Other Sellers on Amazon
+ $7.49 shipping
+ Free Shipping
+ $3.99 shipping
Risk 2210 A.D.
- Make sure this fits by entering your model number.
- For 2-5 players
- Takes up to 4 hours to play
- Strategic board game
- Tons of replay value
- Sci-fi theme
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
Who will be the new world leader' The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call "friend". Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. This is an advanced version of Risk from Avalon Hill which features more strategic play, extending the game theme 200 years into the future when the world's countries are at war. The game contains over 450 military pieces and five decks of Command Cards for tactical purposes. The game is for 2 to 5 players.
From the Manufacturer
The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshall your forces, send forth your troops, hit the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call your friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. This advanced version of RISK from Avalon Hill contains more strategic play, extending the game theme 200 years into the future when the world's countries are at war. The game contains over 450 military pieces, plus five decks of Command Cards for tactical purposes. For 2-5 players.
Legal DisclaimerMade in Canada, pieces in china. Hasbro and Avalon Hill
Compare with similar items
Hasbro Risk Game
Risk Europe Game
Wizards of the Coast Risk Legacy Game
USAopoly The Walking Dead Risk: Survival Edition
Risk Godstorm Game
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||Amazon.com||FFB Direct||Toy Planet||Chewys Toy Chest||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||10.5 x 10.5 x 3.5 in||1.97 x 15.75 x 10.51 in||3.19 x 11.61 x 11.61 in||30 x 15 x 1 in||16 x 11 x 0.3 in||10.24 x 10.24 x 3.54 in|
|Item Weight||3.42 lbs||2.65 lbs||2.87 lbs||3.85 lbs||2 lbs||0.35 ounces|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
So if you're new to Risk, don't make the same mistake I did buying both, you can totally play Classic Risk with this one game, rules to Classic Risk are found towards the end of the RISK 2210 AD rulebook--- basically, you just do without the moon, space stations, commanders and 2210 AD command cards. We play w/ the underwater sea colonies, but you can stay faithful to Classic RISK and stick with the 42 territories on the map.
Once you get good at playing both Classic and 2210 AD RISK games (also RISK Europe). Don't bother with the Axis & Allies franchise, it's basically just Risk but with a longer Sequence of Play, six part (Buy troops/equipment; Combat move; Combat; non-Combat move; Mobilize new troops/equipment, same ones you just bought at the beginning of your turn; then lastly, Collect income)... read: WASTE OF TIME.
Classic RISK cuts thru all that PRETENSE, and directly allows you to make 1). Reinforcement, you get at the very least 3 troops per turn, more if you control entire continents and/or have more territories, plus 3 cards of the same suit or all different ; 2). Conduct combat, dice lots of dice rolling ; 3). last, Maneuver, after you're done with combat, then move your troops, to set-up anticipating opponents' moves and to lay out your own objectives for when your turn comes again ... Just 3 part Order of Play. read: SHORT & SWEET, no pretentious stuff to waste your time.
Understanding Sequence (or Order) of Play is basically all you need to understand board wargames--- knowing that is half the battle. And if you like RISK , move on to the real board wargames.
I suggest start out with,
1). Sekigahara (GMT Games) , 2 player Card Driven Game, very easy to learn.
2). Colonial Twilight (also GMT Games) , 2 player COIN (COunter-INsurgency) game, steeper learning curve but more fun.
3). Guns of Gettysburg (Simmons Games, published by Mercury), 2 player terrain-based game, a lot more complicated but once you get it, you GET IT! Search up Rachel Simmons (of Simmons Games) her design process is really interesting makes you truly appreciate board wargames.
Don't bother with hex-and-counter games, but if you must,
a). Space Empires (GMT Games), 2 to 4 player game which actually starts out 1-player (solitaire), then you expand and that's when the fun starts.
RISK is a great gateway to wargaming, I just regret I wasted my time with Axis & Allies ( skip all that none sense! ). Hope this helps! ;-)
but let me tell you something: this game totally rocks!
What is new:
1. At the begining of the game, some countries are declared unusable because of the rediation. This makes every match different.
2. Now you have "heroes" that can attack or defend with a 8-sides dice.
3. You have moon colonies and water colonies, so the map now is totally different and is more difficult to defend a continent because you have more connections and you can be attacked not only from land but from the sea or space.
4. You have cards that you can use in different moments of the game, and they totally change the strategy.
5. The game is a lot more balanced, and there are many ways to change the current status of the game. In traditional risk when a player outnumbers the others and has captures key territories, there are few chances other players can defeat him, in this game the whole board changes all the time.
6. You have to think more since there are many options to do: there are more countries, more paths to attack or defend, there are power ups, so you can try to use nuclear bombs, or invade the moon, or control the sea, or buy a basement, or buy a new hero...but you won't have the money and the army to do all at the same time.
This is a complete new game, everything changes and everything is better.
If you have played traditional risk, buy this. You are going to love it.
If you haven't played traditional risk I think is better for you to try the old one first, since there are less rules and the old one is easier to start with.
Most recent customer reviews
Risk is just not my jam. :)
The kids recommend it!