World of Warcraft - Mac / Windows XP / Mac OS X

4.0 out of 5 stars 897 customer reviews
| 3 answered questions
Rated: Teen
Metascore: 93 / 100
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Full Standard Edition: Full Standard
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About the Product

  • Customers DO NOT need to purchase this item in order to access the content in World of Warcraft
  • This content is now included for free to all players that purchase the base game
  • We only recommend purchasing this if you are interested in having a copy of the box as part of your gaming collection

Product Description

Edition: Full Standard

Product Description

Vivendi (72212) World of Warcraft PC

For the first time, players can experience the lands of WarCraft's Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands, and take on epic quests and challenges in Blizzard's massively multiplayer online role-playing game. Blizzard has taken care to make the game accessible and fun both for hard-core 60-hour-a-week players and for more casual adventurers.

Product Information

Edition:Full Standard
Release date November 23, 2004
Customer Reviews
4.0 out of 5 stars 897 customer reviews

4.0 out of 5 stars
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 1.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

Edition: Full Standard
This game is, quite simply, the best Fantasy MMORPG I have ever encountered. Having played during the entire 11 day Stress Test, I can honestly say it will probably be around even longer than EverQuest. This work of art has all the magic of EQ, without the many frustrations that finally caused me to give up on EQ (such as extreme grind, a very punitive death penalty, and being forced to group at high levels).

The graphics in WoW are awesome. Some people complain about the "cartoonish" colors, etc. I find these graphics to be very pleasing to the eye, and extremely well detailed and arranged. Guess this just shows that it isn't possible to please everyone, particularly those who go out of their way to find a flaw in other people's creations. To me, it is just right.

I won't elaborate on the basics of the game, such as the 8 races and 9 classes. Others have already covered them. Rather, I will focus on some other areas that are important to older players (I will soon be 60 years old, and no longer have the lightning-fast hand to eye coordination and sharp vision I once enjoyed).

There appeared to be no need for extremely quick reflexes in this game, but instead a player needs to use strategy and planning to avoid getting in over one's head. The wonderful hotkey bar across the entire bottom of the screen was very helpful and well thought out. Kudos to Blizzard for making such a great interface. The screen is not all cluttered up like it is in most games.

The game runs on a 24-hour clock, so it is dark nearly half the time. Blizzard wisely chose to not make the game black as night in most locations. It is possible to play effectively in caves and other usually extremely dark areas, without benefit of an external light.
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Edition: Full Standard
I just spent the last week playing the World of Warcraft Stress Test Beta, and I can tell you that it was better than I expected. Even though the game wasn't finished, it still has many features that make it head and shoulders above every other MMORPG I've played.

Now, I, like many others, have been waiting in ancicipation for this game to come out, and when I had the chance to play the stress test, I was elated. Considering the majority of my MMOG experience is in EverQuest, I will list a few of the improvements (at least what I see as improvements) over the MMORPG "norm."

1) Experience from completing quests is noticable, and the rewards from completing them are worthwhile. I was always frustrated with EverQuest's quest structure, and the only reason to do a quest was for the item quested for, not for the experience gain. In WoW, it is possible to gain more experience from completing a quest than from killing a monster.

2) Experience progress is anything but vague. Every time a character kills a monster or completes a quest, the experience points are clearly given, and a meter with the character's progress within a level is clearly marked with numbers. So it's impossible not to tell how much experience killing a monster was worth. No more questionable meters with random values.

3) The world is easy to get around in. And it doesn't take an hour to get where you need to be, if you know where you're going. This was one of my biggest problems with EverQuest, because, as a semi-casual player, sometimes I don't have the time to run for an hour to complete a quest, or, in some cases, die, then have to make a corpse run and take twice as long as it originally was supposed to take. Which leads me to my next point.

4) Death is reasonable.
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Edition: Full Standard
I've played by subscription or beta tested ten MMO's now, and I was very shocked to find that World of Warcraft blew them all out of the water. I seriously only checked the game out at first because a friend of mine was going to play, but the more I read into it, I was hooked (so much so, that I now work of the Stratics staff for this game!). I was lucky enough to get into the stress test, and I do not believe I am exagerating when I say that every other MMO out there is going to have a serious run for its money.

Even in Beta, this is the single most stable, lag-free game I have ever played, and I am on a three-year old gaming system. I did find the learning curve a little steep for first timers, but I think that will be rectified with a manual. The questing system is so far beyond any other game, it is truely in a class by itself. Grouping is optional, and does need some work (its actually harder to get XP in a group than soloing) but the implementation of all group members receiving quest items practically eliminates the need to camp an area to get your quest drop, if everyone in the area is smart enough to group up, that is! And as items only drop if you have the quest, there's no people hanging around just to make money.

The PvP system is INCREDIBLE, and this is coming from someone who completely avoids PvP unless there is a true point to it. WoW has implemented a full ranking system with real rewards, such as special mounts, titles, weapons, even elite barracks for high-ranking PvPers. There's even a useful honor system, where you are punished in rank for killing people below your level, or non-violent NPC's. You're a jerk? No goodies for you!

This one will be very worth checking out.
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