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Wolf-Speaker (Immortals #2) Mass Market Paperback – June 1, 2005
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From School Library Journal
Grade 6-9-A sequel to Wild Magic (Atheneum, 1992). Veralidaine Sarrasri, a.k.a. Daine, is on the road with her mentor and tutor, the master mage Numair Salmalin; her faithful pony, Cloud; and Skysong, the dragon kit she is raising. They are answering a summons from the Long Lake wolf pack that was once Daine's only family. Help is urgently needed to oppose the "two-leggers" who are despoiling the pack's home, but as they enter the valley, Daine and Numair learn that more is amiss. High treason is afoot, and only extreme efforts-natural and magical-can save the Kingdom of Tortall. Orphaned Daine, now 14, has always been able to mind-speak with animals, but now she is also learning to heal their wounds magically, to enter their minds and see with their eyes, and to change temporarily into animal form. New readers may have some trouble believing the premise of this book, lacking the background information so carefully presented in Wild Magic. Wolf-Speaker is more of a simple adventure than the exploration of characters, feelings, and relationships found in the earlier title. Wild Magic is a powerful fantasy, and its readers will clamor for, and probably not be disappointed by, this sequel. It resolves its conflicts quite satisfactorily, but there is still room for further adventures for Daine and her friends.
Susan L. Rogers, Chestnut Hill Academy, PA
Copyright 1994 Reed Business Information, Inc. --This text refers to the Preloaded Digital Audio Player edition.
Gr. 7-9. In this sequel to Wild Magic (1992), the pack of wolves that helped 14-year-old Daine avenge her family's death call her back from her mage training at King Jonathan's court. Humans ("two-leggers") are ruining Dunlath Valley. Daine, who speaks the language of animals and is learning to enter animals' minds and shape-change, works to help the two-leggers and the animals move beyond species prejudice to prevent an ecological disaster and the overthrow of the beneficent King Jonathan. Suspense is stronger than characterization here, but the exploration of diverse animal personalities will intrigue readers. Mary Harris Veeder --This text refers to the Preloaded Digital Audio Player edition.
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-Daine. She grows over the course of this book, and she does it without Numair’s help. Not only her personality matures, but her powers do as well. She begins to learn more about who she is and what she’s capable of, and she makes new friends along the way.
-Wolves. They’ve always been my favorite animal, ever since I was a child, and I love any book that features them. Especially when the book goes into detail about pack life and hunting habits and tracking. This book had all of that awesome stuff, and it kept me hooked, even though the overall plot was a little stale for me. The wolves totally made this book for me.
-Storming the castle. Daine rallied a group of strange creatures and people and animals to help her fight, and it was pretty entertaining. I would have liked a little more action, but what we got was alright. I especially liked Daine’s battle with the Coldfang and her pleas with the animal gods. I wish the gods had been explained a little more, but it was still a neat little addition.
-Mage battle. This was by far the best part of the book for me. I loved the display of Numair’s power, and I loved that protecting Daine was what forced him to make such a powerful attack. Daine’s little jab about crab apple trees was cute, and one of her lighter, funnier moments.
What I disliked:
-Pace. Parts of this book seemed unbearably slow, kind of like the first book in the series. There were a couple of times where I put the book down out of boredom and didn’t feel a strong desire to pick it back up, but I’m glad I did, since the ending was pretty good. Once this book gets going, the action doesn’t stop, and everything just comes together. The slow parts of this book really killed the rating for me though, and I was tempted once or twice to not finish this book. Thankfully I don’t leave books unfinished lightly, and I forced myself to continue reading it.
Overall, this was an alright book. It wasn’t great, and it definitely wasn’t the best in the series, but I would consider maybe rereading it again someday. It’s not great, but it’s not bad, either. If you like fantasy, Tamora Pierce, and the first book in the series, you’ll probably like this one as well. 3.5
In the previous volume, Onua was shopping in the great fair in Cria. Of course she was buying ponies, but she was also looking for a new assistant. Her previous one had found a better job and she was happy for him, but needed a replacement.
On the last day, a young woman came to apply for the job. Onua asked her to string her bow and check the horses. Daine did everything satisfactorily. In fact, she handled the herd stallion like he had known her all his life.
On the way back to Corus, Onua set the wards every evening. One night Daine heard men talking about the ponies. They walked around looking for the camp, but eventually left.
Onua and Daine discussed the Gift. Onua had a fairly strong Gift. Daine's mother had a minor Gift, but Daine herself never showed any signs of having one.
In this novel, Veralidaine Sarrasri is a young native of Galla. She is now an orphan and the only family she has left is her pony Cloud.
Onua Chamtong is a K'mir of the Raadeh tribe. She is a contractor to the Queen's Riders, buying and caring for the ponies that they ride.
Alanna of Trebond and Olau is a Knight of the Realm of Tortall. She is also the Lioness. She is accompanied by Faithful, a magical cat.
Numair Salmalin is the strongest mage in Tortall. His childhood name was Arram.
Jonathan IV of Conte is the King of Tortall. Jon's Queen is Thayet, a K'mir princess.
Skysong is a very young dragon. Kitten is so young that she cannot mind speak. Her mother had died protecting Diane and her friends, so now Kit is Diane's foster daughter.
Brokefang is the leader of the pack near Snowsdale with whom Daine had formerly lived. Her wild magic had changed his life, making him more intelligent and foresighted.
Frostfire is the alpha female and Brokefang's mate. She and Diane do not like each other.
Fleetfoot is a female wolf and Russet is a male. They had been sent to find Diane.
Shortsnout, Sharp Nose, and Longwind are male and Battle and Frolic are female wolves within the pack.
Leaper, Chaser, and Silly are half-grown wolf pups. There are two others, but they have not been named yet.
Maura is the half-sister to the woman who inherited Fief Dunlaith. She is much younger than her half-sister.
Badger is a First Animal. He is an animal god.
In this story, Daine receives a message from the pack with which she had formerly lived. Fleetfoot and Russet had brought word that Diane is needed at Long Lake. The pack had moved there after Diane had warned them of hunters.
Jon and Numair have already developed suspicions about the region. Two Queen's Rider troops have disappeared in that area. It is within the fuzzy area around the City of the Gods where scrying is uncertain.
So Diane and Numair are not reluctant to travel to the Long Lake. Daine rides Cloud, Numair rides Spots and Mangle carries their packs. Cloud and Spots are tolerant of the wolves, but Mangle is still a bit skittish.
After they cross through the pass to Fief Dunlaith, they camp in a cave. While they are discussing the situation, Diane senses Brokefang and other wolves approaching. She goes out to greet them and introduces the wolves to Numair and the horses. Mangle is even more nervous.
The wolves take Diane and Numair back to their lair. The pups are there with Longwind, their caretaker. The pups are somewhat shy with Diane, but are very flustered by Kitten.
Brokefang tells Diane that the humans are cutting down trees and digging holes in the ground. He takes them to see the northern fort among a clear-cut area. There they observe ogre slaves mining something.
Badger comes to visit Diane and suggests that she watch through others eyes. Diane tries with Cloud, but her efforts hurt him. He suggests that she try looking through the eyes of a predator.
Diane asks Brokefang if she is permitted to use his eyes. He agrees and she finds it much easier than with Cloud. She keeps using -- with their permission -- the eyes of other animals and it gets easier. But she also starts acquiring the forms of these animals.
Numair and Diane visit the Castle and find a Carthak mage there. Moreover, he and Numair know each other. Other Carthak mages are also there.
Daine meets Maura at the castle. They sit together during the meal and Diane introduces Maura to the castle mice. Maura seems to be an innocent and naive girl.
This tale takes Numair out of the valley to report problems and then traps Daine within the valley. When Numair returns, the whole valley hears him trying to break down the barrier. No one -- including the animals -- are pleased by the great ringing sound.
Daine is not happy with the actions of the animals. They are using their new abilities to risk their lives. Diane feels responsible for their new mental abilities and is very overprotective. Yet they pester her to let them act in risky ways.
Diane needs to untie their apron strings. The next installment in this sequence is Emperor Mage.
Highly recommended for Pierce fans and for anyone else who enjoys tales of various magics, wild animals, and young mages. Read and enjoy!
-Arthur W. Jordin
Most recent customer reviews
Hot Toasty Rag, Feb 15, 2018
In this second installment in the “Dane books” of the The Immortals series—that was a hint to read the first...Read more