- Paperback: 230 pages
- Publisher: O'Reilly Media; 1 edition (August 30, 2012)
- Language: English
- ISBN-10: 144932357X
- ISBN-13: 978-1449323578
- Product Dimensions: 7 x 0.7 x 9.2 inches
- Shipping Weight: 15.2 ounces (View shipping rates and policies)
- Average Customer Review: 25 customer reviews
- Amazon Best Sellers Rank: #283,197 in Books (See Top 100 in Books)
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WebGL: Up and Running: Building 3D Graphics for the Web 1st Edition
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About the Author
Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.
Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.
Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.
Top customer reviews
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I bought this book of hoping to learn about WebGL not three.js. Very little of the book covers how WebGL works fortunately Amazon has a good return policy.
In Chapters 2 and on the author uses his own framework, Sim.js, to place object on screen and animate them, so you don't actually learn anything about Three.js. The framework might save you from typing a little code, but more than once he says "It is a bit too simplistic for building large-scale applications or games, but you may still find it useful in your development work." If I'm trying to learn a language or api, inserting someone else's custom programming layer in between me and the actual language doesn't help me to learn it - it just masks the code itself and limits me to what that framework can do. I didn't want to learn Sim.js. I wanted to learn Three.js, and this book did not teach me anything more about it than how to put objects on the screen.
It's easy to read and very clear. The examples are interesting and the explanations focus on the interesting bits, rather than explain 'filler' code every time.
I liked how each chapter goes a little further and keeps challenging the reader while maintaining a sense of control.
The book itself focuses mostly on Three.js and I was worried about being locked in to a specific library rather than learn "the WebGL", but it made me realize how much heavy lifting a library like Three does for you. So fear not, because there's a very strong chance you'll have to pick one up too, and Three.js is the leading one so far.
A lot of useful things like picking (click detection on 3D objects) are explained in details.
I definitely recommend this book.
Most recent customer reviews
I had a short html page using some WebGL to do something that interested me, and I wanted to learn WebGL so...Read more