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About the product
- In the past he has raised and overthrown monarchs, battled legendary monsters and saved the lives of many. Now Geralt embarks on his most personal quest to save his loved ones and protect the world from an ancient threat.
- The story is drawn based on player decisions. Each action will have consequences which change the story and the game world. NPCs, communities, monsters and locations all change, based on player choice.
- The Witcher 3 is standalone adventure, easily entered into by new players. Witcher fans will find subtle references to their adventures, but these elements are not necessary to enjoy the game fully.
- A breathtaking cinematic introduction demonstrating the game background - this puts players immediately in the know about the situation in the war-ravaged Northern Kingdoms and the background story of the main character.
- Unique atmosphere, memorable characters and gritty dialog - the game world has its own unique feel. It is a classic dark fantasy tale that will appeal to fans of all kinds of fantasy stories.
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From the manufacturer
Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
Gruesomely destroy foes as a profession monster hunter armed with a range of upgradable weapons, mutating potions and combat magic.
Hunt down a range of exotic monsters from savage beast prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
Invest your rewards to upgrade your weaponry buy custom armor, or spend them away in horse races, fist fighting and other pleasures the night brings.
Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth and complexity.
Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
Deal with the treasonous generals, devious witches corrupt royalty to provide dark and dangerous services.
Make choices go beyond good and evil and face their far-reaching consequences.
Take the most important contract to track down the child of prophecy, a key to save or destroy this world.
In times of war, chase down the child of prophecy, a living weapon of foretold ancient elven legends.
Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
Define your destiny in a world that may not be worth saving.
Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
Rich with storyline choices in both the main and subplots, this grand open world is influenced by the player unlike every before.
The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, mysterious islands, dangerous mountain passes, and forgotten caverns to explore."
Top customer reviews
First off, the mechanics. The “bad PC port” garbage is exactly that. The dumbed down graphics complaints are also bunk. The contingents of people who aren’t happy unless they find something to complain about are legion but you should ignore every single word coming from them. The controls were logical, reasonable and easily understood after an easy learning curve presented in very easy to understand way during the game’s prologue. The graphics were amazing (sunsets especially) and you will lose time standing on some of the game’s open world vistas looking at the expanse of what has been created. The last time I felt this sense of excitement – well into the game – about the myriad of possibilities was when Ultima 9 first released.
I played and enjoyed both of the earlier Witcher games. There were definitely jewels in the rough in parts, but the character and storyline of each game had a roguish charm that kept pushing forward and made the player adapt to it. The first game was raw. The second lost itself in the quagmire of the politics related to the Northern Kingdoms and very closely followed the tone of the books the games are based on. This wasn’t a bad thing, but it wasn’t AAA+ gaming. Underneath both of the first game’s issues, however, was an undeniable hint of epic gaming that came out in sections when the game got out of its own way. Then the designers took a step back and made The Witcher 3. Then they delayed it until they got it right.
And boy did they. The open world RPG has never been executed like this. Quests abound. Random markers for world events are everywhere. The world keeps growing. As you move forward, new continents open up and you sit back and marvel at just how much of the game you haven’t seen yet. Then you remember games that have promised this sort of thing before (huge first “zones” that then devolve into gaming on a rail through other zones of the same size). Then you get to the new zones and figure out that The Witcher 3 is delivering and the new zone is just as big, just as expansive and just as involved as the ones you’ve already seen. No “go fetch me that pail of water” or “go collect ten bear skin” quests. Every quest and every interaction is unique and well –written. Nothing to shake the world (my husband-to-be was carried off into the woods by something that looked like a werewolf and I’ve got enough money to hire you or feed our out-of-wedlock children who are very cute and smiling at you but you are poor and thinking about buying a new sword and have to make a decision) but when you take that model and multiply it across two continents and three massive zones it has a cumulative effect that makes the effort put into this game very, very obvious. There are bugs (a significant side quest “failed” on me no matter what I did and altered one of the endings of the game and a crafting bug plagued me until I figured out I could drop things I’d already made to reactive the craft button) but they are minuscule in comparison to the game breaking bugs I’ve seen launched in other AAA games and linger for months. To my knowledge, both of these bugs have now been patched . Until the last minute I was still running secondary and side missions – not to level or get better gear – but because none of it was throw away content. I left a few question marks on the map at the end though…
Because the main story of this game – which takes a while to develop – is the jewel in the crown. During the first act you are turned loose to explore the world at your leisure and learn that Geralt is, in fact, a walking bad ass. You kill increasingly difficult things. You stumble across a few brothels and engage in the typical man-whore behavior you expect from Geralt. The game carefully punishes you and forces you to learn about its tri-tiered support system for the main character (raw fighting skills, potions and signs) which is something you could by-pass in previous Witcher games. You get a little better at playing. Then you get a little bit better. Then you realize you are sixty hours in and can make Geralt fly across the screen, casting signs and downing potions as you take on something ten levels higher than you and the question marks in the open world zones start to disappear one by one. And you turn back to the main quests.
And then Ciri shows up. Your adopted daughter and your search to find her before The Wild Hunt does is the theoretical point of this game. Then the game forces you to play her – broken and hobbling through a swamp and barely able to move – but charming in her way of dealing with an orphaned child and trying to find a way to survive. Then you go back to Geralt and the game moves forward and you think that CD Projeckt has given into the “we must have a female playable character in this game so the US gaming press doesn’t eat us alive” and forgive them. And then you go back to her for another quest and they toss a big mob at her and you panic for a second and hit the spacebar to make Geralt – oops, Ciri – dodge and instead she speed warps across the screen and executes a massively bad ass sword hack against the mob and you utter “oh s***”. The characters in game mutter “oh s***”. Ciri stands on your screen a little gape jawed over the bent and broken carcass of what was, until about ten seconds before, something you needed Geralt to take out but slightly annoyed at why everyone but her (including you, the gamer) was wondering why she is the show. And you figure out that Geralt is a supporting character in his own game.
And then you spent the next sixty hours watching what is the most intensive, amazing, heartfelt story of family, love and a desperate search for a daughter by a man who probably shouldn’t have ever been a father roll out on your screen. You see the longing to be taken seriously in every action Ciri takes and you get to make the kind of decisions that are heartbreaking in real life (letting a child fly on her own and trusting that you’ve instilled the kind of character needed to survive, encouraging her to rip apart a room when she realizes she’s been betrayed and doesn’t know what to do with the emotions inside, watching as she explains the decision to walk away from your life for her and live her own). And you realize you’ve never seen this kind of daring storytelling in your life. Not in movies. Not in books. Not in anything.
Standing out from the pack was the mid-game mission “The Battle for Caer Mohren” and Ciri’s escape from Novigrad for me. Both levels were amazing and left you with a sense of having played something that took months and possibly years to put together, fine tune and perfect and which took you mere moments to play through but left you emotionally drained, excited and with a sense of accomplishment at having survived.
When the final credits roll on this monster of a game, you will sit back and realize you’ve seen something that you were not expecting. And then you’ll flip back open the game box and look for some sign that you missed that should have tipped you off that this was the one you’ve been waiting to play since you first fired up King’s Quest on a PC Jr in 1984. And you’ll find a warm, heartfelt note from a bunch of Polish nerds thanking you for buying their game. Then they start downloading free DLC to your computer to prove they appreciate and love you. And you find, for the first time in your life, that you want to hug a Polish nerd.
Buy this game. Be one of the already 4 million people who figured out that the new masters of gaming are not in the U.S. or Canada but sitting in a country half a world away who just poured their hearts and soul into what is the greatest PC game that’s ever been made. Ignore the sneering condemnations of a cynical gaming press, activist core and industry that are trying hard to replicate the American Hollywood model within gaming by hating their players and embrace original, daring storytelling from people who want you as a player and remember what it was like to believe that gaming was the new medium of entertainment that is going to change the world.
The following are some aspects of the games that I'd like to discuss in further details:
Sound is well done and appropriate. Music is very done albeit a few reused (good) soundtracks from the previous games.
Although I am not a graphics prostitute, I readily admit that good graphics can certainly enhance gameplay and boost the total experience - and The Witcher 3 has graphics in spade. The game is simply beautiful to look at on the high settings that I run on my mid-range PC. In brief, TW3's combination of excellent graphics, sound, and music makes it an exquisite game to begin with.
GAMEPLAY (Combat, Leveling, and Exploration)
The combat system of TW2 and TW3 is inspired by Batman: Arkham Asylum (along with TW3's witcher's sense), which is a very good thing. Granted, The Witcher's combat system never reach the level of Batman's, but TW3 did a very good job overall.
In comparison with TW2, TW3's combat is noticeably improved. The slight delay in elapsed time that occurs when one presses a button and the actual sword swing that follows in TW2 (that some complained about) is almost non-existent here. The action is more instantaneous. The upside is that combat is now more dynamic and happens at a faster pace, thus make it more fun and intense. The downside is that it does make button mashing easier since timing is not as critical as in TW2. However, be mindful that straight up button mashing will not get far since enemy AI is improved (eg. monster dodge quicker, human parry and counter attack more often). In addition, signs are now more integral to combat than ever before.
In terms of difficulty, the developer CDPR made a drastic change from TW2; that is, TW3 now has a story mode difficulty for a wider audience, namely those who just like to think that they are gamers without ever having to prove it. Fortunately, the higher difficulty levels put the challenge back to the game. I recommend playing the first area on medium difficulty to get better gears, and then change to hard or even higher after that to aprreciate the full challenge and benefit of being a witcher where the combination of magical signs, potion, and bomb are essential in addtion to swordplay.
In level up, TW3's skilltree has changed from TW2. There is now less skills that can be used at once, but it is now more versatile since you have a greater freedom of customization where various skills can be switched in and out to accommodate a specific situation or enemy.
Exploration, the highlight of every open world game in my opinion, is extremely well done here. Horseback riding (but not horseback fighting) is well integrated into the game and make exploration an enjoyable experience. Adding a well-detailed and lively world along with great graphics, sound, and music into the mix and TW3's exploration becomes much more than a trait of an open world game; it is a wondrous expereince to behold to the point where I can totally lose myself mentally in the game and enjoy every moment of being lost.
STORY AND DIALOGS
Upon learning that TW3 will be an open world game a long time ago in a discussion with another veteran gamer, I expressed my concern that it would be a difficult task to combine a tightly narrated story of The Witcher caliber with the go anywhere and do anything characteristic of an open world game. With that in mind, I think TW3's story is very good; however, unless one makes a conscious effort to concentrate on the main quest, the story element of TW3 seems less focused and less layered than the previous games due to the new open world environment and the myriad side quests involved. However, in so far as open world games go, TW3's story is still one of the best ever.
Also, dialogs are very well written and voice acting is very good. Taking a cue from the Mass Effect series, TW3 uses in-game cutscenes to enhance narration and dialog delivery. I am not a fan of cutscene, but like the Mass Effect series, I also make an exception for TW3's cutscenes since they are very good. For those who do not like cutscene at all, know that there is an easy fix -- 'One does simply toggle on the subtitle and skip through the cutscenes.'
Furthermore, for those who read the Andrzej Sapkowski's short stories and novels like myself, it is such a wonderful treat to see old characters making appearances in TW3 - especially the Wolf School Witchers. Moreover, although the game did a good job of bringing one of the main characters Ciri into the story, only those have read the books can really comprehend the travails that Ciri had faced, and can truly appreciate the reunion of Ciri and her loved ones.
For the Sapkowski readers who nitpick - and I can certainly nitpick - the developer got a few important details wrong from the books (I'll share the top fews in the comment section when I have time,) but overall, all the mature themes and elements that one expects from a Witcher story - including sex and violence, of course - are here.
Last but not least, it's important to acknowledge that just like its predecessors, TW3 is DRM-Free !!! Once again, a big 'Thank You' to the developer CDPR (CD Projekt Red) for not treating Cutsomers as thieves, and for respecting Customers' rights to own the game that they bought and paid for - and what a great game to own TW3 is.
A thank you to the publisher WB (Warner Brother) as well. Granted, WB did screw up big time with another recent release in both quality and DRM, WB did everything right with TW3's release
On the other hand, although the game is indeed DRM-Free, there is one thing that I think CDPR should do better in making it more clearly that the GOG game client - which is also DRM-Free BTW - is totally optional for inattentive customers.
In conclusion, The Witcher 3 is an excellent open world action RPG that - although does not quite redefine the genre - does mark another milestone in achievement in terms of its first rate writing and direction. Please be aware that the game is rated 'M' for good reasons. In general, the level of sex, violence, and languages are somewhat scaled back from previous games, but they are still there. Therefore, I highly recommend the game to the mature gamers.
As a Witcher game in the series, I give TW3 4 stars (vs. 4.5 stars for TW1 and TW2). As an open world ARPG, it's a 5-stars game.
Most recent customer reviews
a game like this. I had to upgrade my video card but it was worth it.Read more
the witcher 3 is one of the worst games ive ever played, half assed story, terrible controls, boring gameplay, and the combat is just god awful i...Read more