"James Paul Gee and Elisabeth R. Hayes offer us vivid portrait of women of all ages gaming beyond gaming, transforming the successful The Sims video games into a platform for their own social, creative, and intellectual lives. These women are gamers, but they are also tinkerers, community leaders, authors, programmers, and artists, and their engagement with The Sims has opened up new opportunities for them to learn and grow far beyond the classroom. Gee and Hayes are patient, informed, and insightful guides showing us how these kinds of participatory cultures might transform our understanding of education in the 21st century." - Henry Jenkins, Confronting the Challenges of a Participatory Culture: Media Education for the 21st Century
"Women and Gaming is must-read for anyone interested in the social or intellectual side of gaming - scholars, designers, players and parents alike.At long last, we have a serious treatment of the forms of social engineering or "soft modding" that women do as part of gameplay - not merely as some counterpoint to the (predominantly-male) practice of technical modding (modifying) found in gaming communities but in fact as a vital practice in its own right and a key feature of what it means to Design. Gee & Hayes have managed to treat an often-ignored topic with both depth and clarity." - Constance Steinkuehler, University of Wisconsin-Madison
About the Author
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University and a member of the National Academy of Education. He is the author Sociolinguistics and Literacies, one of the founding works of the “New Literacies Studies”, as well as the author of What Video Games Have to Teach Us About Learning and Literacy, Situated Language and Learning, and Good Games and Good Learning: Collected Essays.
Elisabeth R. Hayes is a professor in the Division of Learning, Technology and Psychology in Education at Arizona State University’s Graduate School of Education. She is the author and editor of numerous articles, chapters, and books, including Women as Learners and The Handbook of Adult and Continuing Education. Hayes was a lead investigator on two MacArthur-funded projects: GameDesigner and the TechSavvy Girls project.