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Star Trek Fleet Captains

4.2 out of 5 stars 37 customer reviews
| 3 answered questions

Price: $79.99 + $11.95 shipping
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  • Game focuses on the eclectic Star Trek ships
  • For 2-4 players
  • Standalone game
9 new from $79.95 1 collectible from $60.00

$79.99 + $11.95 shipping Only 2 left in stock. Ships from and sold by RCBoyz.

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player begins play with a fleet of ships and starts at opposite ends of an unexplored sector of space. This sector of space is represented by hexegonal cards (which are shuffled before play and placed face-down in a pre-determined pattern). As each ship progresses through the sector, you turn the tiles face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). Hopefully you will discover and acquire resources while simultaneously denying them to your opponent(s). When conflict inevitably breaks out, you and your opponent(s) will battle it out for sector supremacy. Last fleet standing wins the sector for their respective faction. Each ship will be on a base with a dial and accompanied by a "Ship Card". The Card denotes three different statuses for each ship; normal operating, Yellow Alert, and Red Alert. Each status affects how your dial plays as well as how the game and your opponents interact with you. There is also a deck of cards involved that each player brings with their fleet, and these are used during gameplay to affect the outcome of battles, player interactions, etc... This game is also marketed as a non-collectible, non-blind product but will also be built upon the expandable board game model.

From the Manufacturer

Explore The Galaxy With Your Own Fleet. Warp into action with WizKids/NECA's latest installment to the Star Trek franchise. Designed by Mike Elliott and Ethan Pasternack, this stand alone strategic space exploration/ship-to-ship combat game will primarily focus on the eclectic Star Trek ships as they explore space and battle their opponents. Featuring 24 precisely crafted 3D HeroClix starships and over 300 cards, this game is a must-have for any Star Trek fan. Star Trek: Fleet Captains is a game for 2-4 players as they assume the roles of Federation or Klingon commanders and compete for sector supremacy. So ready your phasers as we expand into the final frontier and beyond.

Product Information

Product Dimensions 18.5 x 14.8 x 3 inches
Item Weight 5.7 pounds
Shipping Weight 10 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
Shipping Advisory This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
Item model number WZK 70332
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #84,214 in Toys & Games (See Top 100 in Toys & Games)
#2,574 in Toys & Games > Games > Board Games
Customer Reviews
4.2 out of 5 stars 37 customer reviews

4.2 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Top Customer Reviews

Verified Purchase
This game was keenly anticipated among my friends and I. Many are real trek fans, and we all play board games and strategy tabletop games. The design and rules of this game do not fail to deliver. After 4 games, I have to say I cannot wait to play again. It has come to dominate my weekly game night and I dont see any new games dethroning it for a while. The flavor is excellent, the cards and ship abilities are very flavorful. There are many ways to win the game, and the overall balance seems very good. All the games i have played have been close and exciting, and evenly split between both sides.

The problem is in the components. The cards and tiles feel thin and fairly flimsy. I am seriously considered about wear and tear already. But worse yet are the ship miniatures. Their connection to their base is extraodinarily fragile and will snap off very easily (happened 3 times already) and the 'clix' portion of the base has stoped being able to be moved on 3 ships, and has been difficult to move on many others. At this point we no longer use the clix bases and instead use tokens to track the current settings on the ship cards themselves. And despite the relative appeal of the miniatures, and I do like their look, there is zero effort to make any sense of the sake of the ships. There is no connection to the actual size of the ships and their models. Now I dont expect a precise adherance to scale (that would require either some extremely small ro extremely large miniatures) but some indiation would have been nice, because the size of the ships in question does play into their relative power, and that would be a useful visual queue for people playing the game.

Overall the game is brilliant in my opinion, but it is let down by its components.
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Verified Purchase
Star Trek Fleet Captains pits two players (or two teams of two players) against each other as the long-time traditional rivals of the Star Trek universe: the Federation and the Klingons. It tosses in some serious fan-service in the form of miniature ship models and flavor text on a huge number of game cards. This title has all the makings of a serious hit, but unfortunately, the game is crippled by quality and execution problems.

To begin with, the quality of the included pieces is horrible. The map and game cards are thin paper stock and bend easily. Five of the twenty starship models that are so important to the game arrived broken (in ways that would indicate a manufacturing rather than shipping problem) in the box, and two other ships broke off of their bases during normal handling during play.

The "Clix" bases that the game makes such a big deal out of are difficult to manipulate and seem to freeze up and become impossible to rotate. This became such an issue on our first play-through that we decided to just ignore the bases and use little tokens to mark what our ships power happened to be allocated as on the ship cards themselves rather than mess with the bases.

The box protective inserts are designed in such a way that if you take multiple ships out of the box at once, it's really difficult to figure out where they go back in -- each ship only fits in one particular spot, and it's possible to break your little ships by trying to force them into the wrong spot. This is bad news, and makes your rather fragile ships (if you are lucky enough to receive a complete and undamaged set in the first place) subject to damage when you are just trying to put the game away.
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OK, start with the bad. The cards are awful. Sorry...but they are thin. I suggest buying card protectors standard size Ultra pros clear is what I bought. Buy 350...that's how many cards there are. That takes care of that problem.

The ships and stands are awesome. Wish they were painted, but that's not a big deal. They are still very detailed and harken you back to the episodes you saw. The fear is if you're not gentle with them, you can break them from the stand. If you're careful and you keep the parts they come in, this should not be an issue.

Now the good things....everything. You can customize your starting fleets, and explore. Encounters appear that can help or hurt. That adds the true star trek flavor. In addition, you have missions that may be public or private that you must accomplish for victory points...and you know conflict is coming...but when...

My first thought is the game would be pro Federation, but it's not. Klingons need to advance and start the conflict most likely, because their cards gear towards it...but not totally. The game plays different every time and you will have fun.
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Verified Purchase
I purchased this game on the recommendation of a number of reviews online. Being a huge Trekkie, I was really excited by this game, though like most I thought it was mainly a space battles game. After playing a couple of games, I can't say I'm as amazed as most, but I still think that this is one of the best Trek games around.

Let's start off with the good.

Nearly ever aspect of Star Trek was attempted to be duplicated for this game. Everything from going on missions, to encountering random aliens and locations, to engaging in the occasional space battle. It seemed like the creators were really striving for a pure Trek experience rather than a combat simulator with a Trek theme, and for that they deserve a lot of credit. While you can assault enemy ships (and some missions even require you to), I had the most fun from exploring and spreading my influence across the playing field.

Another thing I really enjoyed was the detail of the miniatures. With memorable ships such as the Enterprise, the Defiant, and the Sutherland, I was amazed at how picturesque the minatures looked. While the Klingon ships aren't as exciting, there were a few I instantly recognized, and a couple that I was really hoping I would find as I looked through the ships initially.

The last major positive for this game I'll mention is the theme. Everything from the two races you can play as (The Klingons and the Federation) to the random encounters as you explore space make this game feel a lot like you're part of a Star Trek TV show. Trek fans will have a lot to be happy about with how well this game immerses you in the experience, and how well all the major story elements and events have been implemented into this game.

Now for the bad.
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