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Star Trek Fleet Captains
|Price:||$79.99 + $11.95 shipping|
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- Game focuses on the eclectic Star Trek ships
- For 2-4 players
- Standalone game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
The problem is in the components. The cards and tiles feel thin and fairly flimsy. I am seriously considered about wear and tear already. But worse yet are the ship miniatures. Their connection to their base is extraodinarily fragile and will snap off very easily (happened 3 times already) and the 'clix' portion of the base has stoped being able to be moved on 3 ships, and has been difficult to move on many others. At this point we no longer use the clix bases and instead use tokens to track the current settings on the ship cards themselves. And despite the relative appeal of the miniatures, and I do like their look, there is zero effort to make any sense of the sake of the ships. There is no connection to the actual size of the ships and their models. Now I dont expect a precise adherance to scale (that would require either some extremely small ro extremely large miniatures) but some indiation would have been nice, because the size of the ships in question does play into their relative power, and that would be a useful visual queue for people playing the game.
Overall the game is brilliant in my opinion, but it is let down by its components.
To begin with, the quality of the included pieces is horrible. The map and game cards are thin paper stock and bend easily. Five of the twenty starship models that are so important to the game arrived broken (in ways that would indicate a manufacturing rather than shipping problem) in the box, and two other ships broke off of their bases during normal handling during play.
The "Clix" bases that the game makes such a big deal out of are difficult to manipulate and seem to freeze up and become impossible to rotate. This became such an issue on our first play-through that we decided to just ignore the bases and use little tokens to mark what our ships power happened to be allocated as on the ship cards themselves rather than mess with the bases.
The box protective inserts are designed in such a way that if you take multiple ships out of the box at once, it's really difficult to figure out where they go back in -- each ship only fits in one particular spot, and it's possible to break your little ships by trying to force them into the wrong spot. This is bad news, and makes your rather fragile ships (if you are lucky enough to receive a complete and undamaged set in the first place) subject to damage when you are just trying to put the game away.Read more ›
The ships and stands are awesome. Wish they were painted, but that's not a big deal. They are still very detailed and harken you back to the episodes you saw. The fear is if you're not gentle with them, you can break them from the stand. If you're careful and you keep the parts they come in, this should not be an issue.
Now the good things....everything. You can customize your starting fleets, and explore. Encounters appear that can help or hurt. That adds the true star trek flavor. In addition, you have missions that may be public or private that you must accomplish for victory points...and you know conflict is coming...but when...
My first thought is the game would be pro Federation, but it's not. Klingons need to advance and start the conflict most likely, because their cards gear towards it...but not totally. The game plays different every time and you will have fun.
Let's start off with the good.
Nearly ever aspect of Star Trek was attempted to be duplicated for this game. Everything from going on missions, to encountering random aliens and locations, to engaging in the occasional space battle. It seemed like the creators were really striving for a pure Trek experience rather than a combat simulator with a Trek theme, and for that they deserve a lot of credit. While you can assault enemy ships (and some missions even require you to), I had the most fun from exploring and spreading my influence across the playing field.
Another thing I really enjoyed was the detail of the miniatures. With memorable ships such as the Enterprise, the Defiant, and the Sutherland, I was amazed at how picturesque the minatures looked. While the Klingon ships aren't as exciting, there were a few I instantly recognized, and a couple that I was really hoping I would find as I looked through the ships initially.
The last major positive for this game I'll mention is the theme. Everything from the two races you can play as (The Klingons and the Federation) to the random encounters as you explore space make this game feel a lot like you're part of a Star Trek TV show. Trek fans will have a lot to be happy about with how well this game immerses you in the experience, and how well all the major story elements and events have been implemented into this game.
Now for the bad.Read more ›
Most Recent Customer Reviews
This is a very thematic Star Trek game, except that the Feds might be a little less conflict oriented in the real universe. Also, the tiles are too thin to be easy to deploy. Read morePublished 1 month ago by David W. Griffin
Great game, pretty good mechanics. Only wish I had more geeky friends that would play it with me.Published 5 months ago by Amazon Customer
Really fun game, must get if you are a Trek fan, get it now as it's either out of print or going that way real soonPublished 11 months ago by ddw
OK, the components are adequate despite the other reviewers. The strategic phase of the game is very well done and is different every time, making this part fun and interesting. Read morePublished 17 months ago by Wayne C. Close
This game is really fun to play! My gripes with this game is the miniatures are made of hard plastic and easily break so be careful when clicking! Read morePublished 19 months ago by david fernandez
A Star Trek experience. Love it. It is so much fun exploring space and getting into space battles.Published 20 months ago by Heather