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- Supported Platforms: Xbox One
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And you might enjoy that! But I didn't. At some point you, like me, may hit a wall. If you do, don't feel bad about giving up.
Edit: I'm reading reviews from other places and I was pleasantly surprised to see other people using the word "obtuse," so I feel like writing a little more about that. It's very easy to dismiss a game as "too hard," and also to dismiss a critic as "too stupid." And I admit, I lost patience for the demands of this game. But how patient do I have to be with a game that does such a poor job of telling me its own rules? And when you think you learn the rules, the next puzzle will seem to violate them. And then rules will stack upon rules, overlap each other, cancel each other out. The puzzles go beyond all reasonable permutations of their various rules in a joyless trudge. The only thing you have to look forward to is another puzzle, and the only thing you feel after completing one is relief. When does a game stop being challenging and start being sadistic? Or worse, boring? Maybe if Jonathan Blow published a companion treatise outlining his thought processes while building the puzzles we'd have a chance. It feels as though, overall, the game and its creators want you to be impressed with how smart they are, and how smart you must be if you can match wits with them.
And that leads me to the next word I saw in a lot of reviews, one I initially left out of mine: pretension. One thing the game "rewards" you with--indeed, they're the only things you actually "find"--are audio recordings and videos of scientific and philosophical musings. They do not advance gameplay, such as it is. They do not flesh out a world or a story, because there are no bones to put them on. No, they are simply there to lend a false air of intellectualism to a bunch of f***ing line puzzles.
The game wants desperately to be smarter and deeper than it is.