White Wizard Games Star Realms Deckbuilding Game
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- Fun - Amazingly rich yet easy to learn game play
- Portable - The whole game comes in a deck-box that can fit in your jacket pocket
- Expandable - One copy supports 2 players Add additional copies for multi-player games of up to 6 players
- Beautiful - Rich full color artwork brings this science fiction universe to life
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Star Realms is a spaceship combat deck building game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deck building Game). Star Realms offers all the thrills of traditional trading card game style combat, combined with the fun of a deck building game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory! CONTENTS 128 beautifully illustrated cards: 80 card main deck, 10 Explorer cards, Two 10 card personal decks, 18 double-sided score cards And two full-color rule sheet.
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|Item Dimensions||1.8 x 2.8 x 3.8 in||4 x 1 x 5 in||1.85 x 6 x 4 in||0.2 x 2.5 x 3.5 in|
Top Customer Reviews
You've start with 50 green points. In this game green points are called "authority" and in similar games they're called "health" or "victory points". The first player to lose all their green points loses.
You have cards, some of which give you more green points (sort of like healing), some give you red points, some give you yellow points, some cards give you a combination of points. Red points are used to hurt your opponent. Every one red point you get makes your opponent lose one green point (damage reducing health). Yellow points are basically the money you use to buy more cards. You start with very basic cards and over the game you try to buy better cards.
The cards work together in interesting ways. The fun of the game is in deciding what cards to buy based on what's available on your turn and what you've bought on previous turns and what your opponent has been buying.
If you like deckbuilders then the above probably makes sense to you and you should buy this. If you like collectable card games and have never tried a deckbuilder then you will likely figure the game out very quickly you should buy this for something new. If you like games at all then you should buy this and discover a whole new kind of game. If you discover that you like Star Realms then there are a number of other, more complicated deckbuilding games that might also enjoy and now you have a new genre to explore.
Or it was. Until Star Realms.
This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different.
Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win.
Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward.
But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck. Each faction features numerous cards which benefit from playing other members of their faction, and every faction has Space Stations, many of which can defend a player and one another from attacks as well as provide special powers to use once per turn.
The game is fast, fun, has tons of depths, great art and a coherent, cohesive theme that the game play supports very well. If you're into Deck Building games and longing for something different from an overpopulated and rather stale genre of gaming, you honestly cannot go wrong with Star Realms.
The game sets up quickly, is uncomplicated yet allows for strategic flourishes, is inexpensive and can be played in 15-20 minutes. Luck does influence play more than other games of this genre, but that isn't a problem for us.
We bought Dominion and one expansion after this, but almost never play it due to the huge setup time and more complicated play. We did buy a second deck and an expansion for Star Realms which was better bang-for-buck for us.
Star Realms is now our go-to quick game fix.