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Wizards of the Coast A78490000 Dungeon! Fantasy Board Game
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- For 1 to 8 Players
- Ages 8 and up
- A remake to a great family classic
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A family classic- updated for the next generation of board game players! Dungeon!, the time-tested family board game of fantasy adventure has been redesigned with a new look that's sure to stand out on your shelves. This latest version is set to appeal to long-time D&D fans and reach an audience of new players. Players choose to adventure as a Fighter, Rogue, Cleric, or Wizard searching for lost treasure in a dungeon filled with monsters. The rules are easy to learn and play is fast-paced. The goal is to be the first player to collect enough treasure and escape the dungeon!.
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Welcome to the Dungeon Board Game
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.25 x 14 x 10.5 in||7 x 8 x 2 in||11.5 x 11.5 x 5.5 in||8.75 x 6.5 x 2.75 in||3.2 x 10.5 x 10.5 in||3.9 x 5.9 x 1.5 in|
|Item Weight||2.29 lbs||0.93 lb||6.35 lbs||1.36 lbs||2.87 lbs||2.2 lbs|
Top customer reviews
The premise of Dungeon! is the original premise of Dungeons & Dragons: four murder hobos wander into a dungeon, grab as much treasure as they can by killing as many monsters as they can, and then escape back home with it all. The dungeon has a neat order to it, with increasingly difficult levels of monsters (six in total) and correspondingly higher treasure rewards. Some treasure includes magic swords that give a bonus to attack while others allow the player to see what monster lurks in the nearby room.
Combat with each monster can lead to acquiring a treasure or, if you are unable to beat a target number with a combined roll of two dice, losing treasure, ground, or even your character's life. But don't worry, like in the tabletop role-playing game, even death isn't permanent.
The original Dungeon! game had four classes: elf, hero, superhero, and wizard corresponding to the original Chainmail wargame. Yes kids, back then we had heroes and superheroes as classes. The 1980s version I'm more familiar with was retooled to match Basic Dungeons & Dragons: dwarf, elf, paladin, thief, warrior, and wizard. So perhaps it's no surprise that this latest version has cleric, fighter, rogue, and wizard classes.
The wizard, a constant through all editions, differs significantly from the rest of the classes in his ability to cast spells: fireball, lightning bolt, and teleport. And that's part of Dungeon!'s brilliance. You can play correspondingly different levels of play by the character you choose. My son played the Halfling rogue and I played the human fighter. Because each class has different levels of gold requirements to win the game, each class is encouraged to take more or less risk by venturing into deeper levels of the dungeon.
One consistent problem with all versions of Dungeon! is its multitude of pieces. There's cards for monsters, treasure and spells, cardboard pieces for the classes that don't stand up particularly well, magic sword tokens, lose a turn tokens, and number tokens that I still have no idea what they do. But the most egregious tokens are the "cleared" graveyard markers. When monsters are killed the markers are placed in the room, which is fine, until you have 20+ and if you jostle the board the tokens slide all over the board. It's very easy to lose track of what rooms you cleared as a result.
The other problem is that occasionally you're supposed to draw cards randomly from your collection of treasure, but they are clearly marked on one side by level and color. The only way to actually randomly select which treasure you lose is by closing your eyes.
Still, this is a very entertaining game that can be played by players of different levels of skill. Even a five-year-old. Who beat me at my own game.
If you want to explore a scary place as a game, I prefer Betrayal at the House on the Hill. If you want to fight monsters and get treasure, Munchkin is simpler and takes up less of your table (and you can fight multiple monsters with multiple players).
It was very easy to pick up and play, my 4 year old actually did pretty good.
The cardboard pieces flew if the dice hit the board. The player pieces are hopefully of nostalgic quality because some molded plastic would have been more fun. The board has a very good legend showing what rolls mean what, but it is only printed once on one side so one player knew all the rules and everyone else had to ask.
The more players, the longer the game. With more players the rooms get explored quicker and it is more difficult to secure treasure. It plays quite nice with 3.
Game mechanics are easy to understand and the theme is fun, although I don't see why WOTC couldn't have given a larger selection of monsters to defeat, with the billions of magic cards out there, it seems silly to have to shuffle the monster deck.
Most recent customer reviews
Total play time is about an hour, and it's fairly easy to learn.
Gameplay is based mostly on luck, but it's still fun.Read more