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About the product
- Use the control pad along with the A and B buttons for a familiar experience when playing Nintendo Entertainment System games
- Dual analog sticks help the authentic feel when playing Nintendo 64 games
- Stylish controller is comfortable to hold, even during extended gaming sessions
- The controls you're familiar with in your favorite classic games, all on one controller
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"Wii Classic Controller. Over the years, Nintendo has innovated with controllers and control schemes that have become industry standards. The Classic Controller blends elements from Nintendo's NES, Super NES, and N64 controllers to allow for seamless play control over the titles that span the Virtual Console library."
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Having the controller use the WiiMote was a terrible idea. When the fully charged WiiMote uses up all its juice, guess what happens...Your gameplay ends and if you're in the middle of a game...yeah. If they controller plugged into one of the Gamecube slots so it was fully powered at all times, would have been a MUCH better decision. Or at least offer it as a choice. Or hey, how about just making the controller work independently from the WiiMote on a battery. Just about anything would have been better than how they went about it.
There are mods out there that "fix" this problem. But they're expensive and don't work 100%.
Also, why does the wire come from the bottom? Controllers work better with the wire from the top so they aren't in the way.
While the game selection is limited and the game prices are too expensive, the Wii's Virtual Console download option is still a great thing. Having owned one of the greatest controllers ever made - the Gamecube wireless "Wavebird" - I assumed that controller would suffice for most classic games. But that's really not true.
A good portion of NES and SNES titles almost require this Wii Classic Controller. It handles great for SNES and NES titles, while the Wavebird makes for a mediocre substitute. And the fact that the Classic Controller plugs into the Wiimote makes it virtually wireless. Kind of.
So why 4 stars? It's price point, as with every other Nintendo accessory, is irrationally high. I feel like they should provide two controllers at the $20 retail price. The Wii console and game titles are reasonably priced, but Nintendo gouges you on these accessories.
Also, the connecting wire is poorly placed at the bottom of the controller. It's not exactly a hindrance, but it requires slight adjustment after years of cords propagating out of the top of the controller. Moreover, at this price, you shouldn't really have to deal with any wire.
*Now, I got mine used for about $20.00. And I do not think the controller is worth anything more from a usage standpoint (collector's standpoint maybe, but that depends more on you and your limits).
I'll be assessing this less from a "use with a Wii" standpoint and more from a "use for emulators" standpoint since I spent more time doing such.
-Like the idea of a tiny (larger than SNES but still comparatively small) controller? It's really good at being that
-The top shoulder button design is really cool and I wish more companies would try it out. Essentially. L and R are analog and the Zs are placed further in, instead of beneath, on the controller. I think it's a welcoming difference from the more common design used by PlayStation and XBOX brands.
-The face buttons (A,B,X,Y) feel really good and weren't mushy feeling
-The back is really smooth, but if you were worried that it would feel weird to hold, you're in luck because it feels great.
-The Z buttons have this really distinct clicky feel that I think is great
-The + and - buttons give a really solid response feeling
-Home button sucks. Like really, really sucks. It naturally sits too deep in the controller (just like the Wiimote if I recall correctly), so when you use it you're never sure if your pushing too far or something of the like
-Sticks don't click in which means you have 2 less buttons to use for emulation purposes (this may not be an issue in some situations but regardless)
-My D-pad seemed mushy, but then again I got it used and it's the only one I've used so fair warning
-In some, but also uncommon, situations, the analog sticks when used will cause your thumbs to collide. Doesn't happen often, but can if you're not constantly conscious of how your thumbs are placed on the sticks
-Around the sticks at the base is a octagon-like border which isn't an attractive feature to have to work with. In many games, it feels weird to hit one of the vertices and then have to continue moving the stick along and hit others
-Some won't like how the cord comes out the bottom. I didn't mind it, but in some setups it might pose as an issue. Be conscious of that
-The X and Y buttons are alternated in positioning compared to a DS' and can be odd when used if you're used to their configuration on a DS
In conclusion, I really don't think its as bad as some will proclaim, but I can totally see how in some gaming situations it just not making the cut. If you want to simply use it, and don't care about collection value, then you may want to look elsewhere if not satisfied with the Pros listed above. It definitely has a learning curve, but I think that even after you've gotten past it, it still won't be a massively satisfying choice of controller. I can't tell you, sadly, how it ranks up in comparison to a Classic Pro, but I'd assume the Classic Pro is more versatile.
The controller's a gamble, at $20.00 or less, I might recommend it.
If you're still interested, I recommend first going to any nearby game stores and seeing if they have one. That way, you can test out the feel of the controller first and make sure it meets your standards.