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World of Warcraft Battle for Azeroth - PC Standard Edition
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About this item
- Enter a world divided
- Recruit Allied races
- Plunder Uncharted islands
- Storm the warfronts
- Includes level 110 character Boost
- World of Warcraft:Battle for Azeroth servers will go live August 13, 2018 at 3:00PM PDT
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Join the Battle for Azeroth and set sail to exotic, new lands amidst a world divided. The futures of the Horde and Alliance will be remade in the fires of war.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, gather your allies and champion your faction’s cause—for Azeroth’s future will be forged in the fires of war.
Enter a World Divided
Experience the relentless conflict at the heart of the Warcraft saga. Quest to level 120, play through six new zones filled with new World Quests, new World Bosses, new raids and more. You determine whether the Horde or Alliance will shape Azeroth’s future.
Recruit Allied Races
Explore Azeroth as one of six new playable Allied Races, including four you've encountered in your campaign against the Legion. Embark on a quest to earn their favor and unlock each race, adding their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
Plunder Uncharted Islands
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Storm the Warfronts
Head to the frontlines and take part in a large-scale 20-player cooperative Warfront to claim a key strategic location. Build up your faction’s forces, lead the charge as your troops lay siege to the objective, and battle fight the against enemy commanders as they make their last stand in this new PvE mode inspired by classic Warcraft RTS battles.
Infuse Armor with Titanic Might
Take control of the Heart of Azeroth—a legendary neck piece entrusted to you by Magni Bronzebeard. Imbue it with Azerite, an invaluable resource that’s emerged in the Legion’s wake, to customize your armor with new powers and traits.
Includes Level 110 Character Boost
Enter the raging conflict between the Horde and the Alliance prepared to survive the on the front lines of a vicious new war.
From the manufacturer
Enter a World Divided
Experience the relentless conflict at the heart of the Warcraft saga. Play through six new zones filled with new World Quests, new World Bosses, new raids and more as you determine whether the Horde or Alliance will shape Azeroth’s future.
World of Warcraft Battle for Azeroth - PC Standard Edition
Declare Your Allegiance
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.
Explore Azeroth as new playable Allied Races, including four you've encountered in your campaign against the Legion. Embark on a quest to earn their favor and unlock each race, adding their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar’s high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.
New Level Cap
Stop the spread of the Blood God’s corruption, unearth the secrets of a lost titan vault, and much more as you quest to level 120.
New Dungeons & Raids
Fight through all-new dungeons like the golden city of Atal’Dazar, and the outlaw town of Freehold!
Advance a new or existing hero character to level 110 instantly, and be ready to join your new allies in battle!
Find adventurers who share common interests through in-game Communities and join cross-realm social groups.
Reviewed in the United States on October 7, 2018
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There have been a significant improvement in the graphical department of the game. Environments are much richer, animations of my paladin were given a major boost (this may not have happened in this expansion, but it’s noticeably different from where I left off.) The music in the game, as always, is wonderful (especially Drustvar!)
The leveling experience in BFA was quite fun, though rather “fast.” Within 2 weeks of playing, rather casually, I was able to hit max level (this also included me leveling through the Legion content, which was also fun.) You can think of leveling as a guided tour through each zone. Throughout the process, you’re given a few choices of where you can go next. I was never left scratching my head thinking “I’m out of quests… where to now?!” True to the Blizzard fashion, especially with the last few expansions of WoW, the storyline of the game has been pushed through questing. Each zone has an overall theme and story to it. As an Alliance player, I found that most of my story for the main plot was delivered in Tiragarde Sound, with some extensions throughout Kul Tiras and Zandalar. Quests and character interactions are seasoned with some pretty entertaining PG-13 level humor, and I really appreciated this.
I now have 2 characters at level 120. My main is an enchanter/jewel crafter, and my alt is a blacksmith/miner. All my trades thus far have been rather challenging to level, and the rewards for leveling them seem rather dull. Enchanting has been stripped down to rings, gloves, weapons and bracers. Blacksmithing takes a ton of work just to make 340 gear, and you can find 370 practically laying on the ground. I feel that crafting took a huge hit in this expansion.
Quality of Life Improvements
Many of these features happened overtime. If you compare WoW today to where it was during its early years, it’s much more “friendly.” Inventory and bank space has been boosted significantly. Organization and equipment managing tools are built directly into the interface and getting around Azeroth is fairly simple, once you get familiar with how it all works.
I still haven’t quite figured out the PvP system. I used to be able to get some basic PvP gear through battlegrounds, but now that seems to only award mounts and cosmetic items. PvP gear seems to be not too different from the other gear, which is fine by me. I thought having multiple sets of gear was too cumbersome. Now, it seems like you want to focus on some forced world PvP, rated battlegrounds or arenas to gear up.
I hit level 120 after about 2 weeks of casual play. Within a week my average item level went up to about 370, and most of my gear was epic. A friend ran me through 2 mythic dungeons (these were my only dungeons this expansion,) and the rest of the gear came from World Quests and a warfront. I have not yet stepped foot in a raid! To be honest, I’m fine with not raiding. I raided heavily during the BC, WotLK and MoP expansions, and casually through WoD. While I kind of scratch my head about how fast and how easily the gear came, I don’t mind acquiring it through means other than PvP and raiding. I may run a series of mythic + dungeons if I can find a regular group of people willing to do so, and I’ll probably queue up for some LFR’s.
Despite all the negative press I’ve read, the BFA expansion has proven to be a fairly fun experience. But… I’m mostly back for Classic!
If you buy this from Amazon it comes in a physical box. It has a code to unlock BfA for your account, also includes a level 110 boost that you can use on one character.
The box had a key for 20% off Blizzard gear (as in IRL clothes and stuff), and a little paper notepad with an Orc and Undead theme.
Not keeping the Artifact weapons was a terrible mistake. I miss Aluneth telling me to betray all my friends, kill people, and conquer the world. Now I'm back to bland, boring weapons with no flavor or personality.
I also found that the way all the content is made irrelevant by new expansions is unfun. I want to do all the Legion content I never did, but my quest log doesn't have the space to do BFA, Legion, and any other quests I might be interested in. The Legion content is fun, but I just don't have the space for it, don't want to drop BFA quests because I know I'd forget to reacquire them, and don't get any relevant rewards for doing them.
The writing is pretty disappointing. It's best when it's trying to be funny, and it's bad when it's trying to do anything else. Seemingly all of the enemy VA's attended the Power Ranger's school of voice acting, which is a good or a bad thing depending on how they're written. I feel like the quality of the writing has only gotten worse with each expansion. The most touching quests I've experienced weren't part of the main storyline. They were all tucked away around maps.
I'm tired of MMO's trying to shove everyone into the mold of a great hero. It's antithetical to what an MMO is at it's foundation - an enormous community of players that have to work together to get things done. It's immersion breaking from the very beginning. WoW feels like instanced content with an MMO component rather than a vibrant living world that has dungeons in it.
The economy is in the tank because nobody is playing, at least on my server, and I have no way of making money right now. It's depressing. It's another reminder of how dead the game is.
I'm also tired of the horde/alliance dichotomy, the inability to communicate between factions, the pain of unlocking cosmetics, and the difficulty of moving wealth or resources between characters. The lengths that the lore team has gone to justify the continued war between the two are some real stretches, and they stretch credulity. How many insanely costly crises, in terms of men and material, must these two factions endure before they'll at least call a ceasefire? They shouldn't even be *capable* of fighting right now, whether they want to or not. And cosmetics can only be obtained if you have an alt that uses that gear type, of the appropriate level, on the appropriate faction - so if you don't religiously level alts, you'll just be sitting on gear you want the appearance for. It's a pain. As for moving cash or resources, mailing everything is clunky and founding a guild just to have a universal bank account for your characters is poor workaround.
Not all of these criticisms are unique to BFA, but more about WoW in general, and how it does things.
Everyone I know who's still playing, and everyone I know who's quit - they're all waiting for classic with bated breath. Because it actually feels like an MMO. It isn't instanced to hell and back. You actually need to travel through the world. It feels alive. You don't need to log in for dailies. I never played it. But I'm willing to give it a try. Because I'd like to play an MMO that works to the strengths of the genre, one that remembers what it is at heart.