulder and focused on the shaking door, Lashing the block in that direction. Frost crystallized on his clothing—Lashing something so large required a great deal of Stormlight. The tempest within him stilled, like a storm reduced to a drizzle.
He stepped aside. The large stone block shuddered, sliding into the room. Normally, moving the block would have been impossible. Its own weight would have held it against the stones below. Yet now, that same weight pulled it free; for the block, the direction of the room’s door was down. With a deep grinding sound, the block slid free of the wall and tumbled through the air, smashing furniture.
The soldiers finally broke through the door, staggering into the room just as the enormous block crashed into them.
Szeth turned his back on the terrible sound of the screams, the splintering of wood, the breaking of bones. He ducked and stepped through his new hole, entering the hallway outside.
He walked slowly, drawing Stormlight from the lamps he passed, siphoning it to him and stoking anew the tempest within. As the lamps dimmed, the corridor darkened. A thick wooden door stood at the end, and as he approached, small fearspren—shaped like globs of purple goo—began to wriggle from the masonry, pointing toward the doorway. They were drawn by the terror being felt on the other side.
Szeth pushed the door open, entering the last corridor leading to the king’s chambers. Tall, red ceramic vases lined the pathway, and they were interspersed with nervous soldiers. They flanked a long, narrow rug. It was red, like a river of blood.
The spearmen in front didn’t wait for him to get close. They broke into a trot, lifting their short throwing spears. Szeth slammed his hand to the side, pushing Stormlight into the doorframe, using the third and final type of Lashing, a Reverse Lashing. This one worked diff erently from the other two. It did not make the doorframe emit Stormlight; indeed, it seemed to pull nearby light into it, giving it a strange penumbra.
The spearmen threw, and Szeth stood still, hand on the doorframe. A Reverse Lashing required his constant touch, but took comparatively little Stormlight. During one, anything that approached him—particularly lighter objects—was instead pulled toward the Lashing itself.
The spears veered in the air, splitting around him and slamming into the wooden frame. As he felt them hit, Szeth leaped into the air and Lashed himself to the right wall, his feet hitting the stone with a slap.
He immediately re oriented his perspective. To his eyes, he wasn’t standing on the wall, the soldiers were, the blood-red carpet streaming between them like a long tapestry. Szeth bolted down the hallway, striking with his Shardblade, shearing through the necks of two men who had thrown spears at him. Their eyes burned, and they collapsed.
The other guards in the hallway began to panic. Some tried to attack him, others yelled for more help, still others cringed away from him. The attackers had trouble—they were disoriented by the oddity of striking at someone who hung on the wall. Szeth cut down a few, then flipped into the air, tucking into a roll, and Lashed himself back to the floor.
He hit the ground in the midst of the soldiers. Completely surrounded, but holding a Shardblade.
According to legend, the Shardblades were first carried by the Knights Radiant uncounted ages ago. Gifts of their god, granted to allow them to fight horrors of rock and flame, dozens of feet tall, foes whose eyes burned with hatred. The Voidbringers. When your foe had skin as hard as stone itself, steel was useless. Something supernal was required.
Szeth rose from his crouch, loose white clothes rippling, jaw clenched against his sins. He struck out, his weapon flashing with reflected torchlight. Elegant, wide swings. Three of them, one after another. He could neither close his ears to the screams that followed nor avoid seeing the men fall. They dropped round him like toys knocked over by a child’s careless kick. If the Blade touched a man’s spine, he died, eyes burning. If it cut through the core of a limb, it killed that limb. One soldier stumbled away from Szeth, arm flopping uselessly on his shoulder. He would never be able to feel it or use it again.
Szeth lowered his Shardblade, standing among the cinder-eyed corpses. Here, in Alethkar, men often spoke of the legends—of mankind’s hardwon victory over the Voidbringers. But when weapons created to fight nightmares were turned against common soldiers, the lives of men became cheap things indeed.
Szeth turned and continued on his way, slippered feet falling on the soft red rug. The Shardblade, as always, glistened silver and clean. When one killed with a Blade, there was no blood. That seemed like a sign. The Shardblade was just a tool; it could not be blamed for the murders.
The door at the end of the hallway burst open. Szeth froze as a small group of soldiers rushed out, ushering a man in regal robes, his head ducked as if to avoid arrows. The soldiers wore deep blue, the color of the King’s Guard, and the corpses didn’t make them stop and gawk. They were prepared for what a Shardbearer could do. They opened a side door and shoved their ward through, several leveling spears at Szeth as they backed out.
Another figure stepped from the king’s quarters; he wore glistening blue armor made of smoothly interlocking plates. Unlike common plate armor, however, this armor had no leather or mail visible at the joints— just smaller plates, fitting together with intricate precision. The armor was beautiful, the blue inlaid with golden bands around the edges of each piece of plate, the helm ornamented with three waves of small, hornlike wings.
Shardplate, the customary complement to a Shardblade. The newcomer carried a sword as well, an enormous Shardblade six feet long with a design along the blade like burning flames, a weapon of silvery metal that gleamed and almost seemed to glow. A weapon designed to slay dark gods, a larger counterpart to the one Szeth carried.
Szeth hesitated. He didn’t recognize the armor; he had not been warned that he would be set at this task, and hadn’t been given proper time to memorize the various suits of Plate or Blades owned by the Alethi. But a Shardbearer would have to be dealt with before he chased the king; he could not leave such a foe behind.
Besides, perhaps a Shardbearer could defeat him, kill him and end his miserable life. His Lashings wouldn’t work directly on someone in Shardplate, and the armor would enhance the man, strengthen him. Szeth’s honor would not allow him to betray his mission or seek death. But if that death occurred, he would welcome it.
The Shardbearer struck, and Szeth Lashed himself to the side of the hallway, leaping with a twist and landing on the wall. He danced backward, Blade held at the ready. The Shardbearer fell into an aggressive posture, using one of the swordplay stances favored here in the East. He moved far more nimbly than one would expect for a man in such bulky armor. Shardplate was special, as ancient and magical as the Blades it complemented.
The Shardbearer struck. Szeth skipped to the side and Lashed himself to the ceiling as the Shardbearer’s Blade sliced into the wall. Feeling a thrill at the contest, Szeth dashed forward and attacked downward with an overhand blow, trying to hit the Shardbearer’s helm. The man ducked, going down on one knee, letting Szeth’s Blade cleave empty air.
Szeth leaped backward as the Shardbearer swung upward with his Blade, slicing into the ceiling. Szeth didn’t own a set of Plate himself, and didn’t care to. His Lashings interfered with the gemstones that powered Shardplate, and he had to choose one or the other.
As the Shardbearer turned, Szeth sprinted forward across the ceiling. As expected, the Shardbearer swung again, and Szeth leaped to the side, rolling. He came up from his roll and flipped, Lashing himself to the floor again. He spun to land on the ground behind the Shardbearer. He slammed his Blade into his opponent’s open back.
Unfortunately, there was one major advantage Plate offered: It could block a Shardblade. Szeth’s weapon hit solidly, causing a web of glowing lines to spread out across the back of the armor, and Stormlight began to leak free from them. Shardplate didn’t dent or bend like common metal. Szeth would have to hit the Shardbearer in the same location at least once more to break through.
Szeth danced out of range as the Shardbearer swung in anger, trying to cut at Szeth’s knees. The tempest within Szeth gave him many advantages— including the ability to quickly recover from small wounds. But it would not restore limbs killed by a Shardblade.
He rounded the Shardbearer, then picked a moment and dashed forward. The Shardbearer swung again, but Szeth briefly Lashed himself to the ceiling for lift. He shot into the air, cresting over the swing, then immediately Lashed himself back to the floor. He struck as he landed, but the Shardbearer recovered quickly and executed a perfect follow-through stroke, coming within a finger of hitting Szeth.
The man was dangerously skilled with that Blade. Many Shardbearers depended too much on the power of their weapon and armor. This man was different.
Szeth jumped to the wall and struck at the Shardbearer with quick, terse attacks, like a snapping eel. The Shardbearer fended him off with wide, sweeping counters. His Blade’s length kept Szeth at bay.
This is taking too long! Szeth thought. If the king slipped away into hiding, Szeth would fail in his mission no matter how many people he killed. He ducked in for another strike, but the Shardbearer forced him back. Each second this fight lasted was another for the king’s escape.
It was time to be reckless. Szeth launched into the air, Lashing himself to the other end of the hallway and falling feet-first toward his adversary. The Shardbearer didn’t hesitate to swing, but Szeth Lashed himself down at an angle, dropping immediately. The Shardblade swished through the air above him.
He landed in a crouch, using his momentum to throw himself forward, and swung at the Shardbearer’s side, where the Plate had cracked. He hit with a powerful blow. That piece of the Plate shattered, bits of molten metal streaking away. The Shardbearer grunted, dropping to one knee, raising a hand to his side. Szeth raised a foot to the man’s side and shoved him backward with a Stormlight-enhanced kick.
The heavy Shardbearer crashed into the door of the king’s quarters, smashing it and falling partway into the room beyond. Szeth left him, ducking instead through the doorway to the right, following the way the king had gone. The hallway here had the same red carpet, and Stormlight lamps on the walls gave Szeth a chance to recharge the tempest within.
Energy blazed within him again, and he sped up. If he could get far enough ahead, he could deal with the king, then turn back to fight off the Shardbearer. It wouldn’t be easy. A Full Lashing on a doorway wouldn’t stop a Shardbearer, and that Plate would let the man run supernaturally fast. Szeth glanced over his shoulder.
The Shardbearer wasn’t following. The man sat up in his armor, looking dazed. Szeth could just barely see him, sitting in the doorway, surrounded by broken bits of wood. Perhaps Szeth had wounded him more than he’d thought.
Or maybe . . .
Szeth froze. He thought of the ducked head of the man who’d been rushed out, face obscured. The Shardbearer still wasn’t following. He was so skilled. It was said that few men could rival Gavilar Kholin’s swordsmanship. Could it be?
Szeth turned and dashed back, trusting his instincts. As soon as the Shardbearer saw him, he climbed to his feet with alacrity. Szeth ran faster. What was the safest place for your king? In the hands of some guards, fleeing? Or protected in a suit of Shardplate, left behind, dismissed as a bodyguard?
Clever, Szeth thought as the formerly sluggish Shardbearer fell into another battle stance. Szeth attacked with renewed vigor, swinging his Blade in a flurry of strikes. The Shardbearer—the king—aggressively struck out with broad, sweeping blows. Szeth pulled away from one of these, feeling the wind of the weapon passing just inches before him. He timed his next move, then dashed forward, ducking underneath the king’s follow-through.
The king, expecting another strike at his side, twisted with his arm held protectively to block the hole in his Plate. That gave Szeth the room to run past him and into the king’s chambers.
The king spun around to follow, but Szeth ran through the lavishly furnished chamber, flinging out his hand, touching pieces of furniture he passed. He infused them with Stormlight, Lashing them to a point behind the king. The furniture tumbled as if the room had been turned on its side, couches, chairs, and tables dropping toward the surprised king. Gavilar made the mistake of chopping at them with his Shardblade. The weapon easily sheared through a large couch, but the pieces still crashed into him, making him stumble. A footstool hit him next, throwing him to the ground.
Gavilar rolled out of the way of the furniture and charged forward, Plate leaking streams of Light from the cracked sections. Szeth gathered himself, then leaped into the air, Lashing himself backward and to the right as the king arrived. He zipped out of the way of the king’s blow, then Lashed himself forward with two Basic Lashings in a row. Stormlight flashed out of him, clothing freezing, as he was pulled toward the king at twice the speed of a normal fall.
The king’s posture indicated surprise as Szeth lurched in midair, then spun toward him, swinging. He slammed his Blade into the king’s helm, then immediately Lashed himself to the ceiling and fell upward, slamming into the stone roof above. He’d Lashed himself in too many directions too quickly, and his body had lost track, making it difficult to land gracefully. He stumbled back to his feet.
Below, the king stepped back, trying to get into position to swing up at Szeth. The man’s helm was cracked, leaking Stormlight, and he stood protectively, defending the side with the broken plate. The king used a onehanded swing, reaching for the ceiling. Szeth immediately Lashed himself downward, judging that the king’s attack would leave him unable to get his sword back in time.
Szeth underestimated his opponent. The king stepped into Szeth’s attack, trusting his helm to absorb the blow. Just as Szeth hit the helm a second time—shattering it—Gavilar punched with his off hand, slamming his gauntleted fist into Szeth’s face.
Blinding light flashed in Szeth’s eyes, a counterpoint to the sudden agony that crashed across his face. Everything blurred, his vision fading.
Pain. So much pain!
He screamed, Stormlight leaving him in a rush, and he slammed back into something hard. The balcony doors. More pain broke out across his shoulders, as if someone had stabbed him with a hundred daggers, and he hit the ground and rolled to a stop, muscles trembling. The blow would have killed an ordinary man.
No time for pain. No time for pain. No time for pain!
He blinked, shaking his head, the world blurry and dark. Was he blind? No. It was dark outside. He was on the wooden balcony; the force of the blow had thrown him through the doors. Something was thumping. Heavy footfalls. The Shardbearer!
Szeth stumbled to his feet, vision swimming. Blood streamed from the side of his face, and Stormlight rose from his skin, blinding his left eye. The Light. It would heal him, if it could. His jaw felt unhinged. Broken? He’d dropped his Shardblade.
A lumbering shadow moved in front of him; the Shardbearer’s armor had leaked enough Stormlight that the king was having trouble walking. But he was coming.
Szeth screamed, kneeling, infusing Stormlight into the wooden balcony, Lashing it downward. The air frosted around him. The tempest roared, traveling down his arms into the wood. He Lashed it downward, then did it again. He Lashed a fourth time as Gavilar stepped onto the balcony. It lurched under the extra weight. The wood cracked, straining.
The Shardbearer hesitated.
Szeth Lashed the balcony downward a fifth time. The balcony supports shattered and the entire structure broke free from the building. Szeth screamed through a broken jaw and used his final bit of Stormlight to Lash himself to the side of the building. He fell to the side, passing the shocked Shardbearer, then hit the wall and rolled.
The balcony dropped away, the king looking up with shock as he lost his footing. The fall was brief. In the moonlight, Szeth watched solemnly— vision still fuzzy, blinded in one eye—as the structure crashed to the stone ground below. The wall of the palace trembled, and the crash of broken wood echoed from the nearby buildings.
Still standing on the side of the wall, Szeth groaned, climbing to his feet. He felt weak; he’d used up his Stormlight too quickly, straining his body. He stumbled down the side of the building, approaching the wreckage, barely able to remain standing.
The king was still moving. Shardplate would protect a man from such a fall, but a large length of bloodied wood stuck up through Gavilar’s side, piercing him where Szeth had broken the Plate earlier. Szeth knelt down, inspecting the man’s pain-wracked face. Strong features, square chin, black beard flecked with white, striking pale green eyes. Gavilar Kholin.
“I . . . expected you . . . to come,” the king said between gasps.
Szeth reached underneath the front of the man’s breastplate, tapping the straps there. They unfastened, and he pulled the front of the breastplate free, exposing the gemstones on its interior. Two had been cracked and burned out. Three still glowed. Numb, Szeth breathed in sharply, absorbing the Light.
The storm began to rage again. More Light rose from the side of his face, repairing his damaged skin and bones. The pain was still great; Stormlight healing was far from instantaneous. It would be hours before he recovered.
The king coughed. “You can tell . . . Thaidakar . . . that he’s too late. . . .”
“I don’t know who that is,” Szeth said, standing, his words slurring from his broken jaw. He held his hand to the side, resummoning his Shardblade.
The king frowned. “Then who . . . ? Restares? Sadeas? I never thought . . .”
“My masters are the Parshendi,” Szeth said. Ten heartbeats passed, and his Blade dropped into his hand, wet with condensation.
“The Parshendi? That makes no sense.” Gavilar coughed, hand quivering, reaching toward his chest and fumbling at a pocket. He pulled out a small crystalline sphere tied to a chain. “You must take this. They must not get it.” He seemed dazed. “Tell . . . tell my brother . . . he must find the most important words a man can say. . . .”
Gavilar fell still.
Szeth hesitated, then knelt down and took the sphere. It was odd, unlike any he’d seen before. Though it was completely dark, it seemed to glow somehow. With a light that was black.
The Parshendi? Gavilar had said. That makes no sense. “Nothing makes sense anymore,” Szeth whispered, tucking the strange sphere away. “It’s all unraveling. I am sorry, King of the Alethi. I doubt that you care. Not anymore, at least.” He stood up. “At least you won’t have to watch the world ending with the rest of us.”
Beside the king’s body, his Shardblade materialized from mist, clattering to the stones now that its master was dead. It was worth a fortune; kingdoms had fallen as men vied to possess a single Shardblade.
Shouts of alarm came from inside the palace. Szeth needed to go. But . . .
Tell my brother . . .
To Szeth’s people, a dying request was sacred. He took the king’s hand, dipping it in the man’s own blood, then used it to scrawl on the wood, Brother. You must find the most important words a man can say.
With that, Szeth escaped into the night. He left the king’s Shardblade; he had no use for it. The Blade Szeth already carried was curse enough.
Copyright © 2010 by Brandon Sanderson
Continues...
Excerpted from The Way of Kings by Brandon Sanderson Copyright © 2010 by Brandon Sanderson. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- ASIN : 0765326353
- Publisher : Tor Books (August 31, 2010)
- Language : English
- Hardcover : 1008 pages
- ISBN-10 : 9780765326355
- ISBN-13 : 978-0765326355
- Item Weight : 2.4 pounds
- Dimensions : 6.65 x 1.91 x 9.45 inches
- Best Sellers Rank: #7,170 in Books (See Top 100 in Books)
- #57 in Military Fantasy (Books)
- #298 in Sword & Sorcery Fantasy (Books)
- #976 in Epic Fantasy (Books)
- Customer Reviews:
About the author

I'm Brandon Sanderson, and I write stories of the fantastic: fantasy, science fiction, and thrillers.
In November 2020 we saw the release of Rhythm of War—the fourth massive book in the New York Times #1 bestselling Stormlight Archive series that began with The Way of Kings—and Dawnshard (book 3.5), a novella set in the same world that bridges the gaps between the main releases. This series is my love letter to the epic fantasy genre, and it's the type of story I always dreamed epic fantasy could be.
November 2018 marked the release of Skyward, the first book in a new YA quartet about a girl who dreams of becoming a pilot in a dangerous world under alien attack. The follow-up, Starsight, was released December 2019. Also out that year was the final volume of the Stephen Leeds saga, Legion: Lies of the Beholder, which was also published in an omnibus edition, Legion: The Many Lives of Stephen Leeds, that includes all three volumes.
Most readers have noticed that my adult fantasy novels are in a connected universe, called the Cosmere. This includes The Stormlight Archive, both Mistborn series, Elantris, Warbreaker, and various novellas available on Amazon, including The Emperor's Soul, which won a Hugo Award in 2013. In November 2016 all of the existing Cosmere short fiction including those novellas was released in one volume called Arcanum Unbounded: The Cosmere Collection. If you've read all of my adult fantasy novels and want to see some behind-the-scenes information, that collection is a must-read.
I also have three YA series: The Rithmatist (currently at one book), The Reckoners (a trilogy beginning with Steelheart), and Skyward. For young readers I also have my humorous series Alcatraz vs. the Evil Librarians. Many of my adult readers enjoy all of those books as well, and many of my YA readers enjoy my adult books, usually starting with Mistborn.
Additionally, I have a few other novellas that are more on the thriller/sci-fi side. These include the Legion series, as well as Perfect State and Snapshot. There's a lot of material to go around!
Good starting places are Mistborn (a.k.a. The Final Empire), Skyward, Steelheart, The Emperor's Soul, and Alcatraz vs. the Evil Librarians. If you're already a fan of big fat fantasies, you can jump right into The Way of Kings.
I was also honored to be able to complete the final three volumes of The Wheel of Time, beginning with The Gathering Storm, using Robert Jordan's notes.
Sample chapters from all of my books are available at https://www.brandonsanderson.com/books-and-art/—and check out the rest of my site for chapter-by-chapter annotations, deleted scenes, and more.
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That journey lies within the pages of Brandon Sanderson's novel, "The Way of Kings".
There are a couple bottom lines I'd like to make clear before I discuss this book in more depth, and I'll go ahead and set them up here to prevent anyone from unnecessarily spending their valuable time.
1. "The Way of Kings" is the best book I've read in a while. 9.5/10 on my scale.
2. I've noticed a lot of reviews draw comparisons between "Kings" and Robert Jordan's "The Eye of the World" / "The Wheel of Time" series. This got me thinking - it's probably good that I make clear what I think of the three prevalent fantasy-series touchstones before I discuss this book so whoever reads this knows how my mind works. This reader loved "A Game of Thrones" as well as the subsequent series, but found books 4 and 5 quite tedious. My reactions to Robert Jordan's WoT series are lukewarm at best - I found "The Eye of the World" to be derivative, predictable, and a lot of the time very poorly written. This being said, yes, I enjoyed it for what it was. I loved "The Lord of the Rings," but have clearer and fonder memories of "The Hobbit".
3. Books like "Dune" tax my patience. Heavily.
4. I hate reviews with spoilers. Be at peace, wary reader. Here, there be no dragons.
5. This book is over 1200 pages long. I've spent about three weeks reading it. This review is going to be long as well, and arguably nowhere near as well written.
6. Did I mention that I didn't like "Dune"?
Now that we've gotten the introductions out of the way, on to "The Way of Kings" itself. I'll go ahead and call it TWOK from here on out. It sounds cool and it's easier to type. So. Here we go.
ATMOSPHERE: As I think I already made clear, this book absolutely blew me away. Carried me away might be a better phrase, actually, or transported me Elsewhere with a capital E. It did everything I want a fantasy book to do - took me out of my world and introduced me to one so fantastic, so alien, so unforgettable and yet so believable that I found myself thinking about it...well, all the time. I would describe the world in detail, but so many other reviews have beaten me to it I'll skip that and relegate myself to saying this - imagine an ocean floor without the ocean. I think someone may have actually already written that. Well done, anonymous person. You hit it right on the head.
There are more mysteries in this world than there are answers, and whenever one question is answered another four sprout up in its place. The nature of the highstorms (and their somewhat ominous sounding "Origin") was of particular note to me, not to mention the nature of "spren," the strange spirits that accompany basically everything in the world. If I were to pick a character to fall in with, I'd roger up with Axies the Collector, a side character from one of the Interludes who I sincerely wish Sanderson would make into an entire storyline. When you find yourself fascinated by the daily life of characters that have no bearing whatsoever on the overall storyline, you know the author has done something right with their Worldbuilding. This, actually, brings me right into my next point of review.
CHARACTERS: The book focuses on four main characters, or maybe it would be more accurate to say three and a half. Kaladin, Dalinar and Shallan account for the majority of the book, and though he appears far less frequently, Szeth-son-son-Vallano, Truthless of Shinovar (Yes, that's his name) accounts for what remains. There are a smattering of side characters, some utterly forgettable and others utterly unforgettable (Axies the Collector, for instance, who travels the world studying spren) and they form the interludes between parts. In the end, you'll care about some more than others. Fortunately, Sanderson did this on purpose. The result is that when one chapter ends, you're angry because you don't want to leave their storyline. And then you finish the next chapter, and feel the same way. And so on and so forth. It's similar to what Martin did with his Song of Ice and Fire series, except without the Sansa chapters.
I noticed that one of the chief complaints about this book was that it has a lack of gray characters. This fascinates me, because gray characters tend to grate on me after a while. Again, I'll go ahead and reference that Other (pun intended) epic fantasy series, "A Song of Ice and Fire," for a reference point here. I love it when characters surprise me. I don't like it when there aren't really any heroes I feel like I can root for. George Martin, I'm talking to you here. But I digress. Are the characters in TWOK relatively one dimensional? I suppose maybe they are.
There are others who suggest the characters found in this book are largely derivative. I disagree, except to say that they are very typical heroes. I think I like that, though. I like that Sanderson has heroes who are capable of heroic things. Who else would a fantasy writer choose to follow? The uneventful people? Would that be like Holden Caulfield goes to Middle Earth? I don't know. Maybe it could work. The point is that Sanderson has characters I can get behind, characters I can fall in love with, who I can fear for (I'm thinking of one character in particular here) and who when they are in genuine danger I can start gnawing my fingernails. I thought the characters in this were great, for what they were. And let's be honest here. The last 75 pages have more twists and character revelations packed into them than the other 1125 pages combined. This brings me around to the next part of my thoughts.
PLOT, PROSE AND PROGRESS: One of the chief complaints about "The Way of Kings" is that nothing much happens in it. I blame this sentiment (and yes, I use the word blame because I think this is a shortcoming of us as readers) on the fact that we live in a largely instant society. We want everything NOW. Take, for instance, the adoration a lot of people have for "The Eye of the World". Things start happening pretty fast in that book and they don't really let up. For a reader like me, that's boring. TWOK is more about setting up a storyline. It's a 1200 page introduction to a 10 book mega-epic that demands an enormous setup. It's the kind of book that has a prelude and a prologue, lots of interludes and lots of parts.
This being said, I never once felt like the book was lacking in action. There are battles galore, intrigues, mysteries, romances and failures. There's a real sense of wonder and mystery in this world - its inhabitants are as baffled by it as we are as readers. This comforts me. I liked that I didn't feel stupid reading this book. A lot of the time, I was sitting there going "Wait, what's this now?" only to discover a character a few pages later going "So wait...what was that, then?" Sanderson is trying something interesting here, introducing a world where characters don't know what's happening. Unlike most other books, which have the standard Wise Old Person to tell them exactly what is happening, this book doesn't have one (yet). The characters, readers and story wander around in the dark with a candle, looking for something while hearing frightening sounds coming from the shadows. The Alethi Kingdom is at war, and yet everyone has a strange sense of creeping dread that we the readers are infected by. We know SOMETHING is coming - we just don't know what. Something called the Night of Sorrows. The True Desolation. What that means and who its bringing, we never do quite figure, but it sure doesn't sound like they're bringing sweeties.
Brandon Sanderson has a strange way of writing. I say this fondly. His prose is never astonishing. When I read George Martin, for example, I usually come across a paragraph/line or two that I savor in my mouth for a bit before carrying on. Patrick Rothfuss does this too, and so does R. Scott Bakker. There are always those zingers that I text to my friends, often annoying them with my enthusiasm. Sanderson has none of that. His paragraphs are simple, his words elemental. He sets out to tell us a story, not wow us with his language. I'm wowed anyway. Prose this transparent, this clear, this unpolluted and convincing...it's a gift. In other words, his writing is deceptively intelligent. I was in awe for reasons I've never really been in awe before. In fact, when someone asked me for a good quote from the book, I was genuinely stumped. The book itself is a quote. It cannot be separated from itself.
OTHER FACTORS: One of the things that impressed me most about this book was the storyline of Kaladin. Kaladin himself may be your run of the mill hero (the general who became a slave, the slave who became a gladiator, the gladiator who defied an emp - oh, wait, wrong movie, I mean book, I mean - aw phooey...) but he's approached differently than I've ever seen a character like this approached in fantasy. Here, Kaladin earns his place as a leader by a painstaking process which unfolds over literally hundreds of pages. Leadership isn't a microwave meal, and neither is Kaladin's story. His struggles, his dilemmas, his obstacles and solutions are all strikingly realistic. As a current United States Marine, I found myself thinking a lot about some of the people I serve with while I read this. The portrayal of what it means to be a leader that Sanderson has created here is uncannily accurate, and really gives some good guidance on what it means to be a better leader. This, needless to say, is quite impressive.
I noticed some complaints that the women have hardly any role in this book. This is true. Only one of the three main characters is female, and she only has one of the biggest character twists in the story. (If you haven't caught the sarcasm dripping from my words, here's your cue to chuckle.) Look, I'm not going to deny that the women in this book are pretty much the same spunky independent females you get in most fantasy books, but I think that can boil down the fact that it's surprisingly difficult to write a female character everyone can get behind. The closest thing I can think of off the back of my hand is probably Katniss from the recent "Hunger Games" trilogy, and even she had her nay-sayers. Plus, she was written by a woman, which definitely helps. This is a story about war, and the women in it are certainly subject to a patriarchal society. I for one have a hunch they will play a bigger role later on in the series (in fact, the twist I mentioned in Shallan's storyline basically assures this).
Magic is used in a way unlike anything I've really seen before. Rather than dying out in the world of Roshar, it's coming back, and no one really knows what it is or how to handle it. The result is exhilarating - magic feels mysterious, dangerous and intriguing. Exactly the way magic should feel, in my opinion - unless its in "Harry Potter". For example, in TWOK, gems hold stormlight in them which is used to power magical armor called Shardplate or to light a street. Different colored gems means multicolored lanterns. As a result, streets at night turn into little disco parlors. This is just one of the many ways Sanderson uses magic in this world.
Most importantly, I think, is the sense of wholeness that Sanderson's world has here. The amount of detail with which he can see the imaginary is nothing less than astonishing. The book comes with a copious amount of artwork inside it, which adds to the story in a way I've never seen used before. The art is beautiful and masterfully done, to the point that I want to buy the hardcover edition of this book just so I can have larger copies of it.
WHAT I DIDN'T LIKE: Not much. I mean that honestly. I noticed one of the chief complaints amongst readers was that the book was too long. This made me chuckle a little bit. It reminded me of when I went to see "The Return of the King" in theaters, knowing full well that the film was going to run over three hours, and yet my friends still complained about how long it was. Friends and fellow readers. Please, for the love of everything that is holy, don't pick up a book that is 1200+ pages and then complain that it is long. Yes, it is very long. It was intended to be. It's a comprehensive, detailed look at a magical world. Not every moment is going to be spent in swashbuckling glory. There are going to be times when characters need to sit around campfires discussing the strange natures of markings on other character's chests. This book didn't come out of a microwave. Someone sat down and wrote out 1200 pages of great material that culminated in a great book with a distinct beginning, middle and end. I dare you to try the same.
Are there some parts of the story where the language gets carried away with itself? Sure. As long as I'm being honest, I actually had to put down the book a couple times to rub my eyes when a couple of the characters had incredibly emo moments. I also had to put a belt between my teeth early on to avoid breaking all my molars at the shockingly immature use of the word "storm" as a swear word. It's funny - the story addresses mature themes such as suicide, murder, rape, the controversy of religion - and yet when it comes to swearing, characters say things like "Storm you!" or even "Storm off!" I think my favorite was "Storm off!". I wondered the first time I read that if I had made a terrible mistake.
Are there slow parts? You bet. There were a few slow parts in a couple other books that come to mind, such as "War and Peace," "Anna Karenina," "The Brothers Karamazov," even "East of Eden". "But Sanderson is neither Russian nor a Depression era Californian!" some people cry. Sure. He's not. He's a 21st Century American writer who wanted to tell a story about a war and a whole lot more than that. A few slow parts in a 1200 page book really isn't that bad. If you are looking for instant gratification, STAY AWAY FROM THIS BOOK. If you're looking for a world to roll around in and delight in, please, buy it and encourage this man to write more. I honestly don't know what I'm going to be doing for the next year.
Last but not least, the real subject matter of the book - namely a couple of the twists towards book's end - made me hesitate. Understand now that this book has a very serious undertone to it, and when it hits you what this series is really about, you'll know. I can think of another fantasy trilogy which addresses themes Sanderson brings up late in this book, but I'm willing to operate on a little faith here. (For those who have read the book, you'll get the pun there.) The twists are great. A couple of them I genuinely didn't see coming, and they blew me clean off my rocker. One was underwhelming. One was genuinely bewildering. So it goes.
In the end, I can't recommend this book enough. It's got great - albeit one dimensional - characters, an utterly original storyline with just enough of the familiar fantasy trope to make us feel at home in our own genre. The world it introduces to us is breathtaking, one which we will have no problem whatsoever spending 10 books frolicking in. The questions it raises at books end are tantalizing, not to mention dangerous. It is very well written, and the best thing I've read since I first met the Others north of the Wall over two years ago, shivering in the snow.
Bravo, Mr. Sanderson. Bravo.
9.5/10
**EDIT: Upon re-reading "The Way of Kings" in preparation for "Words of Radiance," I feel confident in its original score. I will keep a tally of the overall series here as it comes out, as well.**
Book 1: The Way of Kings - 9.5/10
Book 2: Words of Radiance - 8.8/10, Excellent but unfulfilled due to pacing issues. My full review can be found here on Amazon - http://www.amazon.com/review/R2GY81SK3HT0F/ref=cm_srch_res_rtr_alt_1
This review may be spoilerish?!
It has been a few years since I have read a high fantasy/epic fantasy such as this one. I just recently finished The Name of the Wind and that one is high fantasy, but it does not compare to The Way of Kings.
I love books that are about war, swords and fighting just do something for me. I love books that go into detail of war, and strategy and the ins and out of how a war is fought. I sometimes even like the politics, in some books it's over done and some it's done just right. For me, it was done just right in this one. When I felt like it might be too much, the scene changed.
The world building was amazing, the descriptions and the fashions of the different lands was awesome. I like to falling into a book that can take me away from every day life. I need a book to do that for me. I mean I even need a book to change my damn vocabulary. Now when I'm mad, I say "Storm it", or surprised "Stormfather!", or mad "Damnation!" Yeah, I think my family and co-workers think I am psycho. I need to want more, to fall in love with strong characters and want to give up my life so I can train in the art of sword fighting. I want two horses, one white and one black, just so I can name them Gallant & Sureblood. I want a ginourmous sword that I can name Oathbringer.
If you haven't guessed yet, I love this book. I love it so much, I devoted a whole month to it and only was able to squeeze in three other books. THREE!! I normally read 15-20 books a month! And guess what, I am starting book two in three days! So I need to catch up on other reads before that starts.
119 Status Updates! 119! I think that's the most I have ever left for a book. My kindle app has already crashed from trying to upload all the highlights, notes, and marks I left. I think I might have highlighted half of the book...or more..
"The love of men is a frigid thing, a mountain stream only three steps from the ice. We are his. Oh Stormfather...we are his. It is but a thousand days, and the Everstorm comes."
Dalinar Kholin, oh Dalinar you sexy man you. Of all the characters he is my favorite. Dalinar Kholin is an Alethi Highprince, he is fighting a war to avenge the death of his brother, the King, Gavilar. He is called the Blackthorn, and is a Shardbearer. To become a Shardbearer one has to win it in battle. You have to kill another Shardbearer and take their Shardplate and Shardblade. His only downfall, he has visions, hallucinations that can bring down him and his house. Dalinar believe in a united Alethkar and fights to bring it together and impose the code on his soldiers.
Alethi Codes of War
Readiness-The Officer will be prepared at all times for battle. Never drunken on wine never without his weapon.
Inspiration-The Officer will wear his uniform when in public to look ready for war and to give strength to his troops.
Restraint-The Officer will refrain from needless duels, arguments, or squabbles with other officers in camp, to prevent injury to men who may be needed to command.
Leadership-The Officer will require no action of his soldiers that he would not be willing to perform himself.
Honor-The Officer will not abandon allies on the field, nor will he seek to profit from the loss of his allies.
Before Gavilar dies he tells leaves a message for Dalinar.
You must find the most important words a man can say
THE THRILL!
Dalinar took a deep breath, feeling the Thrill build for the approaching battle. He strode from the war room, footfalls firm and solid. Attendants and servants scattered before him, making way. Wearing Shardplate again after a long period without was like waking up after a night of feeling groggy or disoriented. The spring of the step, the impetus the armor seemed to lend him, made him want to race down the hallway.
He broke into a sprint. Teleb and the others cried out in surprise, rushing to keep up. Dalinar outpaced them easily, reaching the front gates of the complex and leaping through, throwing himself off the long steps leading down from his enclave. He exulted, grinning as he hung in the air, then slammed to the ground. The force cracked the stone beneath him, and he crouched into the impact.
^^Favorite scene.
Kaladin is the most honorable of heroes I have read. I thought Kvothe was amazing, but Kaladin takes the cake. He is a surgeons son, and now a slave. He fought in Amarams and was eventually betrayed. He's lost his brother, his family and many many people around him. He's an accomplished spearman, and a natural leader. He is sold to Sadeas as a bridgeman and is now apart of bridge four. From the beginning he is determined to keep his team alive, and he does everything he can to win his team over.
Gadol spit up blood, coughing. "They break the land itself!" he hissed, eyes wild. "They want it, but in their rage they will destroy it. Like jealous man burns his rich things rather than let them be taken by his enemies! They come!"
He gasped. And then he fell still, his dead eyes staring upward, bloody spittle running in a trail down his cheek. His final, haunting words hung over them.
Also I can not mention Syl, she's so funny and cute. I hope for a love match or something between her and Kaladin.
"Soon you'll hardly be a spren at all. You'll be a little translucent philosopher. We'll have to send you off to a monastery to spend your time in deep, important thoughts."
"Yes," she said, "like how to best get the ardents there to accidentally drink a mixture that will turn his mouth blue."
She smiled mischievously.
Then there is Shallan. She is from Jah Keved and she is in Kharbranth seeking out the heretic Jasnah Kholin. She wishes to be become her ward and steal her precious soulcaster. I don't want to go into anymore without giving away what happens, but there are a lot of things we learn about Shallan and still a lot of things we do not know.
"Father," Adolin said, feeling pained, "if there's something wrong here, it's that we're not trying hard enough. You think the highprinces are playing games? Well, show them the way it should be done! Instead of talking of retreat, we should be talking of advancing, striking at the Parshendi instead of besieging them."
Adolin Kholin, I was expecting to dislike him through out the entire book, but that changed the more I got to know him. Adolin love to court women, love to duel and has fierce loyalty to his father and family. He's very much Dalinar's son but unsure of things and unsure of himself. I guess any 23 year old would be. But he does worry about his father and his visions and if his father is really loosing his mind. I think the redeeming part for me is when he is actually fighting by his fathers side and confesses to believe all that his father has told him.
The last 20% just threw all over the place. I was sad, happy, angry, in shock, dumbfounded. I wanted to throw the phone/kindle/book across the room. I screamed! I yelled! And then I was determined to read the next damn book to find out what the hell is going on! There are no words to describe the last 20% and I see this review is probably the longest I have written. But know this, I will probably have 200 update statuses for the next book and have an even bigger book hangover having to wait MONTHS for the next. I can say that I am a new Brandon Sanderson addict. I need more..I want more...I will die if I don't get more!
So if you love high fantasy, want to loose a month out of your life...please read this. Better yet, get the audio. So you can loose time while you washing clothes, walking to the car, driving to work, cleaning you house, working out at the gym, and while waiting for the doctor. Do it!
P.S. There are way to many quotes and descriptions to put here but I will leave you with some of my favorites.
MEN RIDE THE STORMS NO LONGER. The voice thunder, crashing in the air.
THE OATHPACT IS BROKEN, CHILD OF HONOR.
"I don't understand!" Kaladin screamed into the tempest.
A face formed before him, its eyes full of stars.
ODIUM COMES. MOST DANGEROUS OF ALL THE SIXTEEN. YOU WILL NOW GO.
ODIUM REIGNS
He roared, striking down four Parshendi as two more hit him from behind, making his armor vibrate. He spun and killed one, the other barely dancing out of range. Dalinar began to pant, and when he moved quickly, he left trails of blue Stormlight in the air. He felt like a bloodied prey beast trying to fend off a thousand different snapping predators at once.
Never fight other men except when forced to in war.
Bang!
Let your actions defend you, not your words.
Bang!
Expect honor from those you meet, and give them the chance to live up to it.
Bang!
Rule as you would be ruled.
Bang!
Top reviews from other countries

I'm always looking for fantasy books and I knew this was very popular so, after a few years I've decided to try it.
I can stomach the childish depiction of characters but I cannot bring myself to accept the utter idiocy of the setting. The opening is painfully bad: an all powerful assassin kills a king and his guard by having superpowers taken straight out of videogames. Then we are introduced with the hero, who, of course, rejects the greatest conceivable honour in the world out of pure spite.
He is then spared his life out of sheer plot armour, and the reader is left wondering why he hasn't been killed for constant rebellion. His mates are all killed, but he survives because, oh, he's sooo special.
Slaves are paid a living wage so that there is a way for the hero to earn money because it's needed by the story.
When the hero screws up, his senior officers are killed immediately but he's instead given a chance to survive, and, not very surprisingly, he does.
Then there is a war in the Shattered Plains: for six years the warriors, instead of fighting, go looking for overgrown shrimps to steal the enormous emeralds that grow inside of them. I kid you not, this is the primary purpose of the war: not beating the enemy but killing the shrimps while they're pupating (to turn into what, an enormous blowfly?) before the enemy slays it.
The entire strategy works like this: the entire army is sitting idly, wearing fashionable scarves and drinking wine. A horn sounds in the distance announcing that a shrimp has been found. The warriors scramble to arrive first, before the enemy but, more importantly, before the other commanders. The moronicity of the portable bridges defies belief.
The idiocy never seem to finish: soldiers with organic armour, illiterate kings with learned wives, even the regular storms that make magic. The hero, of course, discover magic that has been hidden in plain sight for countless years. In a specific kingdom, people live with feet constantly in two inches of water. In another, people eat horns and shells. For some reason, on a different planet, people know of Japanese katas. I could go on for hours: avoid this book.

Then I started reading Steelheart and I was hooked. Often noted as a YA novel, that was still quite a great read (the whole trilogy about the Epics is). The moral of the story is not to judge an author entirely based on their, quite possibly involuntary, approach to completing another's work. If they can write even a short novel like that, I've misjudged them.
The Stormlight series is so much better, that I can barely imagine this was the person who so dreadfully completed WOT. It is downright fascinating, raises more questions than answers, and creates such a complex world with memorable characters, locations and a "lost in the mists of times" historical background, that you cannot put it down. I was reading the final chapter at 3am! It's well written and you will end this book needing a second, a third, just...more. I've avoided Brandon's other works, but The Way of Kings has converted me - it's an excellent epic read that looks set to be a voyage of discovery into what exactly is Roshan, what are sprens, does anyone know what this world's "magic" really is? Who or what is Odium? The mind boggles, my brain sparks with possible theories, and I press the Purchase button for Book 2...



I've never read a book where I've felt so involved with the characters! You root for them and consistently want to get back to their story (referring to the book's chapter method of switching randomly between character stories).
On top of this, Brandon Sanderson has created a world like no other with creatures, religions, cultures and even the physical lands themselves all being unique and fantastical. I love fantasy but have never read a book where I've felt as truly.immersed in a world where I can physically picture it as a movie or TV show!
I would highly recommend this book if you're a fantasy lover and love to delve into other worlds!