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- Enter your model number to make sure this fits.
- For 2 to 4 players
- 30 minutes play time
- Outsmart and outmaneuver your enemy with courage, instinct and strategy as the theater of battle launches into the vast reaches of space
- Watch the epic adventure unfold
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
Beautifully sculptured miniatures representing two space fleets, nicely stained to bring out highlights and lines. The bases are also fantastic, allowing damage and shield pegs to be inserted, giving instant status at a glance. Variability on what fleet you field also, bringing ships out from behind a standup shield to place on the common space map.
Healthy stack of cards giving players advantages and options for battling, customization, and hazards/surprises in the battlefield.
2 thick litho-stock game mats representing space, with cardboard pieces representing outposts, terrain (asteroids, wormholes....)
Game is movement on a hexagonal field, the only homage back to "E1 near miss; B1 hit" old Battleship strategy regards hits vs parts of the spaceship, a great update...and you can have rare critical "one hit" takedowns!
Great instructions, explaining setup and play, and optional expansion rules; color photos.
An anime-style comic giving a good background on the battle between the two empires. Well inked and colors added. Almost makes you want a subscription for future comics alone for Battleship.
The volume of rules and possibilities may make it a steeper learning curve than traditional Battleship. But it's well-enough documented that after the first time play, you just setup and go. So a mild con if that.
The question you should ask yourself is not "Should I get this?", but more "Why don't I have this yet?"
The rules are available online, so I won't go into too much detail about them. Basically, two to four players pick out ships and cards limited by a points total and then take turns deploying and using their ships. The board is made up of a hex grid upon which obstacles and points of interest may or may not be placed depending on the scenario selected. Ships and cards require energy to use, which you get a small pool of every turn, so learning to manage your energy is one of the biggest keys to victory.
I've played a few games myself now, and watched as friends played against each other a few times as well. For the first couple of games, the alien fleet easily decimated the ISN fleet, leaving us feeling like the first scenario's setup was terribly imbalanced. As I played and watched more games, however, I managed to figure out good strategies for the ISN fleet and brought the win/loss ratio closer to parity. We were honestly not very dismayed by the initial imbalance, as the game inherently has a lot of customization available to iron out any recurring kinks.
Another thing I must mention is that every time I've witnessed or played a game, other people have stopped to watch for extended periods of time.Read more ›
The game components are really nice. The game plays on a hex board printed with a space graphic and comes with a bunch of miniature plastic spaceships that you put on little stands. The models are nicely detailed and each faction has a basic paint There are two factions in the game (but the rule book indicates there will be expansions with more factions and additional ships) and each has a capital ship, a couple medium ships, a small ship and two squadrons of fighters. Each ship has a stat card that comes in three variants for use in different scenarios. Each ship has different shield and hull points, movement and combat abilities, and special powers. Each player gets a deck of faction specific action cards that have special abilities, weapons power ups for your ships, heroes, etc. The cards tell you when they can be played on your or another player's turn. Each player also has an energy tracker board. Energy is the currency that you use to launch, move and battle ships. The ships all have different energy requirements. A turn consists of deploying new ships from the edge of the map (larger ships can also carry smaller ships into battle and launch them in an adjacent space on a later turn, which is cool because you don't pay the launch cost until you put the little ships on the board) and paying the launch energy cost, choosing ships to activate and paying the activation energy cost, movement, and then resolving combat. You can move through spaces with other ships but have to roll a die to see if you take damage. Combat consists of rolling an 8 sided number die and a ten sided letter die for each attack.Read more ›
Most Recent Customer Reviews
This game had a lot going for it. The components are good, gameplay is fun (although there are some points on which the manual is vague), and the story, while light, is... Read morePublished 2 months ago by Matthew
Great board game. Board, cards and ships are detailed. I don't give 5/5 stars because instruction manual is a bit to understand it and difficult to get the hang of the game,... Read morePublished 9 months ago by Alvaro Zea
Let me sum this up in one simple sentence: My 13 year old son won't leave me alone!
And three (constantly repeated quotes):
"Can we play now, dad? Read more
This game is awesome! Very fun strategy game with awesome mechanics. Energy is given each turn that is used to deploy s ships, and used for ship activation. Read morePublished 18 months ago by david crawford
New and mint. I can not wait to play it. The ships go together a little hard but the ships are made of a softer material .Published 21 months ago by Shoeman79
Too bad this game got no support- it has some great stuff going on and would have benefited from an expansion or four.Published 22 months ago by G. Kavanagh
Wizards of the Coast "Battleship Galaxies" is a fun twist on the old game of "Battleship. Read morePublished on January 28, 2014 by Cody Carlson