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Will Save the Galaxy for Food Paperback – February 14, 2017
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From the creator of Mogworld and Jam!
Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist.
- Print length232 pages
- LanguageEnglish
- PublisherDark Horse Books
- Publication dateFebruary 14, 2017
- Dimensions5.99 x 0.75 x 8.98 inches
- ISBN-101506701655
- ISBN-13978-1506701653
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Editorial Reviews
About the Author
Croshaw also writes a weekly supplementary column for The Escapist, Extra Punctuation, as well as the video series Judging by the Cover.
Croshaw has published two novels through Dark Horse Comics. The first was Mogworld, published in August 2010.The second, Jam, was released 2012 in October. A third is forthcoming.
He also co-hosts a weekly podcast/Let's Play hybrid series named Let's Drown Out along with co-host Gabriel Morton.
Product details
- Publisher : Dark Horse Books (February 14, 2017)
- Language : English
- Paperback : 232 pages
- ISBN-10 : 1506701655
- ISBN-13 : 978-1506701653
- Item Weight : 11.2 ounces
- Dimensions : 5.99 x 0.75 x 8.98 inches
- Best Sellers Rank: #236,989 in Books (See Top 100 in Books)
- #376 in Dark Horse Comics & Graphic Novels
- #689 in Humorous Fantasy (Books)
- #1,804 in Fiction Satire
- Customer Reviews:
About the author

Yahtzee is the sole creator of Zero Punctuation, a popular weekly game review on the Webby award-winning Escapist online magazine, for which he also earned the Sun Microsystems 2008 IT Journalism award for Best Gaming Journalist. He has also worked as a game designer and dialogue writer for various studios. He was born and raised in the UK and now lives in Brisbane, Australia.
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I went into WSTGFF knowing I would like this book because I like all of Yahtzee's books, but came out pleasantly surprised by how *much* I liked this book.
The premise is wonderful, and I commend Yahtzee for his creative range. WSTGFF follows a washed-up star pilot who is struggling to make ends meet now that teleportation technology has made star piloting obsolete. Our protagonist gets by on odd jobs as a tour guide and the occasional ferrying of an outlaw on the run from the government, but he's only barely scraping by and staring down the barrel of destitution and failure. When he's hired for a "private flying gig" and asked to go by another name than his own, he's desperate enough to agree--any monetary port in a poverty storm!--but he's not expecting the difficulties posed by his new employer or the baggage attached to his new name.
At the beginning of the book, I thought it was a bit slow and I was already mapping character types from WSTGFF to characters from Jam and Mogworld. ("Oh look, it's Mr. Wonderful. Oh look, it's X. Oh look, it's Jim.") But I turned out to be pleasantly wrong! The characters deepen out into real and delightful individuals with personalities all their own, all within a creative setting with a humorous tone I love and a turn of phrase reminiscent of Douglas Addams. (The line I ended up committing to memory was "If there was anything about this ship that was like a cat, it was its willingness to do as it was told.")
What I like most about this book is the protagonist. (I'm struggling to keep his name back because it's a spoiler! Let's call him James.) He's the most relatable character Yahtzee has written as far as I'm concerned. James used to save planets for money and because it was the right thing to do! He's got an endearing idealism streak that hard times haven't beaten entirely out of him. While he's disillusioned by the passing of the Golden Age, he still wants to do the right thing. That's a departure from Mogworld (which was driven by a desire for self-deletion) and Jam (which was driven by, well, complacency) and it sets WSTGFF apart with a very different tone. When James finds himself on a planet that needs saving from the Borg (er, Malmind), he really comes alive at being called upon to do something he loves and values and is good at. I found myself liking the character and wanting him to succeed at his goals, which is a nice place to be in as a reader.
Where the writing has flaws is the same place as usual, I think; for one, Yahtzee still struggles to write a female character who feels real to me--or, for that matter, a male character's interaction with a female character that isn't cringeworthy. There's a part where Warden expresses relief that the pirates they've been captured by include female pirates, and the male character calls her "sexist" without understanding why she might be *relieved* to learn that the place she wants to escape to and live allows women like her to, you know, escape to it and live! Later, the protagonist upbraids her for being sexually dysfunctional and it's so very uncomfortable to read and so unnecessary to the story. Just. No.
On the flip side, I will say that Warden is probably the best female character he's written thus far, and she has an absolutely amazing crowning moment of awesome in which she halts a dangerous invasion via the power of bureaucracy. So he's definitely getting better at female characters! That's good! (There's also a teenage girl in this novel who is actually really well written and has a realistic and complicated relationship with her mother, so credit there where credit is due. I liked her a lot.)
[TW] I note as a trigger warning for readers that there is a flippant and irritating early reference to the protagonist preferring to "take up transvestite hooking before piracy." I know Yahtzee likes to trade in shock jockery, but I really wish he would stick to punching up with the sarcasm rather than down. And if I've been a little harsh at points in this review, it's because I believe he can take criticism and do better.
One last quibble: WSTGFF ends with one major mystery unsolved and that irked me quite a bit. I do feel a sniff of the "sequel hook" here, so it'll be interesting to see if we get a second novel in this setting. The ending wasn't bad enough to ruin the book for me, and I knew going in that Yahtzee likes his endings bittersweet, but it was mildly annoying to have a repeatedly-referenced and major mystery go unsolved.
In the end, though, I liked this novel a lot and these quibbles did nothing to detract from my overall enjoyment. Yahtzee is a talented writer and a master of quirky turns of phrase, and it was delightful to read a "classic" science fiction novel which considered the impact of scientific advances on the heroic star pilots. Plus, being given a protagonist who genuinely believes in what he's doing and has a streak of idealism was a wonderful and unexpected gift. As always, I recommend the accompanying audio book since the author is such a fantastic narrator.
~ Ana Mardoll
I like the characters a lot.
Will definitely check out more from this author. Go forth and multiply has been added to my lexicon of curses
So this is just for me the author, and his editing team.
You get back on the planet and that's where you just get a bit too whimsical with the trying to mind read what sort of expectations the readers are having, and subverting them. It might start a little earlier with meeting a certain famous star pilot with a hook hand, but it grew to be a bit tedious and actually detracting from what I could invest myself into at this point in the story.
I mean in this general area of the book the twisty ness and stuff just doesn't add to the story, we've already had the wool pulled over our eyes several times through the story and you want to get to the big reveal that it was a themepark, but you send mixed signals in this general area of the book where it gets a bit repetitive and it feels like you don't know what direction you want the story to take and any loose tidbit is something you might go for.
The ending feels exactly like this and makes me think you don't know what tone you want to take. The wild card element matches that particular character, because they really are that crazy, and they've been the crazed element ramping up the story, but its the falling action of the book, and once the big mob boss gives his little ah well shucks speech, it ramps it up again, but there's no more book to end on, and then you sort of pull this new element out of a hat where maybe just maybe a certain author might actually be really the next big bad guy, but the story doesn't make any sense at that point because we know how petty and vindictive the mob boss character is, and how well connected he is, and there are these loose strands that I know you may pick up in the next book, but they're so frayed and un coordinated that you don't even know if they're plot lines that matter, because many similar sort of "oh it didn't matter" moments happen in the story, and we are left not knowing about what to care about except specifically what you LET us know we're safe to care about.
I'm sorry but it seemed a little rushed and not well packaged story compared to how tight your previous writing has been.
The story is a good one, a down on his luck spacer gets an opportunity and it turns out to be more than he bargained for, adventure ensues. The premise of the conflict feels a bit contrived at times, and certain aspects of it seem illogically drawn out, but the story does a good deal to defy stereotypes of the genre. The ending is a bit abrupt and also sort of hits out of left field but was planted (very) early on. There's even a little bit of a piffy one liner to tie it up.
Overall an enjoyable read, even with a few tonal issues.
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If I had to relate it to anything, it would be Douglas Adams crossed with those Space Quest games from the 90's. With Yahtzees own brand of dry wit sprinkled throughout.
I can't plying wait to read the next one.
The plot of this book revolves around an unknown war hero turned glorified tour bus driver being pulled into a world of criminals, intrigue and threats from all sides.
Sadly this has been done better before and as the jokes fall a bit flat, the story suffers too.
That's not to say that there is nothing redeemable here, the combat scenes are well written, the overall sorry is also fleshed out nicely, but there's very little by way of character development, we know only a little more about the main character by the end than when we started and as to some of the secondary characters such as Ms. Warden, there's very little offered here to give any inclination of her drives or motives, sometimes the characters outright change their stance mid chapter with no real reason for it, it's described in the book as her character is methodical and forward planning, but this came across as just a little lazy on the part of the writer using it as a catch all for any and all movements that the character makes.
Also, without giving anything away, the ending felt a little flat and in my experience, any story that ends with the reader thinking "wait, that's it?" Is not as well crafted as it could have been.
I felt like the first half of this book was trying to make me like a set of characters I knew little about, the second half had me hoping that all would end well for the characters I was now begrudgingly following and the ending left too much dangling that needed tying up.
But I must admit, I preferred this over his second novel and will no doubt purchase a fourth should it ever arise.
As a point in context here I should add that I do consider myself a fan of Mr. Crowshaw's works (as I've bought physical, digital and audio copies of all three of his novels) and I'm honestly waiting for the day we get another novel by the author to rival Mogworld












