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Wizards of the Coast Lords of Waterdeep: A Dungeons & Dragons Board Game
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- An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
- This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
- Game play: 1 hour
- Perfect for 2 to 5 players
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Waterdeep, the City of Splendors--the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is a Euro-style board game for 2-5 players.
5 card stock player mats
121 Intrigue, Quest, and Role cards
130 wooden cubes, pawns, and score pieces
Wooden player markers
Card stock tiles and tokens representing buildings, gold coins, and victory points
From the Manufacturer
Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.
Legal DisclaimerWARNING! WARNING! CHOKING HAZARD -- Small parts. Not for children under 3 yrs of age. ****************************************** Manufacturer recommends this product for children that are 12 years of age and up. ******************************************
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|Are Batteries Required||No||No||No||No||No|
|Item Dimensions||14.12 x 11.12 x 2.88 in||3.5 x 11.8 x 11.8 in||11.81 x 4 x 14.57 in||11.5 x 5.5 x 11.5 in||11.5 x 11.5 x 5.5 in|
|Item Weight||2 lbs||2 lbs||7 lbs||6.39 lbs||6.35 lbs|
Top customer reviews
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My boyfriend and his friends are really into board games, and I've now played a ton as well, so feel more adept to comment here. This is honestly my favorite game. It takes about 90-120 minutes to play, and even if someone is doing really poorly, there is still the chance they can come back and win. I love that there is strategy, creativity, you can work with or against people, and while you're all working for points, you all have your own specific goals. I can't say enough amazing things about it. We first played it when I hadn't played a lot of board games and I loved it, and we now own it along with 100 other board games and I still love it!
My only suggestion is to get the expansion pack. It is worth every penny because of the extra things that it offers, and it can completely change many aspects of how you play!
Similarly, the economics of intrigue cards changes in a two player. In a normal game, a card that forces all opponents to discard a cleric at their tavern will give the original player an advantage. They used one turn to set every other player back a turn (as clerics take one turn to grab). But in a two player game, using that card sets one player back one turn for the cost of using a turn. Sure, you get the extra action afterwards, but with the disincentive to building buildings mentioned above in 2 player, that extra turn really is not worth much. Essentially, you learn quickly that about half of the game's math does not work well for 2 player. Still fun in 2 player if you recognize this handicap and work to play around it, but less fun on a frequent basis.
It sounds simple enough and it really is, once you play one game you will be going through it like you always knew how to play. It has a very simplistic nature and can be played very easily by most anyone, heck even my 7 year old daughter was playing it easily. That being said, it takes much more thought to actually win against other skilled players. You need to strategize on which quests to complete and find the most efficient way to complete said quests. All the while other players will be placing their workers on spots that you will need and since only 1 worker can be on a single spot at a time, you will have to alter your methods on the fly.
There is actually quite a bit to do in the game though. When you first start playing you set up a rather large quest card draw pile and 4 face up quests on the board. These cards are the basis of what you will be working on. As you complete these quests you will gain VP (victory points). An Intrigue card pile which you can draw from that has cards that can either help you or hinder your opponents. A building draw pile, which are printed on much heavier and thicker card stock. There are also 3 face up building cards to choose from. The building cards are used when you place your worker on the building section on the board and allow you to build a unique building after paying the cost. Each different building (and there are a ton) does something different when built and added to the game board when you place your worker on it.
When you start playing you also get dealt a random Lord card. This Lord card has a way to gain even more VP at the end of the game usually by completing certain kinds of quests. There are quite a few different Lord cards as well. Honestly they include so many different quests, intrigues, building and lord cards that the amount of replay ability this game has is incredible. I have now played 7 games and each one is just a little different. Same style gameplay but what I am working towards is always different.
Another amazing thing about this game is the theme. It is VERY heavy fantasy oriented and since it takes place in the D&D universe you will see a lot of references that you will recognize. The quests are fun and the flavor text on all the cards really adds to the theme. Also the resources you collect for quests……these are not your typical “wheat, stone, metal etc “ resources. Oh no, you are collecting adventurers to partake in these quests. I mean you are a Lord of Waterdeep, you are not getting your hands dirty here. In the box the resources are little wooden square blocks of 4 different colors. You have the white (Clerics), the black (Rogues), the orange (Fighters) and the purple (Wizards). So when you take a quest, on the card for example it will show 3 white blocks, 2 purples and a black. So to complete the quest you will need to place your worker down on specific spots on the gameboard to collect those colored blocks. Pretty straight forward. The theme though, you are actually recruiting 3 Clerics, 2 Wizards and a Rogue to undertake this epic quest for you so you can gain power over the other Lords of Waterdeep!
The game even with a full 5 players doesn’t last that long. Let’s see a 2 or 3 player game usually takes about an hour to complete. A full 5 player game takes about 2 hours. Honestly not bad. I really cannot find anything about the game I do not like. It’s really fun, it moves at a decent pace, it’s not too lengthy. It oozes theme. I love it.
For me personally, the worst part of some games is just learning the rules and all the bickering, noses in rulebooks, and foiled strategies due to misunderstood rules (maybe its just us and the people we play with lol). Once learned its fine but that initial phase can be painful. THIS GAME HAD NONE OF THAT. Short and concise well written rules! I think we ended up having one question during the game and we quickly found our answer as opposed to the, "but what does that mean?", "it doesn't really say" vague kind of rules we've encountered in the past.
This is also a nice game for those averse to conflict, take that type of mechanics, or those just in the mood for a more peaceful game. There are a few "mean" intrigue cards that make a person focus on completing a new mission before they can get back to their own other than that it's a low to zero conflict game. And while it is a worker placement game where you might get blocked from a location you want, there is usually plenty of other options to go especially when people start building new locations. In my opinion its really a game of who succeeded best as opposed to smashing your opponents.
One of our top favorite games at the moment.