Battle Cry (2013 Version)
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- Contains 30 battle scenarios – 13 of which are new to this update.
- Designed by award-winning game designer, Richard Borg.
- Update of a classic game
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From the Manufacturer
Battle Cry 150th Civil War Anniversary Edition is a strategy game by Richard Borg. The game is a 2 to 5 player war board game for ages 12 and up. Includes 30 battle scenarios. An Avalon Hill game by Wizards of the Coast (a Hasbro company).
Civil War is now upon us, and you must take the field as the leader of the Union or the Confederate forces. Command your generals and direct your infantry, cavalry, and artillery in 30 different scenarios that feature the terrain and troop deployment of each historical battle; from the First Bull Run and Wilson's Creek to Prairie Grove and Gettysburg.
History may have been written, but in Battle Cry, the outcome of each battle is up to you. With your strategy and tactics, you can turn the tide to carry Old Glory or Dixie to victory.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.5 x 16.5 x 4.12 in||15.75 x 10.5 x 3 in||3 x 16 x 10.5 in||—||11.75 x 11.75 x 3 in||9.75 x 13.5 x 3 in|
|Item Weight||2 lbs||2.87 lbs||—||0.35 ounces||4.1 lbs||3.53 lbs|
Top customer reviews
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I actually find the card system to be quite accurate, esp. For the Civil War, which had many cases where generals did what they wanted, did not get orders, etc, and the hesitation cost them the battle. Sometimes you will desperately want to reinforce the right flank but the cavalry wont leave the hill they are defending! :)
Combat can be a bit brutal because of the ability to use 4 dice. Sometimes at close range whole units were destroyed in a roll, vs Memoir which mostly uses 3 dice or less.
We had relatives in the Civil War that fought at Gettysburg and my son likes to play as the Union, like they were. Before each game we read the historical scenario. Afterwards we discuss what happened in the game vs. Real life. It is quite something to hear your six year old talk intelligently about flanking and etc.
All in all a great light game that really stoked my sons interest in wargames and made him want to learn more, which we have enjoyed for many hours. We have since bought some other games by Richard Borg and other war games in general.
Plays quick and it's light enough to be able to converse while playing. Great for a night catching up with an old gamer pal and you don't want to rehash a complicated set of rules.
All components are high quality so don't let 40 some dollars scare you off. I guess the only negative was adhering the flags to so many figures. Minor issue...enjoy a fun game!
I should include this to anyone buying this game. I had trouble with this because the definition of an order could have been better explained. I had to go online to figure out how attacking applies to an order. Me and my friend were making the mistake of attacking with every unit on the board capable of attacking during the attack phase which, frustratingly is what the rule book tells you to do. But what you're supposed to do is only attack with ORDERED units. So lets say you got a card which gives you three orders in the right flank. You can make three units move of course. But lets say you wanted one of those units to attack but not move. Well you need to specify which three units are being ordered from the start. So first specify the three units, move two, then attack with the one not moving during the attack phase (and attack with the other moved units if capable). It's very simple but I don't think the book explained it well enough. Though the original way we played the game made it go pretty quick and fun :)