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World of Warcraft: Stormrage Hardcover – Bargain Price, February 23, 2010

3.6 out of 5 stars 94 customer reviews
Book 7 of 13 in the World of Warcraft Series

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Hardcover, Bargain Price, February 23, 2010
$65.42 $5.89

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Editorial Reviews

About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil. 

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Product Details

  • Series: World of Warcraft
  • Hardcover: 432 pages
  • Publisher: Gallery (February 23, 2010)
  • Language: English
  • ISBN-10: 1416550879
  • ASIN: B0048ELF9Y
  • Product Dimensions: 9.2 x 6.3 x 1.3 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (94 customer reviews)
  • Amazon Best Sellers Rank: #1,751,004 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Hardcover
This book does a few things really well and a lot of things wrong which is why I'm giving it two stars.

On the up side the author clearly did their homework on the WoW world. Lots of names and locations pop up in the story and I really liked that I could go "Oh, my character has been there!" or "The person gave my character a quest." So it's pretty easy to get into the world and get excited about the backdrops.

Now without going into major spoilers there were also lots of nice moments mixed in like people from all the races having to band together to fight a common threat (WoW loves that theme), getting to see a runestone in a story and the short but very cool appearance by Sylvanas Windrunner.

So while the feel of the WoW world is really well done the characters and the story aren't. Some of the most powerful people in WoW are taking on a single threat that they end up being able to do almost nothing about. Until the very end pretty much everyone is at best holding line or running away. Seriously, the heroes of this novel run away in the course of one story than Shaggy and Scooby do in the whole history of Scooby Doo.

It got to the point where the last 100 pages where just a slog and I was happy to just be done with the book so I could go read something else. "Lord of the Clans" this ain't.

Overall, save your time and money for something else.
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By L Hoover on December 5, 2011
Format: Mass Market Paperback
This book was alright; for me it was not as good as any of the Christie Golden books or the War of the Ancients trilogy, but it was about on par with Day of the Dragon/Night of the Dragon. Knaak's books seem very hit or miss to me.

In the end, this book really was just too long (and I am not usually one to whine about length; 500-600 pages or more does not bother me). The nightmares got repetitious and I found myself wanting to flip pages until we were finished with them. The same characters had the same nightmares over and over, and everyone's nightmares were very similar, and we had descriptions of them over and over. As a whole the book was too descriptive, which is a classic Knaak trap it seems. I was bored for the first 200 pages, then it picked up for a little while, and lost me again at the end. It really says something if the climax of the story isn't very exciting. The story could have been wrapped up much more quickly and a lot of extraneous material could have been eliminated. Knaak either needs to watch that tendency in himself or get himself a better editor.

I also didn't really connect with any of the new characters; Eranikus was way too whiney and irritating, and for some reason I couldn't sympathize with him. Others, like Gnarl, weren't around enough for you to get to know them (oh, and he really named the tree-like ancient Gnarl??, come on). Broll and Thura were better, but I still didn't feel all that connected to them. He tried to make Broll sympathetic with his lost daughter etc, but it didn't really do much for me - probably because he really beat it to death by mentioning it every chapter.
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Format: Kindle Edition Verified Purchase
Great book for those following the lore of WOW - helps you see what's coming up in some xpacs and why - great narrative of the war in the Emerald Dream (that Blizzard continues to deny us) -- fairly good imagery. It's hard to please all WOW fans and Knaak does a great job (but you know,we girls have to stick together so Christie Golden's writing style of the lore still holds my attention better). has a more blunt less imagery type of writing ... won't hold a star back from the book for that) - would definitely recommend reading this one.
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Format: Mass Market Paperback Verified Purchase
As a Warcraft player of many years, and as someone who has read several of the WoW related novels, I have generally enjoyed Richard Knaak's past efforts in the WoW universe. Overall his body of work in the Warcraft universe has been well written, and has done a good job of adding texture to the in-game universe. Stormrage, unfortunately, is a miss by a wide margin for Knaak.

The first half of the book revolves primarily around various characters realizing that something is going wrong in the world and these characters are brought together intentionally and by chance to find the source of the problem and resolve it. There are moments in the first half where the story drags a bit, some characters come across as flat, and we are introduced to a few extraneous characters who are complete dead-ends (mainly thrown in to add some flavor and context to the story). All in all though the first half of the novel is an acceptable, if not exactly enjoyable read.

The second half on the other hand reads a lot like one long, extended, action sequence. Nearly every page is infused with a sense of urgency as characters are busily and desperately trying to understand what and who is behind all the troubles plaguing Azeroth and the Emerald Dream. During the third act in particular, Malfurion frequently has many "Ah-hah! I've got it now." moments. Only to be proven incorrect in his assumptions and then forced to move on and reconsider a new tactic.

This sort of whip-saw pacing is an energy drain on the reader. By the time the Knaak drops the 'real' ending on us, I was already numb from all the false-starts. Leaving the conclusion feeling dull and wasted.
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