Axis & Allies D-Day
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- Axis and Allies D-Day captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century
- All-new stand alone extension of the Axis and Allies line featuring three-tiered complexity and a new, extra-large game board/map
- Contents: 1 game board, 241 Combat unit playing pieces (115 Infantry, 62 Artillery, 37 Tanks, 17 Blockhouses, 8 Fighters, 2 Bombers)
- Other contents are 1 battle board, 48 Tactical cards, 24-Page rulebook, 3 reinforcement charts, 8 dice and tray
- The fate of Europe depends upon your courage, designed for 2 or 3 players
- Game board measures 20" x 33"
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Top Customer Reviews
The game's arguements between the partnered British and Americans are hillarious for the Germans to watch, as they debate over strategies and how to allocate their fighters on straffing runs. Allies use their 8 fighters, 2 bombers, 6 bombarding destroyers, 1'st round 9 paratroopers, and 5 landing zones (Utah, Omaha, Gold, Juno and Sword to try and secure the 3 key cities of Normandy by turn 10.
The Germans, must delay the beach landings with their 11 block houses firing at sea, quickly rally to hold the cities, bring re-inforcements to the front while avoiding allied air power, and defend down to the last man if neccessary until time runs out.
It of course still takes strategy and good die rolls to win as either side. But with the allied edge on having fighters and bombers; and the Germans having supperior ground forces, like the Panzer tanks superior deffense compared to the wimpy Shermans, it promises to be fun for both sides.
But most importantly time! The game is turn based by the use of 16 "order cards" each round. The objective? to hold the 3 key cities by turn 10... if not, the world might be speaking german!
For added fun I say add both decks of optional "tactical" and "fortune" cards (included). It'll take a little longer to play, but the 16 tactical cards add a strategic/stronger edge. And my favorite the fortune cards: roll 2-5, nothing. 1 a blast of superior fire power.Read more ›
When I first saw the turn cards, I was skeptical, but after using them in a few games, I now appreciate their use to guide a complex turn sequence. They mark out a 16-step turn that accurately reflects the Allied air and sea supremacy while keeping play moving quickly. After a while you don't even need the cards as you have gotten familiar with the sequence.
Here are some of the strategies I've picked up on so far:
1) Hold back your US tanks at the beginning of the game until you've cleared the German Blockhouses. Defeat them first with your Naval bombardment, then move the US tanks in.
2) Attack the Blockhouses on the UK Beaches first because some of the UK tanks start out deployed. They are vulnerable to targeted attacks from the blockhouses. Saving your Armored tanks is key for the Allies.
3) Fighters - In the beginning of the game, deploy your fighters in the German reinforcement entry points. Then, after you've lost a few fighters and your invasion forces are surrounding the cities, move them into the victory cities or try to create a wall around the victory cities.
You can Strafe a lot of Germans this way.
3) Bombers - If you can pick off an unprotected tank, that is better than moving into one with 4 artillery in which you can get shot down.
4) Don't over commit your US forces at Cherbourgh. It's too far away from the Germans reinforcement points for them to properly defend. You have to judge the least amount of troops that will capture the City and route the rest to St Lo; which will be heavily fortified.Read more ›
Most Recent Customer Reviews
This isn't your typical Axis and Allies game. It uses similar component's regarding the board and pieces and the combat system is familiar but diffrent in many ways, but the... Read morePublished on December 4, 2009 by Gisli Jokull Gislason
This game is a very good game. It is very fun AFTER you learn how to play it. Im a boy and a kid. Everybody who knows me says im extremly smart (im not that sure about it... Read morePublished on October 13, 2009 by Alana L. Grant
I really enjoyed this game...I didn't think it was heavily favored for the Germans at all. I have only played it once so far but the Americans won (on the last turn) and the... Read morePublished on January 4, 2008 by Oregon RN
This game leaves little to the imagination. Unlike the other versions of A&A I've played, this one gives no room for any kind of strategy to the players. Read morePublished on March 2, 2006 by Andrew R. Wilkens
It's like chess but with army men and tanks. I play with my son and he loves it. It does take 2 to 4 hours to play; so make sure you have time.Published on February 22, 2006 by Lyndie
I enjoy playing this game with my family and i like that skill is involved with this game, as i am a competitive player.Published on October 20, 2005