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A Wizard of Earthsea (The Earthsea Cycle, Book 1) Mass Market Paperback – April 1, 1984
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The Amazon Book Review
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Often compared to Tolkien's Middle-earth or Lewis's Narnia, Ursula K. Le Guin's Earthsea is a stunning fantasy world that grabs quickly at our hearts, pulling us deeply into its imaginary realms. Four books (A Wizard of Earthsea, The Tombs of Atuan, The Farthest Shore, and Tehanu) tell the whole Earthsea cycle--a tale about a reckless, awkward boy named Sparrowhawk who becomes a wizard's apprentice after the wizard reveals Sparrowhawk's true name. The boy comes to realize that his fate may be far more important than he ever dreamed possible. Le Guin challenges her readers to think about the power of language, how in the act of naming the world around us we actually create that world. Teens, especially, will be inspired by the way Le Guin allows her characters to evolve and grow into their own powers.
In this first book, A Wizard of Earthsea readers will witness Sparrowhawk's moving rite of passage--when he discovers his true name and becomes a young man. Great challenges await Sparrowhawk, including an almost deadly battle with a sinister creature, a monster that may be his own shadow.
From the Publisher
Ged was the greatest sorcerer in all Earthsea, but once he was called Sparrowhawk, a reckless youth, hungry for power and knowledge, who tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
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Ged is a flawed hero. Fueled by a rivalry with a fellow student, Ged's pride leads him to show off his power by practicing dark and forbidden magic. He ends up unleashing a shadow, and Ged's quest to ultimately hunt down this demon drives the rest of the novel. In this sense, the story is deeply personal. Even though it covers years of Ged's life, there is nothing epic about this tale. The story concerns Ged, and Ged alone.
In 1968, this story would have seemed vastly different than Tolkien's "The Lord of the Rings" or the sword and sorcery tales of Poul Anderson and Michael Moorcock. For one, there is nothing European about Earthsea. Rather, the people of its archipelago appear more like one might imagine hailing off the coasts of Africa, India, or Asia. Also, there's nary a sword to be found in "A Wizard of Earthsea." Instead, it's all about wizards, and wizards carry staves.
A story about wizards is naturally all about magic, and Le Guin creates one of the most interesting magic systems ever made, all based on the true name of things. A wizard who knows a thing's true name has power over it, and Le Guin harkens back to that theme throughout her tale. Reading it, I can't help but think it inspired modern fantasy like "The Name of the Wind," which employs a similar magic system.
Despite a few bouts of lengthy exposition, and conflict that waxes and wanes maybe more than it should, I was drawn into a story as if I was reading it for the first time. I wish it had not taken news of Le Guin's passing remind me of these tales, but I'm fortunate it did. "A Wizard of Earthsea" is a true classic, unique in its day and far ahead of its time. For anyone, particularly those who want to explore one of the roots from which modern fantasy was born, I highly recommend it.
I was reminded of Le Guin recently when I was reading an article about influential women writers and her name was on the list of ten presented by the author. It seemed like a kick in the pants that I needed to stick one of her books into my reading queue and finally make her acquaintance. I decided to start with the Earthsea Cycle, her series of fantasy adventures. A Wizard of Earthsea was the first in the series.
Earthsea is Le Guin's equivalent of Middle Earth or the Seven Kingdoms - a fantastical world where sorcerers, wizards, witches, and dragons hold sway. A Wizard of Earthsea introduces us to young Sparrowhawk, a child who early on shows that he possesses the powers of a wizard. He is sent to apprentice with a master called Ogion, and his true name, Ged, is revealed. But at a certain point, the impatient Ged comes to feel that Ogion is holding him back. He's teaching him foundational stuff but what the youth wants is to learn "real magic."
Ogion offers Ged the opportunity to go to a place called Roke where there is something like an academy of wizardry that has an advanced course of learning. There, Ged makes a friend, Vetch, but he also makes an enemy, Jasper. He and Jasper are consumed by jealousy of each other and they engage in schoolboy dares, each trying to best his opponent.
In response to one of Jasper's dares, Ged summons the spirit of a long dead woman, but when the spirit comes, there also comes a shadow that is loosed on the world. That shadow becomes Ged's nemesis. It hunts him to annihilate him. The rest of the story tells of Ged's quest to master the shadow and destroy it before it destroys him. As he becomes the hunter rather than the hunted, he is joined by his friend, Vetch.
Ged is a flawed character, a stereotypical cocky adolescent who thinks he knows it all. Even though he is a wizard of formidable talent, he screws up time and again and must spend much of his time trying to rectify his mistakes. He seems, in other words, altogether human.
The story reminds the reader of many others that concern the hero's journey. Most obviously, perhaps, is The Lord of the Rings with the perilous journey of Frodo and Sam. But it also has clear connections to the Arthurian legends and the struggles of the Knights of the Round Table against evil in the world. This is a much slimmer volume than those tales and much of it is taken up with exposition of Ged's childhood and adolescence, background material for the rest of the series.
It's interesting that there are no armies, no wars here and not much bloodshed - unless you count the blood of the six dragons that Ged kills. In an afterword to the Kindle edition which I read, the author makes the point that this was deliberate. She set out to write a fantasy featuring the struggle between good and evil that was not drenched in blood. In her telling of that struggle, the key turns out to be to know yourself and to remain true to that self. Another important key is to know the true name of the evil you are wrestling. To know a thing's true name is to know its nature and to be able to gain power over it.
Also, in the afterword, Le Guin makes a point that her heroes in the story are people of color, a refreshing change from most contemporary fantasies or sci-fi of the time this book was published in which the heroes are almost always white guys. Even though she didn't make a big point of the characters' color in telling the story, this was her subtle bit of subversion back in 1968.