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White Wizard Games Star Realms Deckbuilding Game

4.7 out of 5 stars 328 customer reviews
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  • Fun - Amazingly rich yet easy to learn game play
  • Portable - The whole game comes in a deck-box that can fit in your jacket pocket
  • Expandable - One copy supports 2 players Add additional copies for multi-player games of up to 6 players
  • Beautiful - Rich full color artwork brings this science fiction universe to life
22 new from $13.95

Product Description

Star Realms is a spaceship combat deck building game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deck building Game). Star Realms offers all the thrills of traditional trading card game style combat, combined with the fun of a deck building game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory! CONTENTS 128 beautifully illustrated cards: 80 card main deck, 10 Explorer cards, Two 10 card personal decks, 18 double-sided score cards And two full-color rule sheet.

Product Information

Product Dimensions 2.8 x 1.8 x 3.8 inches
Item Weight 7 ounces
Shipping Weight 7.2 ounces
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B00HRGMPIU
Item model number WW500
Manufacturer recommended age 12 - 15 years
Best Sellers Rank #10,680 in Toys & Games (See Top 100 in Toys & Games)
#50 in Toys & Games > Collectible Trading Cards & Accessories > Decks & Sets
#240 in Toys & Games > Games > Card Games
Customer Reviews
4.7 out of 5 stars 328 customer reviews

4.7 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Top Customer Reviews

Verified Purchase
I'm a gamer....I've played a ton of games and I really enjoy deckbuilders. I knew I was going to love this game. The art is awesome, the graphic design is perfect, and it plays pretty fast. What I didn't foresee is that my wife, who's a total non-gamer, absolutely loves this game probably more than I do. We've played it about 10 times in the last week and she just wants to play more and more. I think what she likes about it is the simple rules, the intuitive symbols (not a lot of reading on the cards), the simple set-up, and the speed of the game. She's starting to see card combos, she's starting to project next turn, and she's forming long term strategy. She likes it so much she told me to buy another set for 4 player games. It's totally a dream come true for me...I have a gamer wife! At least for one game, and that's a pretty good selling point. It's really that good.
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I bought this game because it was cheap, figured what the heck it's worth a shot. Now that I've played it I would pay twice as much gladly. This game is a real surprise. It captures the best of the deckbuilder genre while stripping it down to the core. Easy to learn, easy to teach, quick to play, pretty art, and really fun gameplay.

You've start with 50 green points. In this game green points are called "authority" and in similar games they're called "health" or "victory points". The first player to lose all their green points loses.

You have cards, some of which give you more green points (sort of like healing), some give you red points, some give you yellow points, some cards give you a combination of points. Red points are used to hurt your opponent. Every one red point you get makes your opponent lose one green point (damage reducing health). Yellow points are basically the money you use to buy more cards. You start with very basic cards and over the game you try to buy better cards.

The cards work together in interesting ways. The fun of the game is in deciding what cards to buy based on what's available on your turn and what you've bought on previous turns and what your opponent has been buying.

If you like deckbuilders then the above probably makes sense to you and you should buy this. If you like collectable card games and have never tried a deckbuilder then you will likely figure the game out very quickly you should buy this for something new. If you like games at all then you should buy this and discover a whole new kind of game. If you discover that you like Star Realms then there are a number of other, more complicated deckbuilding games that might also enjoy and now you have a new genre to explore.
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This game is awesome. However, some companies are trying to profit on the fact it is out print right now (July 2014). The actual price is $15. Don't pay more. A new printing is coming very soon.
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Verified Purchase
I'm no stranger to deck building games. My boyfriend and I have played Dominion (we dont enjoy it all that much), Ascension, LoTR and DC Comics deckbuilding games. Of these, DC is, when played with the optional Confrontation to steal heroes from one another, our favorite.

Or it was. Until Star Realms.

This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different.

Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win.

Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward.

But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck.
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Verified Purchase
I have been an avid MTG fan for over a decade (competitive and causal). While I love the game it has its flaws, one of which being casual games are inevitably affected by card power and deck costs. Star realms takes this away with the shared trade deck and levels the playing field completely while still keeping a strong CCG feel. When you win it is because of skill, not because your deck is $300 more than your opponents. My wife actually volunteers to play this with me and she has to be bribed to play MTG. The fact that games are only 20(ish) minutes is the icing on the cake. The art is awesome too!

In short, star realms is easy to learn, affordable, replayable, and just plain satisfying. I highly recommend it!
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