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The World Ends With You
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About this item
- Modern art style created by a team of artists led by Tetsuya Nomura, world-renowned character designer of the upcoming Fabula Nova Crystallis project
- Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus
- Collect a vast array of custom-designed pins, each with a powerful psychic ability that can be activated with the right touch or sound command
- Customize characters with Shibuya's coolest fashions and exchange items with other players via Mingle Mode while experiencing an amazing soundtrack combining a fusion of musical influences from hip-hop to rock and electronica
- Battle with up to three friends in Tin Pin Slammer, an exciting and fast-paced mini-game, via local wireless connection
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Product information
| ASIN | B00136MBHA |
|---|---|
| Release date | April 22, 2008 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #40,201 in Video Games (See Top 100 in Video Games) #5,713 in Nintendo Legacy Systems |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5 x 5.5 x 0.5 inches; 3.2 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | 662248908014 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.2 ounces |
| Manufacturer | Square Enix |
| Date First Available | September 16, 2007 |
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Product Description
Product description
Welcome to Shibuya. Wake up shaken up, plastered on asphalt Phones can't block voices of the masses Seven days left between you and Death. Better race, place, Reapers won't give up the chase. You have 7 days
Amazon.com
From the creators of the award-winning Final Fantasy and Kingdom Hearts franchises comes a revolutionary, modern action-RPG title for a new generation of gamers. Square Enix and Jupiter team up once again to showcase The World Ends With You, a trendy and vibrant gaming experience developed exclusively for the Nintendo DS. Featuring an intuitive combat system and exciting multiplayer mode, The World Ends With You is set to immerse gamers into the modern-day culture of Japan.
Story
The story begins as Neku Sakuraba, an unsociable 15-year-old boy, unexpectedly wakes up in the Shibuya shopping district of Tokyo, Japan. While trying to piece together his rude awakening, he receives a strange text message warning him that he will cease to exist unless he accomplishes a certain mission. Although he barely has time to grasp what is happening to him, he commences his assigned task in the mysterious streets of Shibuya.
Features:
- Distinctive modern art style created by a team of artists led by Tetsuya Nomura, world-renowned character designer of the upcoming Fabula Nova Crystallis project which includes Final Fantasy XIII and Final Fantasy Versus XIII
- Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus
- Collect a vast array of custom-designed pins, each with a powerful psychic ability that can be activated with the right touch or sound command
- Customize characters with Shibuya?s coolest fashions and exchange items with other players via Mingle Mode
- Experience an amazing soundtrack combining a fusion of musical influences from hip-hop to rock to electronica
- Battle with up to three friends in Tin Pin Slammer, an exciting and fast-paced mini-game, via local wireless connection
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You have 7 days:
Neku Sakuraba is your standard anti social 15 year old, who flat out just doesn't "give a crap" about anyone but himself. He walks around with head phones to block out the rest of the world, he doesn't care about anyone's values except his own, and as far as he's concerned, everyone else can just vanish and never come back. Neku truly doesn't care about anyone else, and all he wants is to be left alone. "Out of my face! You're blocking my view... Shut up!!! Stop talking... All the world needs is me... I got my values, so you can keep yours, all right?"
After going off on his little "all the world needs is me" speech, Neku soon finds himself laying in the middle of the Shibuya crossings with a strange black pin in his hand. How did he get there? What is this black pin? Neku has no idea, but after tossing the black pin in the air, the thoughts of the world rush into his mind, and everything changes. A countdown timer appears Neku's hand, frogs appear out of thin air, people around Neku scream as they vanish, and before he knows it, Neku himself is under attack!
Not knowing what else to do, Neku decides to run for his life, and hopefully escape the crazy frog monsters that are chasing him; however, he soon finds out that it is useless. At least, until Shiki came along! After being told by a strange girl to make a pact with her, Neku finds that all of the frogs have vanished, and he is once again "safe." Even so, Neku still has no idea what is going on, and to make matters worse, he now has this "annoying" Shiki girl yelling at him, telling him what to do.
Although Neku doesn't want to believe it, he is dead, and he is being forced to play what is known as the Reaper's Game. With his "entry fee" to play the game being his memory, Neku truly has no idea what is going on around him, and all he knows is that he must do whatever he can to survive. He has 7 days to survive, and each day he must complete a mission with the help of his partner, or else he will be erased.
Soon, what starts out as a "simple game" of fighting to survive evolves into much more, and Neku finds himself at the center of it all. Just who is in charge of this game? How did he die? What about the other players? Just what is the deal with this Shiki girl? Neku will work his way to getting to the bottom of all of these questions, while uncovering the true nature of the Reaper's Game in the process. It's going to be a long 7 days.
F (for fabulous) everything:
The World Ends With You is not your standard JRPG, and on top of that, it has a very "pop" culture type setting. The game takes place in the Shibuya shopping district of Tokyo, and because of that, fads are EVERYTHING! Every single area in Shibuya has a fad chart, which actually plays a major role in the game.
Every piece of clothing, and every pin (which will be touched on a bit later in this review) has a brand name, and different brand names are popular in different areas of the city. By wearing different brands in popular areas of the city, your stats will actually be boosted, and Neku will preform much better in battle; however, if you wear hated brands in different sections of the city, Neku's stats will take a major blow. By wearing different brands of pins, and by battling with them in different areas, you can actually influence which brands are popular, but sometimes it may just be easier to change your clothing.
Clothing -
Like armor in other JRPGs, the clothing system in TWEWY is basically your standard equipment set up; however, there is still a bit more too it than that. Besides the whole style system, each piece of clothing has different effects depending on who wears them, and there's a "bravery" system as well.
As you buy clothing from different shops, you can actually become friends with the workers, and in return, unlock clothing abilities. Sometimes these abilities are unlocked just by looking at a piece of clothing in the actual shop, but other times shop owners will actually like the clothing you have on, and that will unlock it's ability. Like I said before, there are quite a lot of different abilities out there, but not all of them actually work for every character. Some may work only for Neku, some may only work for Shiki, and others may only work for other partners. Although all pieces of clothing add stats, it's sometimes best to just stick with what works best for each character.
The bravery system is another major feature when it comes to clothing, and it is also a system that can really limit you for quite awhile. Depending on what a piece of clothing looks like, just like in real life, each character has to have at least some brave part in their body to even try it on. While simple/standard clothing like a T shirt is something everyone is willing to wear, a samurai outfit just is not. As you go through the game, and level up, characters will become a bit more braver, which will allow them to put on these different types of clothing, but until then, you're stuck with playing it safe.
Food -
Another unique feature TWEWY brings is the whole food system. Once again, TWEWY is one of them games that tries to bring in the real world, and food is just another part of that. By eating different types of food, you can actually easily increase your characters stats, but there is a catch. Each piece of food takes so many bytes to eat, and the more bytes you take of something, the longer it takes for it to digest. Yep, you heard me, digest.
Every single time you enter a battle, Neku or his partner will digest a piece of the food they ate. Normally it'll only take 8 or so battles to digest each piece of food, but larger "full" meals will actually take much more time, and this can be quite the problem. Like in real life, characters get full, and there's only so many times you can eat a day. Although you can in fact eat food over and over again until you reach the map, you are normally limited to eating only about 3 times a day, and that's what keeps you from boosting your stats non stop. The game does in fact keep track of what time it is in real life, and the food system is just one of the ways it is put into use.
Shibuya Pop -
Like I said earlier, Shibuya has the whole "cultural pop" deal going on, and it is clear around every corner. People walk through the streets talking about the latest fad, everyone has a great sense of style, street art can be seen drawn on walls, and to top it all off, the game has an amazing soundtrack!
Although near the start of the game you'll only be hearing the same tracks, as time goes on many more open up, and before you know it, you'll be singing along. The soundtrack is mixed with Jpop (both in English and Japanese), and rap, and it just flat out sounds great. Even if you're not a fan of the Jpop or rap genre, I myself actually hate rap, you'll be shocked to find yourself actually enjoying the game's soundtrack.
Everything about Shibuya really does pop, and because of that, TWEWY has a truly unique style, and one of the best video game settings you'll ever see; especially in a JRPG!
Around Shibuya and fighting the Noise:
The gameplay in TWEWY is also another one of it's very unique features, that really helps set it apart from other JRPGs.
Shibuya -
At the start of each day you'll find that Neku and his partner is at a different section of Shibuya, and each day they will receive a different mission on their cell phones from the Reapers. Although each mission will state you are on a time limit, time in game actually only passes as you see different story cutscenes. In other words, you can never run out of time during a mission, and you are in fact free to explore Shibuya and do whatever you want; however, once again, there is a catch.
Each day different sections of Shibuya will be locked by invisible walls, and the only way to open these walls is to talk to the Reapers guarding them, and complete their missions. These missions can range from "bring me food" to "clear out of all the noise in the area," but either way, they normally end up being something simple. For the most part you will be required to open these walls to gain access to different areas to complete the mission, but from time to time you will come across extra walls as well. While actually in the city, you can move Neku around the map by either using the touch screen, D-Pad, or the face buttons, but in battle Neku's movements are completely controlled by the touch screen.
Besides actual navigation, the touch screen is also used for a number of other things in the city as well. By tapping on the little "player in" icon at the bottom right of the touch screen Neku can read the thoughts of the people around him, and also battle the Noise which build up in the area. Depending on how strong each noise cluster is, their icon will larger or smaller, with special pig noises for side quests, and special blue noises for extra bosses. The game never pulls you into random battles, that are not story related at least, so by using Neku's scan ability, you can freely pick when you fight, and when you don't. It really is a nice system, and it really does help speed up the game.
From time to time you'll also be able to talk to NPCs in Shibuya, but most of the "standard talking" will actually come from reading peoples thoughts. Since Neku is dead, and in what they call the "Underground," he can't actually interact with the people around him. The only characters he can actually talk to are Reapers, and players, with the people in the real world mostly only interacting with each other.
Fighting Noise -
The Battle System in The World Ends With you is one of them battle systems you will either love or hate, and it takes multitasking to the extreme! As I said before, you will actually control Neku on the bottom screen with touch controls, but that is actually only half of the battle system. Since both Neku and his partner battle in different dimensions against the same enemies, both characters must be controlled at the same time, both characters share the shame health, and both characters will be attacking the same enemies at the same time. So just how does this work? Well, with the top screen of course!
Neku's partner is actually controlled with either the D-pad or face buttons (depending if you're right or left handed), and all of their combat will take place on the top screen, while you're also playing as Neku on the bottom. By pressing left/right, as well as up and down, you can navigate through different combo trees to preform different attacks with your partner, but at the same time there's a "puck" and special attack system you need to worry about as well.
At the end of each combo tree there is an icon which has different effects based on who your partner is. For example, while Shiki's combo trees lead to icons which you need to match with the panels shown at the top of the screen, another character's icons are actually cards that play out in a poker like style. Either way, it doesn't matter which character you use, by playing your combo trees right, you can unlock a special limit break attack, which will freeze time, and cause both Neku and his partner to go full out. It's a pretty deep system, but keep in mind that your partner is only half of the battle system.
While you're going through combo trees on the top screen as your partner, a puck will actually be passed from your partner to Neku, and in return, it will power up Neku's attacks. Every single time either Neku, or his partner, pulls off a combo, this puck will be shot from screen to screen, and if you keep up a nice rhythm, it's power will keep growing and growing. In the end, if you can pull it off, both Neku and his partner will be fighting together while keeping a set beat, and getting stronger and stronger with each puck pass. Still, this is only a minor part of the larger battle system. Still, if you're not a fan of the multitasking aspect of the game, you can turn it off and let the computer take over for your partner.
The final aspect of the battle system is Neku himself, but Neku's battle system really isn't that simple...
Neku and the Pins -
Pins are objects that play a major role in The World Ends With You, and without them, Neku wouldn't even be able to attack! There are actually HUNDREDS of pins in this game, and every single pin has its very own use, and it's up to you to decide which type of pins you want to use.
Although you can only hold six pins in your deck at a time, the pin system never really seems limiting, and it is easily a system you will spend a LOT of time with. Each pin has its own type of attack/ability attached to it, and they also have a limited amount of uses in battle before they must be recharged, but what makes these tins fun is how they are actually used! Each pin requires a different input on the touch screen to pull off, and because of that, battles can become quite hectic!
From slashing across enemies to, well, slash them, to flicking them up in the air to create ice spikes, to taping on the screen to warp to that spot, to tapping on an enemy to shock them with electricity, to dragging the stylus to create a path of fire, to drawing a circle around Neku to bring up a shield, and so on; there are a lot of different types of commands to go along with the hundreds of pins, and there are MANY different combos you can pull off! Still, that isn't all!
There are in fact many different types of pins, but these very same pins can level up to become stronger, and even evolve into other pins by doing different things! After each battle, Neku's pins will actually gain some EXP of their own, and once that EXP hits max, they will level up; however there's also different types of EXP, and different pins will evolve from gaining different types of EXP. For example, while one pin may actually evolve from battling with it, another pin may evolve by not even playing the game at all! Yep, by using the real time clock, TWEWY actually tracks how long you've kept your game offline, up to 7 days, and reward your pins with PP based on that time. In other words, the game actually rewards you for not playing as well!
Pins really are a deep and advance system, and they can take quite a lot of time to manage. Although you really don't start out with too many pins, as you unlock more later on in the game the battle system evolves, and it becomes one of the most addicting gameplay experiences out there! The World Ends With You doesn't require grinding or anything, but with this combat system, you might just want to fight.
EXP and Drop Rate -
The final aspect of the battle system is actually the level up system and drop rate. Just like in most JRPGs, Neku will level up as he fights enemies and gains EXP, but leveling up isn't really used in the way you might expect.
With each level up Neku's health actually grows, but that's really it! Yep, you might as well just stick to eating food that increases your health and not even worry about leveling, that is if you don't care about getting drop rates! Unlike in most games, you can actually change your level at any time in the game, and by doing so you can increase the drop rate of rare items. For example, if your max level is 49, but you have your level set to 1, you'll actually gain a times 49 drop rate making it easier to get them rare items!
Every single enemy in the game has four different drops, one for each difficulty (which also means you'll want to play on both easy and harder settings), and thanks to the whole level up system and drop rate system, it's actually much easier to get them rare drops. Sure you could play through the entire game at max level, but you really aren't doing anything but making the game easier.
You can also chain battles together to increase the drop rate as well, but that option doesn't become unlocked until later on in the game.
Tin Pin Slammer:
Tin Pin Slammer is another gameplay mode which can be accessed pretty early on into the game, and it basically just serves as an extra mini game as well as an extra way to get EXP for your pins. Basically every single pin in the game has "Tin Pin Stats" to go along with them, which actually tell you how well they will preform in the game.
To play Tin Pin Slammer, the rules are simple. Your pin is put in a battle arena with other pins, you click and line up your pin with others, and then release to launch them into the others, to hopefully knock them out of the arena! Yep, that's all there is too it! Think of it as this games version of one of them "battle top" games which were pretty popular in the 90s and early 2000s.
Although there are power ups that your pins can use, such as a spike ball and hammer, to try and win, the main aspect of Tin Pin Slammer is in fact slamming your pins into other pins, and hopefully knocking them off of the arena before time runs out. It really is a pretty fun, and addicting, mini game, but it's also a mini game that can be completely passed up. Outside of a few story events, the only time you'll actually play Tin Pin Slammer is if you actually go to the Tin Pin arena during your free time.
The Day Ends With You:
Normally I wouldn't bring this up in a video game review, but The World Ends With You is, like always, special. Although you can actually beat the game in about 15-20 hours, the game actually opens up much more once you complete it! Besides an extra mini story mode being unlocked, alternate missions/quests become open during the main game, and you can freely replay any of the older chapters!
Although the extra stories, and extra missions aren't actually required to complete the game, they do greatly expand the game's length, and it gives you a reason to actually replay it. Once you complete the game, it basically doubles in size, new items and clothing are unlocked, you can still play Tin Pin Slammer, and to top it all off, there's also the hundreds of pins to collect and level up. Heck if you want to spend even more time with this game, there's a lot of secret reports to unlock as well to help expand/improve the game's story!
In short, if you truly wanted to beat this game, you're looking at at least one hundred plus hours of gameplay.
The Good and the Bad:
The World Ends With You is unique (I'm pretty sure I've got that point across by now), but because of that, there is a LOT of good and a LOT of bad.
TWEWY is an amazing game, it has hundreds of hours worth of content, the battle system is amazing, pin collecting and leveling is crazy addictive, Tin Pin Slammer is a pretty nice mini game, the game's unique pop style is VERY refreshing, the music is outstanding, the story is great and filled with a lot of twists and turns, and the game does a lot of other things most JRPGs are scared to even try. The World Ends With You does its own thing, and because of that it easily stands out above ALL of the other JRPGs out there. Still, this isn't always a good thing.
If you are looking for a standard JRPG with a standard level up system, a standard battle system, a standard world map, with a generic story, and all of them other standard features you've come to know and love, then you'll be disappointed. The World Ends With You is NOTHING like the others, and that may be it's down fall. If you're looking for something new and unique, go for it, but if you're looking for the same old same old, this isn't where you'll find it.
So in the end, like a long dream, TWEWY is a satisfying game that will be calling you to play it! It is a non stop rush hour that will have you imprinting people with memories, slashing and slashing your way through enemies, getting together with friends, and fighting for your freedom as you also try to recover from amnesia! Sure at times you'll find Neku in despair, but the underground is a unique fashionable world, and fighting them noisy noise monsters will never get old! The game truly is unique with it's fad and economical shopping system, and although it can be quite challenging at times, you'll never be sad, or get that empty feeling, when you get a game over.
In short, The World Ends With You is a master piece of a game that will have you dancing in the streets, and maybe someday, everyone will give this game all the love it deserves. Sure not everyone will enjoy it, but it's still up to you to decide if this game makes it or breaks it.
The World Ends With You gets a perfect 10/10!
It's so wonderful, a Wonderful world!
The story is about an emo teen named Neku Sakuraba who wakes up in the middle of Shibuya with no memory of his past and suddenly being able to hear the minds of people. He's suddenly attacked by a frog monster called a Noise forcing him to retreat to the statue of Hachiko where he makes a pact with a girl named Shiki Misaki. She explains to him that he's involved in a Reaper's Game and how they must work together to survive 7 days to get out of Shibuya. The only problem is Neku is a loner and would rather shun the world than help someone he doesn't even know. Little does he know that while in the Reaper's Game, he'll understand what the power of friendship means.
This game was on my list for a long time with comments on everything about the game is better than what Square Enix has made as of late and its true. This game is HARD, has awesome music and believable characters that is easy to relate with. The world of TWEWY is very unique and even though you're playing the game for 3 weeks in game, you feel like you're on a journey.
The game is VERY hard. The game WILL punish you if you don't understand how the mechanics work. Yes people play differently with the pins but some pins are needed to win on higher levels. The game is difficult with the partner system where you and your partner shares health (the bosses do too) and you get a game over if one partner is killed in battle. The computer is not that good being an AI sadly (le sigh) so you have to do ALL THE WORK (again) in terms of controlling them. This makes the game even harder though as you have to pay attention to the top AND bottom screen. Neku fights on the bottom with a variety of tactics while the partner is stationary at the top of the screen with limited options. The game ranks you based on how quickly you kill the opponent and how much damage you take. The less damage you take, the higher your score. The goal is usually to get an S rank (star) to get the most out of the BP system where you can level up your pins. And of course the game actually doesn't tell you that the pins can evolve depending on how you level them up (by battle, tin pin (I hate this game!) or turning your game up and evolving via time you stay away from the game).
The battle system overall is very fast pace and you can't make any errors on higher levels. Outside of battle, you can equip Neku and his partner with items (and its brought up that if you match the items based on the area they are in Shibuya, the higher the sync rate and damage in said area. To wear an item, you need a high bravery stat (which Shiki starts with a high bravery being a girl and all followed by Joshua for obvious reasons) and you can only wear one item per section (so its not as awkward like in Disgaea where you can for some strange reason equip two glasses). Also the character can eat regular food like in the actual game because this game is very realistic in that you can only eat a certain amount each day and then wait 24 hours before you can eat a bigger meal. Each character has their likes and dislikes and its based on their personality. Beat loves fast food but hates sweet while Shiki is the exact opposite. Joshua clearly states he's a ramen person etc.)
The partners themselves are all useful in their own way. Shiki is your first partner in the game. As the only female partner she has the advantage of being able to equip most of the items given at the beginning of the game and is easy to get a combo with given her special ability on the top screen is just her matching up the card symbols. Alas, her biggest weakest is the fact you lose her after the first week and while she has the items when she joins in near the end the game her attack becomes pathetic in comparison to the other characters. Beat has the advantage of being the last partner to pair up with. He's fast and has a high defense of his defense is terrible and he's rather wavy when he attacks given he rides on a skateboard. Plus, his ability requires you to get pairs and sets on the card game of hearts, clovers, diamonds and spades (in honesty, I'm not going to pretend like I know how to play Beat and I just attack the way I attack). Joshua is the hardest partner of the 3 to master especially given how he starts out in week 2 as pathetically week and I don't know if it was just me but HE JUST STOOD THERE during the week 2 day 1 boss. I mean I was having a hard time on the bottom but he did no damage whatsoever on the top and its like "WHAT ARE YOU DOING?!" Yes Joshua gets better near the end of his week when he decides to start levitating but come on! You make a hard game even harder! Alas, mastering Joshua is crucial for beating bosses on higher difficulties especially the bonus boss as not only is it easy to spam attacks while levitating but levitating works better in terms of dodging.
The characters are still the best. All of them have their strong personalities and flaws. The flaws are why they're in the game to begin with but without spoiling their backstory, I'll just say that each character turns out better by the end of the week. Neku is the main character who gets better so while its easy to hate his personality at the beginning, by the end of the game, he's a very likable protagonist and because he becomes more like a hero is important to the end of the game for a certain character.
The music is the best and its even better when you realize Neku is the one listening to the music in battle. The music changes constantly so you're never stuck with the same BGM and on the menu option, you can basically change it to how you see fit after you buy the CD. Personally, Calling is my favorite version (and I can see why people complained when it was changed in KH:DDD) and Give Me All Your Love is so...heh heh. And I still want to know what the song Twister is talking about.
If you find this game anywhere, get it. It's a must have, must play and if all goes well, we'll have a sequel eventually especially with all of this foreshadowing and hype.
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Lange Rede, kurzer Sinn: Meine Version war selbstverständlich keine Fälschung, kein Bootleg oder sonstiges. Zudem war der Service von VGP wirklich überragend, da sie sehr schnell auf meine Mail reagiert und mir die Sachlage erklärt haben. Auch der Liefertermin wurde auf ca. drei Wochen angesetzt, ich hielt das Spiel aber bereits nach einer Woche in den Händen. Wirklich toll. Das einzig Ärgerliche war letztendlich meine voreilige Reaktion und das späte Ändern dieser Zeilen. Wenn ihr also auf der Suche nach einem guten Händler für US-Imports von Nintendo DS-Spielen und sicher auch anderen Waren seid, dann kann ich VGP wirklich nur empfehlen.
Zum Spiel will ich gar nicht mehr viele Worte verlieren, da es andere Rezensionen schon viel besser und ausführlicher tun. The World Ends With You ist sicher eine echte, seltene Perle (ein Hidden Gem wie man auch sagen könnte) für den Nintendo DS, aber nach meiner Erfahrung immer noch sehr stark vom eigenen Geschmack des Spielers abhängig. Wenn man so ein bisschen auf neo-kulturelles Japano-Zeugs steht, wird einem der Art-Style und die gesamte Präsentation total gefallen. Allerdings schmeckt das Kampfsystem sicher nicht jedem. Das bietet trotz wuseliger Live-Action zwar immer noch genügend Freiraum für taktische Tiefe, mir war das allerdings irgendwann zu viel Rumgewische auf dem Touchscreen, da sich die Steuerung ausschließlich darüber abspielt. Deshalb auch "nur" vier Sterne.
Only flaw is the battle system. It's a real time battle system in which you control two characters with vastly different "fighting" styles. You slash, tap and draw on your touchscreen, and you have to switch your focus to top screen where you use your directional pad to dodge and direct attacks. Luckily, the game will auto play the top screen portion, if you have trouble with the battle system.
It also has a lot to do. You can get chummy with salepeople and they will start to offer different items for sale. This leads better equipment being unlocked and you can obtain it by buying or winning different items. Pins (represents what you can attack with) can change and evolve based on what type of experience you "feed" them - for example, leaving your DS/3DS in mingle mode gives "mingle" experience, and that can change your weapons into different forms!
J'ai joué à ce jeu à sa sortie en import, pour ne l'acheter que récemment pour compléter ma collection.
Je ne saurais donc vous détailler par le menu l'histoire ou le gameplay (les sites spécialisés s'en sont bien chargés de toute façon).
Sachez simplement qu'il s'agit d'un des meilleurs jeux disponibles sur la DS...
- Pour son histoire tout d'abord, qui bien qu'assez classique dans le fond, sort du carcan habituel fantasy/medieval pour se concentrer sur un anti-héros, égocentrique et misanthrope, qui va devoir malgré lui lutter pour sa survie dans un Tokyo moderne alternatif.
- Pour son univers ensuite, qui dispose d'une identité très marquée et rafraîchissante...
- Pour sa réalisation encore, extrêmement soignée dans les décors, les animations, la musique, tout est d'une grande cohérence.
- Pour son système de combat ENFIN et SURTOUT !! Celui-ci combine plusieurs mécanismes, chacun relativement simple à appréhender, pour construire un système d'affrontements sur deux plans (un personnage par écran) combinant stratégie (on ne peut utiliser en combat que 6 compétences parmi 300), réflexes (le rythme est essentiel) et tactique (pour synchroniser les deux perso). Le tout servi par un équipement alliant savoureusement amour de la mode (soyez branchés, vous serez sauvés) et collectionnite aïgue (pour récupérer tous les badges de compétence).
Pour tous ceux qui cherchent un excellent RPG, pour tous ceux qui aiment rentabiliser leur investissement, pour tous ceux qui veulent soutenir l'audace, et tous ceux qui veulent juste s'éclater, The World Ends With You est une valeur sûre. :)
L'edizione è completamente compatibile con 3ds, 2ds e ds europei.
La consegna ottima, è arrivato anche un giorno in anticipo!
Reviewed in Italy on March 3, 2021
L'edizione è completamente compatibile con 3ds, 2ds e ds europei.
La consegna ottima, è arrivato anche un giorno in anticipo!








