- Series: Playful Thinking
- Hardcover: 160 pages
- Publisher: The MIT Press (March 6, 2015)
- Language: English
- ISBN-10: 0262029073
- ISBN-13: 978-0262029070
- Product Dimensions: 5.4 x 0.4 x 8 inches
- Shipping Weight: 10.4 ounces (View shipping rates and policies)
- Average Customer Review: 3.0 out of 5 stars See all reviews (1 customer review)
- Amazon Best Sellers Rank: #926,903 in Books (See Top 100 in Books)
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Works of Game: On the Aesthetics of Games and Art (Playful Thinking) Hardcover – March 6, 2015
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John Sharp's Works of Game is a foundational book for those studying or practicing game design within the domain of fine arts. Historically informative and theoretically insightful, the book provides a strong foundation for understanding the diverse ways in which fine artists have embraced games as their expressive medium of choice, as well as the cultural movements within which they have done so.(Celia Pearce, Cofounder of IndieCade; Associate Professor of Game Design, Northeastern University)
With Works of Game, John Sharp has written the fundamental reference for understanding the relation between game design and artistic practice. This book challenges our notions of the arts and games, and proposes new ways of thinking about and understanding game design as an artistic practice. For game designers, game scholars, and artists, Works of Game is a must-read.(Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters)
This book will be of great value to all contemporary creative practitioners, whether they consider themselves artists, game designers, or some combination of the two. Not only does the book provide a strong overview of contemporary projects that walk the line between art-works and game-works, it also constructs a highly useful set of diagnostic terms that will aid us in understanding hybrid projects in the years to come.(Ted Purves, Associate Professor of Social Practice, California College of the Arts; coeditor of What We Want Is Free: Critical Exchanges in Recent Art, second edition)
Rather than asking the naive, popular question -- can games be art? -- John Sharp answers a more interesting one: where do games and the art world meet, and what do they talk about when they do?(Ian Bogost, Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing, Georgia Institute of Technology)
Overall, the book is a compelling text for both academics and game culture aficionados who are interested in concepts of game design and contemporary art.(ARLIS NA Reviews)
About the Author
John Sharp is Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12.
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