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A World of Darkness: A Sourcebook for Vampire: The Masquerade Paperback – July 1, 1996

3.8 out of 5 stars 5 customer reviews

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Product Details

  • Paperback: 158 pages
  • Publisher: White Wolf Publishing; 2 edition (July 1, 1996)
  • Language: English
  • ISBN-10: 1565042077
  • ISBN-13: 978-1565042070
  • Product Dimensions: 8.5 x 0.4 x 11 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,567,999 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Zekeriyah VINE VOICE on June 13, 2003
This is a pretty decent book if you want to run a non-western Vampire game. Most other gamelines like Mage, Werewolf and Changeling only get brief mentions (if that), and some like Hunter and Mummy came out WAY later than this book so aren't even covered at all. But still, the setting information in this book is pretty decent. I skipped over the first part of the book, North America, and went into the Latin America part. Some pretty good stuff, talking about the Lasomba powerbase, Setite influence in voudon and candomble, Brujah revolutionaries, Gangrel in the Amazon, Ananasi werespiders, Mayan and Incan Dreamspeakers and so forth. All Clans, bloodlines and the like get covered (which pretty much lays out the framework for the next chapters). Then we get the British Isles and Europe. For the most part, we get a lay out of which Clans have influence where. For instance, the Lasombra in Spain and Italy, Tzimisce in Eastern Europe, Toreador in France, Malkavians in the Low Countries, Tremere and Ventrue in Britain, Assamites in Turkey, etc. A little of each country is given with some info on the power structures. Then we got to the stuff I really liked. The chapters on Africa, Arabia and Egypt. The Arabia section gives a real quick overveiw of the Ashirra in the modern nights, not much new (and unfortunately only a little Assamite material), but the Egypt section is great. Lots of Egyptian history, stuff on the Vampire power structures of Cairo and Alexandria. And of course the battles between the Setites, Assamites and Camarilla. Then the Africa section, which was really nice. Its pre-Ebony Kingdom, but gives write ups of each Clan in the region. Again, stereotypical stuff like Assamite assassins, Moorish Lasombra, bestial Nosferatu and Gangrel, Setites everywhere, Malkavian dervishes, etc.Read more ›
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White Wolf grew in the nineties...a lot. And they needed supplements for the new edition (new in 1996 of course, here we're talking second edition), and they needed them quickly. So they found a bunch of writers (the usual suspects), several artists (also the usual suspects), gave them a tough deadline and waited for the finished product.

Surprisingly, from chaos, something quite good came through! The book has no uniformity whatsoever, some chapters with historical notes, others without NPC traits, some being broad overviews, others concentrating on a single city! But in the end, the storyteller has story seeds and material for a nearly infinity of chronicles, filled with story seeds and interesting characters.

There are great chapters like the Saudi Arabia, Egypt and the British Isles; others are far weaker like, for example, the European one.

If you want a supplement that will remove your characters from their turfs and into the unknown, this is for you. Waiting for them are explorations of the second city in Egypt, intrigue between factions in Saudi Arabia, surviving De Polonia minions in New York or investigating strange rumors in Guatemala. It is a world of darkness indeed...but also a world of intrigue, adventure and opportunities.

This supplement doesn't substitute the first edition World of Darkness. They have substantially different material. If you want completeness you should own both.
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This is a pretty decent book if you want to run a non-western Vampire game. Most other gamelines like Mage, Werewolf and Changeling only get brief mentions (if that), and some like Hunter and Mummy came out WAY later than this book so aren't even covered at all. But still, the setting information in this book is pretty decent. I skipped over the first part of the book, North America, and went into the Latin America part. Some pretty good stuff, talking about the Lasomba powerbase, Setite influence in voudon and candomble, Brujah revolutionaries, Gangrel in the Amazon, Ananasi werespiders, Mayan and Incan Dreamspeakers and so forth. All Clans, bloodlines and the like get covered (which pretty much lays out the framework for the next chapters). Then we get the British Isles and Europe. For the most part, we get a lay out of which Clans have influence where. For instance, the Lasombra in Spain and Italy, Tzimisce in Eastern Europe, Toreador in France, Malkavians in the Low Countries, Tremere and Ventrue in Britain, Assamites in Turkey, etc. A little of each country is given with some info on the power structures. Then we got to the stuff I really liked. The chapters on Africa, Arabia and Egypt. The Arabia section gives a real quick overveiw of the Ashirra in the modern nights, not much new (and unfortunately only a little Assamite material), but the Egypt section is great. Lots of Egyptian history, stuff on the Vampire power structures of Cairo and Alexandria. And of course the battles between the Setites, Assamites and Camarilla. Then the Africa section, which was really nice. Its pre-Ebony Kingdom, but gives write ups of each Clan in the region. Again, stereotypical stuff like Assamite assassins, Moorish Lasombra, bestial Nosferatu and Gangrel, Setites everywhere, Malkavian dervishes, etc.Read more ›
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By A Customer on March 25, 2000
The World of Darkness setting is highly useful for the player of any of the White Wolf games (Vampire, Werewolf, Changeling, Mage, Wraith, or even Hunter) who wants to know more about the world in which he finds himself. In that respect, this work is almost like a travel brochure, although it is a bit sparse on some details. It's useful for those who need to know where NOT to go. I find it most useful for Vampire, but that seems to be a general bias in the WoD line.
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