Quarriors Dice Building Game
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- Featuring an impressive 130 custom dice, over 50 creature/spell cards, and a new, fast paced, style of gaming we like to call "Dice Building"
- The game is fast, easy to learn, and will appeal to both the casual gamer and the intense strategy gamer
- For 1-4 players
- Takes about 30 minutes to play
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As a Quarrior - a mighty, mystical warrior - only you have the power to capture dangerous quarry from the untamed wilds! You must conjure the mysterious powers of Quiddity, cast powerful spells, and summon your creatures to battle if you hope to overcome your rivals and earn your rightful place as the champion of the Empress! In this game of "Uber Strategic Hexahedron Monster Combat Mayhem," players compete to capture the most powerful Spells and Creatures (in the form of dice!) from the Wilds and add them to their collection. Players then roll their powerful cubes and summon them into play to battle each of their opponent's forces. Strategy is key in assembling a force that you can roll to victory! Each Quarriors Game comes with 130 Custom Dice and 53 Power Cards, a Score Tracker and four Dice Bags, all stored in a collectible tin box.
From the Manufacturer
As a Quarrior - a mighty, mystical warrior - only you have the power to capture dangerous quarry from the untamed wilds. You must conjure the mysterious powers of Quiddity, cast powerful spells, and summon your creatures to battle if you hope to overcome your rivals and earn your rightful place as the champion of the Empress. In this game of "Uber Strategic Hexahedron Monster Combat Mayhem," players compete to capture the most powerful Spells and Creatures (in the form of dice.) from the Wilds and add them to their collection. Players then roll their powerful cubes and summon them into play to battle each of their opponent's forces. Strategy is key in assembling a force that you can roll to victory. Each Quarriors Game comes with 130 Custom Dice and 53 Power Cards, a Score Tracker and four Dice Bags, all stored in a collectible tin box.
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Known as a ‘dice-building’ game, I’ve nicknamed it ‘Dominion Dice’ because of the similarity in the buying and ‘deck-trimming’ mechanics. Where the game takes on a totally different character is that you pay to ‘summon’ your creatures into play where they immediately attack any of the opponent’s creatures that are already on the battlefield. If you have enough strength to overcome your opponent’s defenses, his creature is defeated and must be returned to his discard area. Any creatures that remain in battle until a player’s next turn are scored the proper number of ‘glory points’. The first player to reach the set number of points (based on the number of players) wins the game. It’s a fun game that’s playable in about ½ hour.
I give this game a conditional thumbs-up based on two factors. First, the game (at least the version in the collector’s tin) is a bit frustrating in that the rulebook is written with smallish font that’s difficult for nearsighted people to read. Some of the numbers on the dice are also less than crystal clear, and I sometimes need to refer to the character card, which is easier to read. Second, this game begs for expansion, not necessarily a bad thing if you realize that going in. I bought this game knowing full well that I’ll end up with at least one expansion someday soon. And I’m looking forward to that day!
It is a player vs. player type of game so you won't be working together for the common good in Quarriors, but the way the game plays the combat doesn't feel mean spirited so no one I've play with has gotten their feelings hurt or bent out of shape. At the start of every turn you total the attack power of all the monsters you have summoned and they attack EVERY player with that total. The player defends with their own so the challenge comes in getting your monsters to survive a whole round in which they'll be scored, gaining glory and moving up your piece on the Glory track.
The presentation on this game is top notch. The game comes in an unusual cube tin that looks just like the game's most powerful monster, the might Quake Dragon. It has tons (TONS!) of multicolored dice that represent the monsters, spells and quiddity (the buy resource) that you'll be using throughout the game. One problem I encountered is that some of the paint was occasionaly hard to read on a few of the dice, it may have been smudged or not painted all the way making the tiny 2 look like a 1 or something like that. Definitely nothing too hard to get past and the expansions seem to have fixed that issue. The cards in this game have great art and a mostly used to act as place holders for the "Wilds" where all Quarriors summon their monsters and spells from. The game also has four differently colored dice bags and wooden cubes so everyone knows which Quarrior is who. If you are an average sized adult you won't quite be able to put your whole hand in the dice bag, but this too isn't a deal breaker.
Overall, Quarriors has a really fun level of strategy plus randomness that makes for a really good time. It may take a few games to get the hang of how you want to build your Dice so it doesn't get gummed up with mostly useless dice like too much quiddity or assitants (a weak started monster). Once you get the hang of it though it's a blast. My group has had many close and come from behind games so it isn't over until it's over. We also house rule out the strongest version of the Quake Dragon because it almost seems like an auto win and we like close games. This is a great game for kids and adults alike and any playing should have fun in you like rolling a giant handful of dice. On the down side, once you played for a while you will probably be wanting an expansion for some more monster types, but luckily there are a few so far to scratch that itch. I would happily recommend this game to anybody!