Top positive review
3 people found this helpful
Great, inclusive book
on March 23, 2013
This book delivers what it promises: winning design. It's especially useful for teams or coaches for First Lego League (FLL). If read thoroughly, it covers just about every detail you'd need to know to get a novice team up and running. If this is your first FLL team, I'd suggest going through before the season starts, or as soon as you get started. It also will even help an experienced team to think in the way that judges are most impressed by when designing your robot. Does it cover every aspect and every possibility for robot design? No. Should it? No. If there were typos, they didn't distract me. I'd consider it high on my list of my reference books for FLL.
Part of the process for FLL IS figuring out how to look at a situation and take an iterative approach to process improvement. This book more than gets you there, if you use the information as a sound jumping off point.
FYI-- Here would be my list of other reference books, in order my frequency of use:
The LEGO Technic Idea Books: Simple Machines, Fantastic Contraptions, and Wheeled Wonders all by Yoshihito Isogawa
First Lego League, The Unofficial Guide by James Floyd Kelly and Jonathan Daudelin
The Lego Mindstorms NXT 2.0 Discovery Book by Laurens Valk
Building Robots with Lego Mindstorms NXT by Astolfo, Ferrari and Ferrari
Forbidden Lego by Pilegaard and Dooley
Lego Mindstorms NXT-G Programming Guide by James Floyd Kelly
Benchmarks for Science Literacy, Project 2061, published by the American Association for the Advancement of Science