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About the product
- Global Threat: Lead your squad in fierce battles to defeat the alien threat, and rescue civilians in crowded cities and desolate outlands around the world.
- Strategic Base of Operations: Build and expand your XCOM headquarters, recruit and develop unique soldiers to take into battle, and research alien technology to expand your weapons and capabilities.
- Tactical Multiplayer: Mix and match aliens and soldiers and combine abilities to outsmart and overpower your opponent.
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Threatened by an unknown enemy, the Earth's governments unite to form a secret paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team and its resources in a battle against the terrifying alien invasion. XCOM: Enemy Unknown is a reimagining of X-COM, the classic strategy game from 1993, and developed by the award-winning creators of Civilization. You will control the fate of the human race by creating and managing a fully operational base, researching alien technologies, planning combat missions, and controlling soldier movement in battle.
Threatened by an unknown enemy, the Earth's governments unite to form a secret paramilitary organization, known as XCOM, to combat this extraterrestrial attack. As the commander of XCOM, you control the global defense team and its resources in a battle against the terrifying alien invasion.
XCOM: Enemy Unknown is a re-imagining of X-COM, the classic strategy game from 1993, and developed by the award-winning creators of Civilization. You will control the fate of the human race by creating and managing a fully operational base, researching alien technologies, planning combat missions and controlling soldier movement in battle.
- Worldwide Threat: Combat spans the globe as the XCOM team engages in more than 70 unique missions, interacting and negotiating with governments around the world
- Strategic Base: Recruit, customize and grow unique soldiers and manage your personnel. Detect and intercept the alien threat as you build and expand your XCOM headquarters
- Strategy Evolved: XCOM: Enemy Unknown couples tactical turn-based gameplay with incredible action sequences and on-the-ground combat
- Tactical Combat: Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger
- Instantly receive a new recruit to your barracks, inspired by the original XCOM: UFO DEFENSE. The khaki jumpsuit and flattop hairstyle return in full glory, modernized with the rest of the XCOM universe in the form of a Classic XCOM Soldier
- Customize your soldier with several armor suit aesthetic upgrades, including the new Hyperion and Reaper soldier armor kits with the Soldier Deco Packs
- Customize your squad's look with a variety of colors and tints for all the armor sets in the game with Complete Color Customization
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The huge maps are gone in favor of much smaller maps and the enemies now cluster in small groups waiting for your squads movements. You are also limited to a maximum of six soldiers. While this makes the missions shorter and the tactics much less developed, gone are the frustrations of trying to clear a large map in turn based combat while one or two aliens get stuck in a closet forcing you to scour the map looking for them. This move on the part of the developers also removes the possibility of loosing half your squad just trying to disembark from your landing craft. While that "rolling of the dice" enemy placement is one of the variables that could be considered "endearing" to those that like that sort of thing it was probably a good decision of the part of the developers. Doing away with this possibility makes the game seem a little "fairer" and definitely makes it more appealing to younger crowds. So with the aliens not hunting you, how does combat begin? The aliens will be triggered when you encounter them on the map, upon which point they will run to available cover. There movement can trigger reaction fire by your troops, but only if they have been set to "covering fire" mode, which will end your turn. This means that you can take the methodical, leap frog approach and play it safe but its still very easy to walk into a group of aliens or worse, have the aliens you just triggered run to cover and trigger another group of two or more aliens. The percentage based hit system is alive and well as is the aliens early advantage in technology.
Once you have completed the mission you are on you will be taken to your base of operations. Like the first Xcom you will have to research and develop alien tech to use it and built out your base. Unlike the original you will be limited to one base of operations. You will also not delve into the minusha of base management no longer having to purchase your primary arms or ammunition for those weapons. That said there is still a lot to do with researching technology and building new equipment and weapons. The game also does a great job of making you feel pressed for time just like in the original game. You will constantly encounter enemies better equipped then you, face the threat of governments pulling your funding and have to way the cost and benefit of completing one mission or the other. My only real complaint is that once again abilities like mind control are very overpowered and just like the original game you feel like you are on a roller coaster that just stops once you have a decent psy operator and certain tech mastered.
Overall this is a great game and if you are a fan of the first games I would buy this one today.
XCOM is a turn based squad tactical game that also has elements of an RPG when you are outfitting and upgrading your troops and weapons. There is also a bit of SIM City as you build your headquarters. Lots of different gaming elements that really gel together if you ask me. Your squad is deployed in missions, which earn you money and other bonuses. The money is used to either upgrade your troops or expand and upgrade your base of operations (which in turn gives you various upgrades). As your troops successfully complete missions they gain experience that upgrades them to higher ranks (which gives you a chance to upgrade their skills). From time to time you get to capture alien corpses or technology for study (which then gives you yet another chance to upgrade to cooler weapons and defenses). As you can see the game gives a lot of options.
Your soldiers come in four different classes. Assault class for close attacks and quick deployment. Heavy class for big guns that do heavy damage. Sniper class for long range support. And finally the support class for maintaining the troops (but they can fight almost as effectively as assault class). Another class comes later in the game, but I won't give that one away. These soldiers can each carry two weapons (main and backup weapon) while the support soldiers can use grenades and med kits more effectively. Each class of soldier also has special abilities to make them more effective. All in all you have a simple yet engaging upgrade tree.
Your headquarters is another bit of strategy all together. It's an underground base with a command center, barracks, hangar and other rooms that you can fill with research labs, manufacturing facilities and more. You have a limited amount of space to fill in the facilities you need to be effective alien hunters. You have to plan out what you need as you won't be able to upgrade the base with everything available. It's fun adding rooms and planning out your base strategy, but it's limiting. I'll get to that later.
Combat, like the rest of the game, is turn based. I prefer this much better than real time strategy combat as you are able to get varied and personalized responses from each soldier instead of just huddling them together to attack a target. You can put your troops behind cover while other circle round, then you can come out and attack all at once putting your target in a crossfire. Or you can maneuver your snipers for better clearance while your assault troops draw your targets out of cover. You get a lot of different options with very little limits on how to take out your opponent. And you will need each one. These aliens aren't pushovers. While some missions may seem easy when you plan out a good strategy, they get much more aggressive and sneakier later on. You won't be able to use the same tactic over and over for long. You will need to learn to adapt if you want to maintain a high success rate.
Tactics and fighting is all well and good, but I am into a good story as much as fun gameplay. XCOM delivers there as well. The whole thing starts with your average alien invasion, but as the story goes deeper there is much more to these aliens and their agenda. I really love that about this game. By the time I finished it I felt like I was involved in a really cool sci-fi action movie. I won't give it away, but the ending it big.
While I have a lot to love about this game it's not perfect. Well yes the gameplay in combat, RPG and everything is pretty much perfect. The problem is the game feels limiting. It's awesome you get to upgrade and learn new tech, but in the end I felt like there would have been more to learn. More missions to play. More time to expand my headquarters. More opportunities to grow my team and fleet of interceptors. Basically the only real problem I have with the game is it didn't give me enough of all the awesomeness. If the game had more missions in between all that time along with more tech to learn that would make this game. Yes I know about the expansion, but I'm talking about the core game. And I believe the core game should have been longer and deeper into the story.
XCOM: Enemy Unknown is the perfect reboot of a beloved classic. Wargame fans, Sci-Fi gaming fans, TBS fans, even fans of 60's British Sci-Fi shows (yes... I'm talking to you U.F.O.) will absolutely love this game. I am hoping they make a new one for the PS4 with twice the content, because it's one of those games that you can't get enough of.
The code for the "Elite Soldier Pack" should work because there is no expiration date. 2K acknowledged this when they asked me to send them my code. So, don't be surprised if the your code doesn't work either and good luck receiving just support from 2k.
It's a good game nonetheless, but it would have been great to have been able to use what they promote on the front cover and on the download card inside.
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