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About the product
- Play as three flawed characters who explore their own connections to the events surrounding the rebuilding of Wellington Wells
- Each character has a unique storyline in which they interpret and react to the events around them in different ways
- As you hide, conform, or fight back as character, you will encounter dark humor, a spot of hope, and even some redemption along the way
- In We happy few, No two playthroughs are alike
- While the citizens of Wellington Wells will always want to ensure that you've taken your Joy the procedurally generated world will ensure that your experience with We Happy Few is different and unique
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From the manufacturer
Welcome to Wellington Wells
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. In this alternative 1960s England, conformity is key. You’ll have to fight or blend in with the drug-addled inhabitants, most of whom don’t take kindly to people who won’t abide by their not-so-normal rules.
We're All So Happy You're Here
Discover the retrofuturistic city’s dark history as you play through the intertwined narratives of three quietly rebellious citizens of Wellington Wells, each with their own strengths and weaknesses, as they face their pasts, prepare for the future, and engage in activities that aren’t exactly status quo in the artificially enthused society.
Explore the Dystopian Isles of Wellington Wells
Set in retrofuturistic 1960s England, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears to be joyful in Wellington Wells, including the roads, the people, and its omnipresent television personality, Uncle Jack! However, it’s a big, idyllic world on the brink of collapse. You will discover the history of this world, and how it came to be just so beguilingly happy.
- Creep, crush, or conform your way through puzzles and encounters
- Fight with your bare hands or the crazy weapons you create.
Take Your Joy or Don't. The Choice is Yours
- Choose from a range of difficulties for new and experienced players alike
- Play the story, or customize the sandbox world to your liking
- Try permadeath!
Explore the Dystopian Isles of Wellington Wells. Set in retro futuristic 1960s England, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears to be happy in Wellington Wells, including the roads, the people, and its omnipresent television personality, Uncle Jack! However, it's a big, idyllic world on the brink of collapse. You will discover the history of this world, and how it came to be just so beguilingly happy.
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You'll be both disappointed and underwhelmed
We Happy Few is going to be the most divisive game of this generation
I had major expectation for this title
(Contrast Compulsion Games first big game is fantastic and one of the best and most underrated games of the past generation and the new generation)
I dumped 5-6hrs into this game not even sure if and when I'm going to revisit this
I wanted to love this game but, I can understand why so many people have express there hate for this particular title
We Happy Few is a very cool concept with no real identity of it's own
Combining elements of Fallout, BioShock, Zombie and the re-boot of Prey you get We Happy Few
The game feels super bloated (There's a lot of spinning plates)
Story: Not so much of a let down but, Once you get out of the first decaying village
You'll going to see where the story goes... Which isn't a bad thing but, it's lacking the heart and soul of all 3 BioShock,
and Far Cry 2-5 and Dishonoerd 1&2
The story and style are standouts but, the presentation leaves the game a little anti-climactic
Controls: so/so the game being super bloated effects the controls
The weapon combat is average (Feels like Zombie U-Zombie HD) The weapon combat in The Dead Island Series and Dying Light is close to perfect this on the other hand is "off"
Graphics: are a true mixed bag while the art style is very slick the game itself doesn't look XBoxOne X enhanced
This game doesn't look 4k in fact at times you'd think this would run on the 360/PS3
Audio: Super Impressive the DTS audio option is the best way to expierence a title like this
the sounds impact every speaker at the right time
Again home theater sound is the real VR having sound in golf a entire room adds a lot even to average games!
It's very hard to recommend this game (either rent it or wait until a major price cut)
BUGS! The game crashed 15 times. At least 8 side quests were glitched and could not be completed. 4 quick travel sites were bugged and didn't work. The journal stopped updating, then fixed itself a few missions later. Many other intermittent problems occurred (butterfly net didn't work, for example). A load screen appeared often when a character walked, sometimes twice on the same street of a village, lasting 5 seconds to almost a minute. It takes almost 3 minutes to load a new game session.
In addition to bugs, there are poor game design decisions. In an all-too-typical fetch quest, an NPC will ask you to get an item from the other side of the map. When you get there, another NPC will say she will give you the item but only if you retrieve something for her... on the other side of the map. So, you go back across the map to get the second item, back across the map to give the second item, then back across the map to the original quest giver. Four times across the map for no narrative purpose ( exacerbated by the broken fast travel sites).
The game is fairly generous with raw materials for the first character you play and very stingy with the second character you play. You can spend an hour searching for a bobby pin necessary to complete a story mission while being almost constantly nagged by the game to do repetitive tasks and severely punished (with inventory overload) if you don't do them.
It's an interesting game, and I'm glad I played it all the way through, but by the final third I skipped everything except the story missions because I wanted to deal with as few frustrations as possible.