Wii Classic Controller
About this item
- Use the control pad along with the A and B buttons for a familiar experience when playing Nintendo Entertainment System games
- Dual analog sticks help the authentic feel when playing Nintendo 64 games
- Stylish controller is comfortable to hold, even during extended gaming sessions
- The controls you're familiar with in your favorite classic games, all on one controller
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Product information
| ASIN | B000IN0BSU |
|---|---|
| Release date | November 19, 2006 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #17,606 in Video Games (See Top 100 in Video Games) #108 in Wii Gamepads & Standard Controllers |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 9.25 x 7.25 x 2 inches; 7.04 Ounces |
| Binding | Video Game |
| Language | English |
| Item model number | 2110266 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 7 ounces |
| Manufacturer | Nintendo |
| Batteries | 1 Lithium Ion batteries required. |
| Date First Available | July 7, 2004 |
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Product Description
"Wii Classic Controller. Over the years, Nintendo has innovated with controllers and control schemes that have become industry standards. The Classic Controller blends elements from Nintendo's NES, Super NES, and N64 controllers to allow for seamless play control over the titles that span the Virtual Console library."
Customer reviews
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When my wife and I got our Wii, we got two Classic Controllers (CCs) so we could more easily play Virtual Console (VC) games. That was almost a year ago, and we just got our first VC game. That might make it seem like a waste, but one thing made it worth it: Mario Kart Wii. I played hours and hours and hours of Mario Kart 64, and the CC is far and above my favorite way to play Mario Kart Wii. You will give up tricks during jumps and wheelies, but I don't really use those anyway.
We finally did get our first VC game (Super Mario Brothers), and the CCs work great. I can't comment on GameCube games since I've never owned one and haven't gotten a VC GameCube game, but the joystick and overall feel of the CC is a lot better than the one on any N64 gamepad I used (better material on top, better resistance, don't have to tilt left wrist to use trigger button, etc.).
To those complaining that this isn't truly "wireless" since you have to connect it to a WiiMote: because it is that way, you also don't have to worry about extra batteries for this controller and unless you're standing up and whipping the thing everywhere, I don't see how that negatively impacts the experience: when I use the CC, the Wiimote sits next to me on the couch or end table and I forget it's even there.
I don't think everyone appreciates the challenge inherent in this product: the design team was tasked with building something that would play everything from NES up to the Wii. This wasn't meant to be an N64 controller, an NES controller, or a GameCube controller (hear that, rest of reviewers?). It's something that tries to be an acceptable replacement for all of those original controllers. Everyone forgets that Nintendo very well could have released new versions of all of those controllers and charged $25 apiece for them. I would rather have something that works well for all those consoles than rebuy several controllers to make use of all the kinds of VC games.
The only major complaint I have is the anemic support for the CC in new, first-party Nintendo titles. We got ours with the assumption that things would be like Mario Kart Wii: you can use the CCs, but you'll give up some niceties. Instead, most titles won't support it even though it seems the control scheme could translate to a CC. Super Mario Galaxy is a perfect example: you would give up the ability to grab star bits from far away, but you could adapt the core game movements to the CC. We were disappointed to find this is not supported.
Overall, I am very happy with the purchase: if nothing else, we have the intended controller for VC games and I found a fantastic control scheme for Mario Kart Wii that I much prefer to all others I've tried. It's not every expensive, either. Is is my favorite controller ever? No, but it does its job well.
Pros:
- Good control scheme for most Virtual Console games
- Build quality is good and analog stick tops have nice anti-slip material
- When a new Wii game supports it, makes for a nice alternative
- No need for extra batteries since it plugs into a WiiMote
Cons
- Apparently not for GameCube games
- Need a third-party attachment for good ergonomics
- Because it's not made for a specific console, some games' control schemes might not translate well
- Wish more new first-party Nintendo titles would make use of it
Neutral
- Not truly wireless, but the cord is long enough to keep WiiMote from interfering in normal play
*Now, I got mine used for about $20.00. And I do not think the controller is worth anything more from a usage standpoint (collector's standpoint maybe, but that depends more on you and your limits).
I'll be assessing this less from a "use with a Wii" standpoint and more from a "use for emulators" standpoint since I spent more time doing such.
Pros:
-Like the idea of a tiny (larger than SNES but still comparatively small) controller? It's really good at being that
-The top shoulder button design is really cool and I wish more companies would try it out. Essentially. L and R are analog and the Zs are placed further in, instead of beneath, on the controller. I think it's a welcoming difference from the more common design used by PlayStation and XBOX brands.
-The face buttons (A,B,X,Y) feel really good and weren't mushy feeling
-The back is really smooth, but if you were worried that it would feel weird to hold, you're in luck because it feels great.
-The Z buttons have this really distinct clicky feel that I think is great
-The + and - buttons give a really solid response feeling
Cons:
-Home button sucks. Like really, really sucks. It naturally sits too deep in the controller (just like the Wiimote if I recall correctly), so when you use it you're never sure if your pushing too far or something of the like
-Sticks don't click in which means you have 2 less buttons to use for emulation purposes (this may not be an issue in some situations but regardless)
-My D-pad seemed mushy, but then again I got it used and it's the only one I've used so fair warning
-In some, but also uncommon, situations, the analog sticks when used will cause your thumbs to collide. Doesn't happen often, but can if you're not constantly conscious of how your thumbs are placed on the sticks
-Around the sticks at the base is a octagon-like border which isn't an attractive feature to have to work with. In many games, it feels weird to hit one of the vertices and then have to continue moving the stick along and hit others
-Some won't like how the cord comes out the bottom. I didn't mind it, but in some setups it might pose as an issue. Be conscious of that
-The X and Y buttons are alternated in positioning compared to a DS' and can be odd when used if you're used to their configuration on a DS
In conclusion, I really don't think its as bad as some will proclaim, but I can totally see how in some gaming situations it just not making the cut. If you want to simply use it, and don't care about collection value, then you may want to look elsewhere if not satisfied with the Pros listed above. It definitely has a learning curve, but I think that even after you've gotten past it, it still won't be a massively satisfying choice of controller. I can't tell you, sadly, how it ranks up in comparison to a Classic Pro, but I'd assume the Classic Pro is more versatile.
The controller's a gamble, at $20.00 or less, I might recommend it.
If you're still interested, I recommend first going to any nearby game stores and seeing if they have one. That way, you can test out the feel of the controller first and make sure it meets your standards.
Top reviews from other countries
Well, it is fine for lots of games- Snes games on the Virtual console for example, you have the exact same layout as a SNES controller, Mario Kart 8 on Wii U plays well etc.
If you want to play anything that uses the ZL or ZR buttons, avoid this controller as it seems like they were added as an afterthought. Really awkward to use efficiently. It feels like no one ever tested what it would feel like to actually use them.
Its ok for N64 games on virtual console, a little different but ok. I'd recommend the GameCube controller if you're playing on Wii, or the Hori GameCube controller (The Mario/Luigi/Pikachu themed ones that plug into the Wii Remote) for either Wii or WiiU, or the Classic Controller Pro which is like this but more comfortable and improved the ZL ZR locations. GameCube controller isn't ideal for SNES games though, as your thumb rests on the wrong button it is unnatural for games like Super Mario Kart.
I have always thought Nintendo's design with controllers has been unusual but once you get your hands on the controller it makes sense- the N64 controller was ideal for Mario 64 and GoldenEye, GameCube controller was really comfortable. Unfortunately not the case with this!
This plugs into and is powered by the Wii remote controller (it doesnt plug into the Wii itself) It works fine but you cant use it if your Wii remotes need charging, thats the only dislike.
I have used it to play old street fighter 2 turbo, super metroid, super mario world, mario 64, Zelda a link to the past just for examples of virtual console games on the Wii :)
It is also an alternative controller to play your Wii games for example Super Smas Bros Brawl :) and other compatible games
This controller is also compatible with the new Wiiu as it has the ability to play Wii games and still play the Wii Virtual console games
Hope my review helped
Comfortable, works well however still all these years after Wii's release there's very few Retail games that actually support it as a second playing method which is annoying (check Nintendo's official site for which games are compatiable) - especially considering this was for my 4yo nephew who cannot use Wii-mote and nunchuck.
However, for those it does work on it works great.













