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About the product
- Limited Edition features the game, special 24-Page Artbook showing off the stunning World of Final Fantasy creative direction, and extra digital bonus content
- New Twist on Classic Battles: All new battle system where players utilize captured monsters to create powerful monster towers to ﬁght foes using their size, element, and order to win the battle
- Customize, Evolve & Saddle Up: Endless customization options that turn monsters into ability-boosting magicite; Evolve them to gain new specializations, or ride them to travel faster
- A World of Vertical Possibility: Dive into vertically stacked dungeons and use creature abilities and magicite effects to get past obstacles and progress
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Embark on an adventure unlike any before to an all new WORLD OF FINAL FANTASY. With charming, stylized visuals for both the young and the young at heart, players will collect, raise, and battle iconic monsters by stacking them to form adorable yet strategic monster towers. The memorable legends of FINAL FANTASY come to life in this imaginative, colorful world as an epic story ﬁ t for the smallest of heroes unfolds. Two siblings journey to a mysterious land to rediscover their lost memories. In this peculiar place where stacking things on one’s head is perfectly normal, the young monster tamers will encounter new friends and familiar FINAL FANTASY heroes as they learn the truth about their pasts. The WORLD OF FINAL FANTASY Limited Edition features the game, special 24-Page Artbook showing off the stunning WORLD OF FINAL FANTASY creative direction, and extra digital bonus content including: Sephiroth summon - White Chocobo Choco-gallop to Grymoire's rescue on this rare, white chocobo. Glow Moogle – Add a little sparkle to your stacks with this shining moogle star. Red Bonnetberry - Put some merry in your tonberry with this cherry-robed mini menace. Japanese VO DLC: play the game with the Japanese voice-overs.
Top customer reviews
As of writing this, I have not finished the game, and as usual I will not post any story spoilers apart from the FIRST place you go to, because it's the first place and I don't count that.
The story is about a pair of twins that possess a rare ability to capture and control monsters known as Mirages. These two basically have a form of amnesia and it plays an important role and serves to keep things moving even if it's a little slow. The characters them selves are not bad. The Brother is the dumb one, and I say this because the game likes to remind me of that fact with EVERY LINE HE SPEAKS. Honestly, it's a little irksome after the 20th time in a row of him acting like he doesn't have two brain cells to rub together. The sister is more level headed and knowledgeable and of course picks on her brother all the time. I won't say they annoy me, I chuckle from time to time but I do wish it was a TINY bit more serious.
The two are accompanied by what I consider to be one of the absolute most annoying side kicks that video games have ever graced us with. His voice isn't annoying, he looks cute, and he acts normal. But... but he has a condition that is annoying on a level that I wanna grab him by throat and hold him underwater until the bubbles stop coming up. He will put the word "the" in front of every 4th or 5th word. If you don't know what that means let me explain. "This is the World of Final Fantasy, it is a game where you capture and train mirages and try to save the world." Is what a normal person would say. This is his version. "This is the world of Final the-Fantasy, it is a game where you the-capture and train the-mirages and try to the-save the world." I am not joking about this, it's that bad. THANKFULLY He doesn't talk all that much outside of cut scenes, and you can fast forward through cut scenes and avoid hearing him saying this. I know this may be just a minor nitpick and it doesn't really effect the gameplay but gorram it if it isn't annoying.
So the twins uncover a thing, and are forced into an alternative world which is inhabited by Mirages and all of the people living there are little chibi versions of humans called Lilikins. And let me just say that The World of Final Fantasy is Weaponized Cuteness. Every monster, every character, every thing is just freaking adorable and I want to just hug it. Even Ifrit in his final form just looked like something I want to go "AWWWWWW" and wrap my arms around it before it burns me alive.
This is where the WOFF just captures my heart. It's Pokemon. And I mean it's flat out Pokemon in almost every way. It has that final Fantasy flare on it, but it's Pokemon. Almost every mirage you come in contact with, including ifrit, Shiva, Ramah etc... are capturable. You can obtain and train them all. They all have their own levels, their on Mirage Boards (Think of a tiny sphere grid from FFX for each monster). These boards give them access to new skills and abilities as well as stat boosts and evolutions. For example, I captured a chocochick (Tiny adorable Chocobo) and in it's board I learned to use Cure, choco Kick and gained some HP and Str as well as evolve into a Chocobo at level 10.
Now, these aren't just things to collect, you battle with them! And this is where the game does depart from Pokemon. Instead of a 1v1 battle, it's your more Traditional Final Fantasy style fight. You could be up against 1-5 monsters, some in stacks some not. You always have 2 Stacks on your side, one for the brother and one for the sister. Stacking is where this game gets complicated.
A stack is 1-3 characters standing on each other's heads. Each stack is made up of 1 Large Mirage, 1 Medium Mirage, and 1 Small mirage. Each mirage of course has a size S, M and L. Your two main characters are the only ones in the game that can change between M (Chibi form) and L (Normal form). So in reality you are bringing the two heros and four mirages into a fight with you. Thinking about what monsters to bring and what skills to teach is life and death in this game. When stacked, all of the stats of the three things in the stack combine their stats, this includes HP, Str/int/agi etc..., AP, Elemental Weaknesses, Elemental Resistances and Weight. All units in your stack attack at once and you get one move per stack. For example, even though there are three in the stack once that one's turn rolls around I can only cast Fire one time. However being in stack also grants you access to special combination moves. These remind me of Chrono Trigger, where certain types together granted access to hidden skills like X-Slash, or Flame Whirl. In fact X-Slash exists in this game too, if you have two melee fighters in your stack this becomes usable. If two in your stack can both cast Fire, you gain access to Fira. I don't even have that many mirages yet and I am already trying to figure out which stacks would work best!
However with strengths also comes weaknesses. As a stack, you can be knocked over, this breaks the stack up into it's individual mirages and stuns them for one turn. This can be just flat out devastating. Left on their own mirages are fairly weak and easy to pick off. You can stack up again mid combat if everyone is still alive. The Weight stat helps you to keep your balance, the more you have the less likely you are to be toppled. Certain attacks are designed to topple stacks.
Battle itself is like the old school ATB systems from FFIV and on until FFIX. You wait for your action bar to fill then you select a command. It's fairly simple and does what it needs to do. If you are in a stack you wait for your stack's turn, if you are unstacked each individual mirage can have it's own turn. This CAN have an advantage when trying to trigger imprism chances on enemies but I will get to that in a moment. I will say though, that there are some things in the combat that feel lazy and it's a little sad to see. You have all the fancy skills and spells, some of them look awesome like x-Slash. Some of them... not so much. In fact some of them you don't even move your mirage will do a little action and the attack just... does damage. Kind of like Pokemon on the 3DS. you will see a Pokemon's paw swipe at nothing and damage will just happen. That happens here a lot too and I really wish they had added just a few more attack animations. I would love to see my little chocobo chick hop down, run up to something and actually kick it in the face. I know this is reminiscent of the original FF games, but... still would have liked it!
Capturing Mirages is fun as hell though. Each mirage has it's own capture requirements. Some are simple such as "Weaken it" or "Hit it once." but sometimes they get more complicated. You have to heal some of them, or leave it as the last thing remaining in combat, or hit it with an ice spell or fire spell. You learn each ones requirements by cating Libra on it. once you fulfil it's requirement it will be surrounded by a small glowing circle and your two heroes can try to catch it. It's not 100% though, and it may take a few tries. That said you can increase you chances by repeating the conditions over and over. For example if you had to heal it, keep healing it over and over, each time you do you have a better chance to capture it next time.
I loved this system, it was more involved than "Ok just weaken it and capture it." you have to think and plan sometimes. I wanted to capture something, but it always came in a stack, so I had to figure out how to topple that stack without killing it to capture it and it actually took me 3 or 4 attempts to do so. This is where splitting your stack actually helps. Your attacks become much weaker, but still have the same topple strength so you can attempt these things... just know that you may lose some to the enemies before you can succeed at toppling them.
Once captured you get to name your mirage and look at it's skills then choose to take it with you or send it to the storage bank for later use. The issue is, that there is NOT enough storage for every single mirage. There are over 200 mirages to capture, and only 150 storage slots. This isn't a HUGE problem because most mirages are evolved (Transformed) from other mirages. For instance the Chocochick evolves into a Chocobo which evolves into something else. You can switch back and forth between their forms so it's not like you permenantly lose them. So keep that in mind. It is a bummer that there was limited space but... eh it's not the end of the world.
Last and certainly not least, there are the champion medals. These are just fun to watch. Champion medals are summons, but they are more like Limit Breaks as you can't always use them until you have "charged" it up. You can have three with you and each medal is a character from FF. So for Example I can have Sephiroth, Warrior of Light, and Tidus on my summon list. Once the conditions are met, I summon them, an adorable cut scene of their most powerful attack plays out and does insane damage as well as buffs my party and then they disappear. I LOVE using these. I never tire of watching a little Chibi Sephiroth casting supernova on my enemy, or watching Tidus perform his ultimate limit break from FFX and blasting them with a Jecht Shot at the end. I love it, and I want more of it.
This game will punch you, kick you and then stab you RIGHT in the nostalgia kidneys. If you have played the Final Fantasy games in the past you will just be squealing. The first city you go to? Cornelia. And once you clear a section, a.k.a. get a new Champion medal, you even unlock the ability to change the battle theme to whatever that games section was. I finished the Cornelia section and could change the theme to a remix of Final Fantasy 1's combat theme. It's just another level of nostalgia that I love. That combined with all your favorite characters from FF games like Celes, Cloud, Tidus, Yuna, Vivi etc... as well as all the iconic monsters and summons (Ifrit, Ramuh etc...) and you just have the perfect recipe for a game for the true FF fans.
The not so good:
ALL OF THIS SAID... it is a bit of a grind fest trying to capture all mirages, train them etc... so be warned! This may be a turn off to some. The story is nowhere near interesting enough to be the sole reason to play this game. If you are looking for 3D pokemon game on a console, this is the closest you will get besides maybe Digimon Cyber Sleuth at the moment. It's charming, it's silly, it's actually made me laugh a few times and it's not a simple game either. I've died to a boss or two and had to rethink my strategy which was VERY welcome for me.
On top of that, the areas are a little bland. It takes after the FFX "Here is a map... but it's mostly just corridors you use to get from A to B with fights in between." issue that most FF Games have had since X. Yeah people love X and hate XIII for this reason, yet X started it! The only time you vear off the path is to get a chest. So it's not a game for those that like exploring.
I give World of Final Fantasy 8 kicks in the Nostalgia Glands out of 10.
+Best Console Pokemon game ever!
+It's more Nostalgia in one game than I ever thought possible.
+It's a return to Final fantasy's classic battle system with the obvious pokemon-esque twist.
+Lot's of strategy involved with which mirages to use in a stack.
+You can hold R1 down to speed through a lot of things and pick up the pace quite a bit, but it's not required
+Over 200 Mirages to choose from
+Each mirage is unique, has it's own leveling grid and just feels fun.
+/- Can be fairly grindy, may turn folks away
+/- Sometimes trying to find a mirage can be annoying, I still haven't encountered a couple that I need to capture.
+/- Bland story that doesn't really do all that much apart from give you a reason to go from A to Battle
+/- linear corridor maps, lack of exploring options.
+/- WEAPONIZED CUTENESS - hit or miss for some. I adore it.
- One of the most annoying the-side kicks ever the-designed
- Some of the Dialog can be repetitive and annoying, particularly when reminding us how dumb the brother is
- Can't remove the two heros from the party until you beat the storyline of the game.
- Animations are lacking on a fair few attacks, even the basic attacks don't have an animation apart from a swipe of the sword from 20 feet away.
Okay now the pros.
This game is great. Don't let negative Nancy tell you otherwise. Aesthetically it's just a cute fun childlike adventure that never takes itself too seriously, and you get to have your favorite final fantasy monsters as Pokémon buddies. The game starts set to an auto time battle setup like previous ATB games, but with a simple battle menu where you set 4 abilities, each to a face button. But if you go in the menu you can change it to stop when its your turn and also to have the classic battle menu. And now you're playing old final fantasy, LIKE YOU WANTED, so don't squander it if you were the one complaining.
There's not much else to say. It's beautiful, the music is great, it's fun and lighthearted, and it runs well. I've played 30 hours and I'm not sure if I'm near the end yet but I might be. It's meant to be replayed though. Battles have a fast forward button which makes grinding so easy.
Also might be a pro, it is for me. The game is like, kick you in the face, brutally Japanese. And I don't mean anime I mean it's japanese. The way characters move, and talk, and just everything. If you're familiar with Japanese video game culture. You'll get what I mean immediatly. It's endearing as long as you got them japanese voices on trust me.
Gameplay is that of a traditional jrpg which was it's strength. The story line is about as serious as a Saturday morning cartoon...
This game has decent end-game content to extend the total playtime as well. I had fun and would get World of Final Fantasy 2 if they ever decide to make one.
The game itself was kind of disappointing for me, though entertaining as a Pokemon meets Final Fantasy crossover, I found the story quite lacking. Trutfully, I was growing frustrated as it went on and just played like crazy just to end it. But I can deny that it was entertaining.
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Funest Final Fantasy game I have ever played.Read more