Wow! I'm loving this! It's jam-packed with accessible how-tos for creating interesting IF in Twine, offering an easy introduction to guide you towards crafting your first Twine games. This book isn't just for total beginners, though. It has something for everyone, as the detailed example games, exercises, and advanced techniques really drill deep below the surface and get you thinking about how to add flavor and depth to your Twine games.
As a primer for creating games in Twine, this book is excellent, but what makes it a must-read is the way Melissa also spends lots of time focusing on the core mechanics of the writing and game design side of crafting interactive fiction. From how to create compelling characters and tricky puzzles to structuring your story arcs and adding more nuanced gameplay, there's SO much great content in here that is useful for game designers and writer folks that can be applied to any kind of IF game -- even beyond Twine.
This books has inspired me to tinker with Twine again, but I'm also applying lots of these helpful world and character building insights to other projects in different engines (Working on an IF/RPG hybrid in Game Maker: Studio, for example).
I'm only half-way through this book, and I already can't recommend it highly enough. If you're interested in Twine, interactive fiction, or taking your game's characters and atmosphere to the next level, this book is a must-buy.
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