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Wii Music
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About this item
- Wii Music for Nintendo Wii lets you play musical instruments and make music using the Wii Remote and the Wii Balance Board
- Start a band with up to six different band members
- Pick a background stage, and shake, move, and press buttons to play up to 60 different instruments for a ton of melodic fun
- No need to press a specific button at a certain time; instead you just need to mimic the actions of playing that instrument
- Save up to 30 music videos and create playlists among your favorites
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Product information
| ASIN | B001DO3NEW |
|---|---|
| Release date | October 20, 2008 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #23,630 in Video Games (See Top 100 in Video Games) #272 in Wii Games |
| Product Dimensions | 7.52 x 5.39 x 0.59 inches; 4.8 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | RVLPR64E |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4.8 ounces |
| Manufacturer | Nintendo |
| Date First Available | August 1, 2008 |
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Product Description
Product description
Create a musical masterpiece with up to four players. Anyone can play the huge selection of instruments in Wii Music with simple motions like strumming and drumming. *DLC (Downloadable Content) may not be included and is not guaranteed to work*
Amazon.com
When it comes to music and rhythm games, Wii Music stands in a class of its own. Unlike other music games, which penalize players if they don't play perfectly, Wii Music is a musical playground where there are no mistakes. Here anyone can pick up and master the huge array of instruments available, through simple motions like strumming and drumming. Musicians in your band jam by simply playing their instruments to the beat of a song or by improvising to their heart's content. Play faster. Play slower. Skip a beat, or throw in 10 more. No matter what you do, Wii Music automatically transforms your improv stylings into great music.
Gameplay: Getting Your Band TogetherIn Wii Music every band has six members: Two play the main melody, two cover the percussion beats, one covers the bass groove and one uses the song's chords to support the melody. As a band, the six members often play their special parts at the same time, though each player can jam however and whenever he or she wants. Play all at once. Take turns in the spotlight. Pair up in creative ways throughout the song. You can bring the band to life by yourself, playing one part at a time-or with up to four players. See game mode below:
- Solo Play: When you play by yourself, you can add one part at a time to arrange the whole song exactly how you want. The Tutes are on hand to back up your band in any parts you need filled.
- Multiplayer: When in a band with friends, up to four people can be band members.
- Wii Friends: Using WiiConnect24, you can send your jam videos to Wii Friends who own Wii Music. They can then watch your performance, modify it to their liking and send their jam videos back to you.
When not playing with friends, you can invite jam masters known as Tutes to play with you. They'll join a session playing an instrument that each thinks is strong for a specific song. You can simply enjoy the musical camaraderie, or pick up instrument tips by watching them jam. If you choose to watch, the Tutes will show you lots of techniques for many of these instruments, then ask you to follow their examples. They'll start with the simplest techniques, then as you master each one, show you even more nuanced ones.Key Game Features:
- Easy to Play Improv Jams - All members of your band jam by simply playing their instruments to the beat of a song or by improvising to their heart's content. Play faster. Play slower. Skip a beat, or throw in 10 more. Wii Music challenges you to transform your improv stylings into great music. There are no mistakes and no game scores-just playing for the pure joy of playing.
- Wii Controls Immerse You in the Music - You can play most of the 60-plus instruments in Wii Music using simple motions with the Wii Remote and Nunchuk controllers. Strum to play guitar, banjo and sitar. Drum to play jazz drums, congas and snare drums. Hammer away to play piano, vibraphone and marimba. Unlike most music games, Wii Music doesn't make you use many complex buttons. You only need to imitate playing the instrument.
- Virtually Endless Ways to Make Music - You choose the song and instruments and decide whether to blaze through a rock take on classical songs, put a jazzy spin on folk tunes or transform Nintendo classics like the Super Mario Bros. theme into Latin-flavored numbers. The song list is only a takeoff point-it's how you improvise with the songs that matters.
- Share Your Band Jams With Friends - They'll see your Mii band members, your players' improv styles and your instrument selections. They can watch your recordings, or play over parts of your song, then send their modified recording back to you. So you can send improv jams back and forth over WiiConnect24, changing them again and again.
You can play most of the 60-plus instruments in Wii Music using simple motions with the Wii Remote and Nunchuk controllers. Strum to play guitar, banjo and sitar. Drum to play jazz drums, congas and marching drums. Hammer away to play piano, vibraphone and marimba. Unlike most music games, Wii Music doesn't make you use complex buttons. You only need to imitate playing the instrument. Wii Music offers virtually endless ways to make music.Fun Beyond the Jam
Designed with classic Wii gameplay in mind, Wii Music includes many other modes and play options besides the main band jams, including several musical games and an enhanced video playback mode for recorded jams.
- Videos Mode: Watch your jam videos in an enhanced playback mode that brings your jams to life with fun environmental effects and dramatic camera angles.
- Mii Maestro: By waving the Wii Remote like a conductor's baton in this mini-game, you'll lead a Mii orchestra through orchestrated songs, such as The Legend of Zelda theme. Make them play quickly, slowly, strongly or gently-the orchestra is at your command.
- Handbell Harmony: In this musical mini-game, you'll play in a handbell ensemble by swinging your Wii Remote and Nunchuk. Everyone on the team has a job to do: play one of your notes only when the tune demands it.
- Pitch Perfect: How good is your musical ear? In this whimsical musical quiz, you'll have to solve challenges, like putting note-playing Miis in order from lowest to highest pitch.
- Drum Mode: In the one mode that uses the Wii Balance Board accessory (sold with Wii Fit), you can feel what it's like to play a real-life drum set. You'll use the Wii Remote and Nunchuk as drumsticks, and place both feet on the Wii Balance Board-which work as virtual pedals for the bass drum and hi-hat cymbal.
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Wii Music with The Reverend
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Wii Music - What Is Wii Music?
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Wii Music - Over 60 Instruments
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To play the basic form of this game, you choose a piece of music and an instrument each for up to four players. The number of available songs and instruments increases as you play -- we've just added a sitar to our collection. Players are divided up into melody, harmonies, and percussion (if you choose -- you can also do "Ode to Joy" on Dog Suit and ukelele if you want to) and everyone plays. You can have "sheet music" to guide you if you like, but in any case, all players can control tempo and phrasing of the piece and otherwise add their own creative touches.
You can play with friends or lay down multiple tracks and put everything together to make videos. You can conduct the orchestra of Miis -- several conductors together can work to achieve "chemistry" together, too, a surprisingly challenging task. There are also games to work on pitch and rhythm, all of which were fun and which would also be excellent for ear training or music classes.
There are options involving the Wii balance board, too -- that's an addition to our wish list, for sure.
As you play, "lessons" are offered to you. Doing well with them leads to more options in the game. I assume that this means the game will grow with the players.
Kids can certainly play this game, adults will find the skill tests challenging, and trained musicians will get a kick out of it.
Some of the fun parts of the game we enjoy are the option to play songs with bells. We've done this lots during Christmas in our family with real bells, so having a virtual/game version was a blast. Wii Music offers simple songs to more advanced, but it's a blast to play together.
My son really enjoys the Dog Suit "instrument" option. It's funny how Nintendo added some goofy things like this, but, within one of the jam session options, you can select to "play" a dog suit. This involves barking and howling, moving your hands, etc. Lots of fun, and, as I said, my son gets a kick out of it.
Within the section that allows you to conduct a symphony, it's fun to see what you can get the players to do. My son gets them to sweat almost every time since he has them playing so fast, and then holding a note for a long period of time.
In the end, this is a fantastic game that the whole family can enjoy. There are lots of varieties (rather than repeat them here, I suggest reading the product description) of game options, with some of our favorites above. You really can't go wrong with this one...
Top reviews from other countries
OK, so this isn't trying to compete with Ableton, Logic Studio, or daftly any other software, This is Nintendo's apparent fun take on making some music on your Wii at their usual fair price. And fair do's to them! Theirs already Guitar Hero and the alike out, so how does Nintendo's approach fair?
It's a mixed bag, to say the least.
Presented under a plush card case that's very funky, it sends all the signals that this would be ideal for Christmas. Even the release date, a month ahead of the maddest time of year, suggests they want this to be a gift to which alot of people can relate to.
An induction session (similar to most of Nintendo's own Wii games) takes you through the 3 main different ways of using the Nunchuk and Wii Remote. Suffice to say, all 3 are genuinely easy to pick and make sense, using a combination of buttons and movements. Unfortunately, a little of the 'spark' is lost once you realise that you don't need to hold the Nunchuk and Remote in the exact position it tells you to, which already signals a pulling factor for a younger audience who won't think of such things. Hopefully!
Jam, Videos, Games, and Lessons make up the main menu, and each accordingly do what they say.
The Jam mode is essentially the core of the game; made up of Improvise, Custom Jam and Quick Jam. All three grasp the same idea that you are basically putting your Wii Remote/Nunchuk movements to backing music, but they offer different ways of implying this. Obviously Custom Jam and Improvise are the funnest, and allow you to 'build up' to a peak after your solo. But among all three modes, the strengths and problems lay throughout.
Lets take the Guitar as an example. Naturally, you'd expect their to be different notes being played to the different position you strum, Wrong. All the instruments for this matter are set to pre-defined note patterns, meaning you have no control over creativity, aside from picking an instrument and the song. This goes for all instruments, and even more surprising on hammer-action instruments such as the piano or vibraphone, which could have very easily incorporated varying notes to your wish. Instead, its just a wash of waving your hands about, which is indeed fun, but as I'll keep saying, it just wears off once you realise you have no control on what you want to hear.
But what about the song choice? Thankfully, a challenge element has been incorporated; you must unlock all the other songs, to which their are 50+. However, after unlocking the majority and viewing whats ahead, it's hard not to be demoralized by the lack of excitement put into the track list. Indeed, simple songs, lullabys like Twinkle Twinkle cater for younger people, and Nintendos own game songs are nice, but their are no golden oldies to which we can all relate to, or at least not heard over and over. The backing tracks themselves lack spark in their MIDI fashion, and sometimes almost drown out your own music.
Games mode offers 3 further choices; Open Orchestra, Handbell Harmony and Pitch Perfect. Open Orchestra is basically just a game in which you must play the chosen at the right tempo (timing). Hardly groundbreaking, but offers a nice little break and has some humor elements if you don't keep in time... Handbell Harmony isn't much better either either; relying on you to play 'handbells' in time with the music. Difficulty isn't so much the problem, but understanding and grasping the concept is, as it isn't clearly explained what the objective is. Finally, Pitch Perfect is an almost opposite as it's incredibly easy - your task to merely match a Note being played to which of the Mii's on the screen is copying. Nice but their are plenty of levels at least which get more tasking due to different music definitions and concepts; some of which I fear many people which become frustrated at, such as 'harmonies' where it make take someone with a genuine musical ability to pick out the sounds rather than those without.
Lessons speaks for itself, though as you begin the game for the first time, you get tutorials and you have the option of playing them on each mode anyway, as well as instructions only a button away.
Video's mode is a fantastic idea that allows you to save your song and video together, thus being able to play them back from the main menu. You are able to create your own videos after performing a piece of music, which then goes on to allow you to choose a design for your 'album cover' and arrange the characters on it. A nice concept, but it wears off after you've explored the few templates.
Throughout all the modes, the music quality is fairly descent. Some will not approve of the MIDI quality, which is indeed sub-standard given the Wii plays 750mb CD's; and it's hard imagine the production team not being able to use this all up, Then again, if all the samples were in WAV format as an example, how long would be loading times be extended? The most disappointing instrument is the guitar, which sounds more like an elastic band being flicked.
The drum mode is interesting. Hidden away unless you own the Wii Balance Board for full functionality, it was perhaps the mode I was most looking forward to - letting off some steam without the space needed for a full set-up. Unfortunately this time round, the problem doesn't occur with the level of creativity you can persue, but with functionality. While there are six different 'movements' you can make on the four different drum kits, the level of sensitivity on the Balance Board is much to high. This results in both a snare and a kick being played at the same time, because once you step on one side of the board, it registers the movement on the other side. The only way to get round this (still sitting down) is by placing your feet right on the edges of the Board. The Nunchuk and Remote registrations are OK, but again, lack precision to interpret real movements. It's safe to say modes like this are in desperate need of the Wii Motion Plus to create 1:1 simulation that would ultimately engage the person into creating real movements.
But in all honestly, the whole of Wii Music needs this functionality. Without it, you are limited to merely waving your Remote around and being told to "imagine" the instrument, as you are not actually required to hold the equipment in its correct place, which takes away some value, challenge, and indeed 'gaming' elements of this software. Combined with a disappointing lack of support for expressing your creativity, relatively poor song choice, and fairly simplistic online option, I honestly feel this is Nintendo's final straw in the market of casual gaming, as this is a concept which has been partially flawed by making it too simplistic, even for the younger gamer. I'm in no way being synical or too harsh. I love my Wii, and I love music, and I understand such concepts should not be taken too seriously. However, their is a fine line between it being too simple, and too complicated. And it has to be said, Nintendo have crossed the line too far to cater for lack of creative input.
If you're a youngster and this sort of game appeals - great. If you want realism - playing a musical instrument realism - here's an idea: stop wasting your life in front of the TV and learn to play a musical instrument. It's real. You could get out and meet people; might even get paid for it.
My experience of these games is NOTHING like playing music IN ANY WAY AT ALL. So make up your mind, either play games that test your ability to interract with a TV screen, or get out and do it for real - whatever it is. One can't replace the other. At least making music is cheaper and more accessible than Grand Prix driving or blowing people away - potentially cheaper than buying a games console and a bunch of games.
First time you follow a character who guides you though how to play various musical instruments.
This game requires at least one Wii Controller and Nunchuck, and supports upto 4 controllers, the Wii-fit board is optional as it is used for some of the drum routines.
It is not quite a music creation program. Both my wife and I enjoyed the Jam sessions, seeing how much 'noise' we can create !
As you progress like many other Wii games, more options become available, in this case more instruments and more tunes.
There has a lot to do in it like having lessons on a variety of instruments, playing mini games that are really quite hilarious to watch and jamming using the mii characters you have created. Also once you have made your music the way you like it you can design your own CD cover and keep it in the wii for later viewing or as mine do show off to anyone who walks through the front door while they are playing!
A great game for younger children and their daft parents.
There is a couple of the mini games that would be fun to play at parties or family gatherings.
Enjoy, just don't take it too seriously its just a fun thing. Although a few of the tunes begin to grate after the millionth play through.















