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Xanathar's Guide to Everything (Dungeons & Dragons)

4.9 out of 5 stars 24,633
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From the manufacturer

Xanathars

Beauty and Guile are in the Eyes of the Beholder

“I don’t understand the attraction of gods. Why would anyone worship anything other than me?”—The Xanathar

The beholder Xanathar, Waterdeep’s most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything.

The first major rules expansion to D&D fifth edition, Xanathar’s Guide to Everything provides a wealth of additional options for both players and Dungeon Masters.

Amid all this material, the Xanathar also offers bizarre observations about whatever his eyestalks happen to glimpse. Pray they don’t come to rest on you!

Xanathar

More Character Options

“I’ve always liked druids because they are made of natural ingredients. And I believe that everyone should have such a healthy diet.”—The Xanathar

Over 25 Added Subclasses

Xanathar’s Guide to Everything introduces additional subclasses for each of the classes in the Player’s Handbook—including the College of Glamour for bards, Circle of Dreams for druids, Hexblade for warlocks, and Way of the Drunken Master for monks.

It also contains popular subclasses previously released in Sword Coast Adventurer’s Guide, like the Swashbuckler and Mastermind roguish archetypes.

20 Racial Feats

In this book you’ll also find a collection of racial feats for players who want to further explore their character’s lineage.

Pass on some halfling luck to your friends with the Bountiful Luck feat. Or deepen your tiefling’s connection to their infernal bloodline with Infernal Constitution, getting special damage resistances and other perks.

Xanathar

More Spells

“You know one of the great benefits of living underground? No weather. Don’t mess this up for me.”—The Xanathar

Expand your magical repertoire with a book full of spells of every level, including charm monster, mass polymorph, illusory dragon, and many more.

Among them, you’ll find spells originally introduced with the Elemental Evil storyline. Release a magical tornado and strike your enemies with flashing bolts of lightning with storm sphere, or try out handy elemental cantrips like create bonfire.

Xanathar

DM Tools & Optional Rules

"Pit traps are hilarious! Because when one of you walking things steps on one you fall down! And get hurt! That's the best part."—The Xanathar

Design Traps & Balance Encounters

Xanathar’s Guide to Everything provides additional tools and optional rules that help Dungeon Masters run certain parts of the game more smoothly.

It delves deeper into encounter building, downtime, and how to create your own traps. It also provides rules for handling a variety of situations—from tying knots to falls in combat.

Magic Item Tables

Use the magic item tables to easily find the perfect ring for the party’s mage. The tables are separated by rarity, divided into minor and major items, and contain more “common” magic items to choose from.

Random Encounter Tables

Yeti attacks in the arctic and luminescent fungi in the Underdark—roll on encounter tables tailored to the party’s current environment and character level.

Xanathar

Playing Dungeons & Dragons

Become an Adventurer

Adventurers come in all shapes and sizes. Find one that’s fun for you.

An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.

Join the Party

D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.

Choose Your Own Path

The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?

In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

Description

Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.
The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
 
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
 


   • Over twenty-five new subclasses for the character classes in the
Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
   • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
   • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions
 
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.
 
Beauty and guile are in the eyes of the beholder!

Product Details

  • Is Discontinued By Manufacturer: No
  • Language: English
  • Product Dimensions: 8.53 x 0.57 x 11.11 inches; 1.59 Pounds
  • Manufacturer recommended age: 14 years and up
  • Item model number: C22090000
  • Date First Available: May 15, 2017
  • Manufacturer: Wizards of the Coast
  • ASIN: 0786966114
  • Country of Origin: USA
  • Average Customer Review : 4.9 out of 5 stars 24,633
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Customers say

Customers find the book full of essential stuff and class features. They also appreciate the new class options and racial feats. Readers describe the content as fun, interesting, and an excellent expansion to the core game. They appreciate the quick name charts, random encounter tables, and traps. Customers also mention that the new spells are creative and balanced. They find the educational value great, with most of the new subclasses being great.

AI-generated from the text of customer reviews

424Customers mention
416Positive
8Negative

Customers find the book full of essential stuff and class features that helps keep adventuring thrilling. They also say it's very helpful and useful, bringing a lot to the table. Readers also mention that the book contains Dungeon Master-specific resources, such as a creative trap generator, and excellent GM advice.

AI-generated from the text of customer reviews

"...As a DM, this section is fantastic. It leads with some rules clarification and additional options if the DM wants to make things more interesting...." Read more

"...This book provides great stuff for both dungeon masters and players. It's like a fusion of the player's handbook and the dungeon master's guide...." Read more

"Great book full of essential stuff and class features. Got it on sale and it was worth every penny" Read more

"...I started playing AD&D in 1982. The idea of source books that was incredibly useful, thoughtful, and funny would have blown my high school junior..." Read more

130Customers mention
130Positive
0Negative

Customers say the book provides lots of new class options, racial feats, and magical items. They also find the DM tools make creating more custom content a breeze. Readers also mention that the book includes a bunch of extras for class and character building, new spells, tool proficiencies, and random generators for encounters.

AI-generated from the text of customer reviews

"...more race choices, more rules choices, more tables, more spells and more variety. And especially to DM’s this will be incredibly useful...." Read more

"...The second provides options for tool proficiencies, random generators for encounters, guidance on traps, and downtime options, among many other..." Read more

"Great book full of essential stuff and class features. Got it on sale and it was worth every penny" Read more

"...They even add a lot common level magical items, which I find to be really useful in campaign beginnings, you can give players one to start the game..." Read more

73Customers mention
73Positive
0Negative

Customers find the artwork in the book great, thoughtful, and well written. They also say the layout, art, content, and presentation are all great.

AI-generated from the text of customer reviews

"...My book came in great condition. The artwork and quality are excellent. Here are some of the most heavily featured sections of the book...." Read more

"...The good artwork continues here. The new archetypes get profile pictures, and all of them together makes for an interesting contrast...." Read more

"...The idea of source books that was incredibly useful, thoughtful, and funny would have blown my high school junior mind...." Read more

"...Plus as a fun bonus they looks stunning in my bookshelf. Make you look even more professional as a DM in person...." Read more

64Customers mention
61Positive
3Negative

Customers find the content fun and hilarious. They also appreciate the descriptions of items and npcs.

AI-generated from the text of customer reviews

"...Nerd candy to read. Also included are some ways to make magic items and their creation more interesting.Chapter 3: Spells..." Read more

"Love this DND 5e expansion with fun spells, classes, and adventure ideas...." Read more

"Matt's writing is SO good!! The descriptions of items and npcs are hilarious! My friend got me the first book and Im hooked!..." Read more

"...Its easy to read and the notes from xanathar throughout the book are entertaining, and the length is worth the price...." Read more

61Customers mention
61Positive
0Negative

Customers find the book adds many interesting options for building characters. They also appreciate the names, ideas, and random encounters.

AI-generated from the text of customer reviews

"...This would be number 3. It’s more of everything. More character choice, more race choices, more rules choices, more tables, more spells and more..." Read more

"… then this is the book for you.There’s a ton of names!..." Read more

"...The book also includes new in depth character backstory generator, one that has never before been inside a fifth edition handbook...." Read more

"...but play will tell.The character life-path tables are fun, but their usefulness will depend on how much character background you want to..." Read more

44Customers mention
44Positive
0Negative

Customers find the book an excellent expansion to the core game, providing new classes and names. They also say it's a great addition for fifth edition and offers a good amount for players, DMs, and more.

AI-generated from the text of customer reviews

"As a DM, it's an excellent addition to the game.The information helps keep adventuring thrilling." Read more

"...falling, and other variant rules make Xanathar's Guide a welcome companion to any game, new or old, and the archetype and player background..." Read more

"...a mix of everything, what I love about it most is the amazing expansion on existing classes...." Read more

"...My players really like the various class expansions...." Read more

43Customers mention
40Positive
3Negative

Customers find the new spells creative, balanced, and helpful for personalizing the adventure. They also appreciate the extensive tables of name ideas for all the races, extended spell casting rules complete with detailed charts, and random encounter tables. Readers also mention that the book has new archetypes for classes, themes, and provides inspiration for their own homebrew campaign. They appreciate the common magic items, expanded rules, and DM's section with rule clarifications.

AI-generated from the text of customer reviews

"...They finally include tables for random encounters that are broken out by level and type of environment. And there is quite a collection...." Read more

"...I love the common magic items, the expanded rules, the new subclasses...." Read more

"...There's also some clarifications of existing rules in text - these are not Errata, but clarifications...." Read more

"...They are thematic and well balanced, new spells cover alot of missing ground for spellcasters and the section on DM tools adds to any campaign...." Read more

39Customers mention
39Positive
0Negative

Customers find the book educational, with great subclasses and spells. They also say it's a good source for D&D classes, and an excellent book for new and old players.

AI-generated from the text of customer reviews

"...The new player subclasses are mostly pretty good and balanced, with a few clunkers...." Read more

"Love this DND 5e expansion with fun spells, classes, and adventure ideas...." Read more

"This book is great, I love the sub classes and all the cool info that's packed into it...." Read more

"...Usefulness- while the classes are great and definitely bring a lot to the table, the tables in the middle sections of this book or character..." Read more

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Top reviews from the United States

5.0 out of 5 starsVerified Purchase
More is more!
Reviewed in the United States on November 22, 2017
Style: Physical Book
I was quite shocked and surprised to find so many mixed reviews for this product. Some are rated down for what are clear packaging and shipping issues and have nothing to do with the product itself! I’m an older gamer and a DM. I cut my teeth on the second... See more
I was quite shocked and surprised to find so many mixed reviews for this product. Some are rated down for what are clear packaging and shipping issues and have nothing to do with the product itself!

I’m an older gamer and a DM. I cut my teeth on the second edition, but spent most of my youth playing AD&D 2nd Edition. I’ve played every edition since, except for fourth, quite extensively. And I have a lot of experience with other game systems like Star Wars, DC Heroes, MERP, GURPS, Rifts, and so on.

Xanathar’s guide is functionally a compendium of all the “more” that’s been accumulating since the first major waves of books for 5th Edition D&D was released. My book came in great condition. The artwork and quality are excellent. Here are some of the most heavily featured sections of the book.

Chapter 1: Character Options

This section details the additional subclasses that have been steadily coming out via Unearthed Arcana. They have been cleaned up and balanced (though not all are perfect) for release in this single compendium. Many of the options include some revised takes on older class variations (like the Samurai and Swashbuckler), some new attempts at previously tried themes (A more evil-ish Paladin in the Oath of Conquest, or the Arcane Archer), and some completely new (to my knowledge) subclasses like the Horizon Walker, a ranger of the planes who moves through the multiverse.

At the end of the chapter are some new, optional racial feats. Most of these are most interesting when used on some of the “weirder” races like the Dragonborn. Many of the changes and options in this whole chapter put a greater emphasis on role-playing centered classes and class options. Our group is more into the role-playing than the roll-playing. So that’s a plus. Combat-focused gamers may find some of the new classes underwhelming.

Chapter 2: Dungeon Master’s Tools

As a DM, this section is fantastic. It leads with some rules clarification and additional options if the DM wants to make things more interesting. There are also some visual helps regarding area of affect and how they are presented on grid-systems. Also included here is a much needed thorough breakdown of “fair” encounter building with tables and suggestions for DM’s.

My favorite part of this section is the random encounter tables. They finally include tables for random encounters that are broken out by level and type of environment. And there is quite a collection. Pages and pages. And the tables all have really cool, interesting things your players could run into. Really, really fun and excited to try.

Following that is some really good, thorough help regarding traps and how to make them more interesting, some ideas for down time and after that there is a nice collection of new magic items. Nerd candy to read. Also included are some ways to make magic items and their creation more interesting.

Chapter 3: Spells

New spells. Always nice. And at the end, multiple pages of names for quick name generation.
If I had to say something negative, I’d say it’s a smaller book and it doesn’t anything super new like a completely new class or magic system. Another criticism is I wouldn’t recommend this to new players who are not going to DM. There’s a lot of “spoiler” information in here that may kill off the wow-factor of springing something new on a party that DM’s love to have.

This is a fantastic book. I would say if I had to recommend three books to fans of 5e. 1 and 2 would of course be the Players Handbook and then the Dungeon Master’s guide. This would be number 3. It’s more of everything. More character choice, more race choices, more rules choices, more tables, more spells and more variety. And especially to DM’s this will be incredibly useful. It’s a book that I’ll have out in front of me every time I run a game. A great addition.
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5.0 out of 5 starsVerified Purchase
Excellent addition for both players and dungeon masters
Reviewed in the United States on February 2, 2020
Style: Physical Book
This is a supplement for the core books of Dungeons and Dragons fifth edition. It is framed as the personal investigations of "the Xanathar". This is the title of Waterdeep's crime lord, who is typically a beholder. At least this one is. Many pages have little footnotes... See more
This is a supplement for the core books of Dungeons and Dragons fifth edition. It is framed as the personal investigations of "the Xanathar". This is the title of Waterdeep's crime lord, who is typically a beholder. At least this one is. Many pages have little footnotes from this beholder that give his perspective of whatever is on the page in question. Being an insane and paranoid aberration, the Xanthar has a different perspective than the reader, providing both comic relief and additional flavor.

This book provides great stuff for both dungeon masters and players. It's like a fusion of the player's handbook and the dungeon master's guide. Seriously, there are three chapters and there is something for everyone here. The first is new class archetypes, additional character flavor options and racial feats. The second provides options for tool proficiencies, random generators for encounters, guidance on traps, and downtime options, among many other things. The third chapter is a list of new spells, and both sides can take advantage of that.

I liked reading about the additional archetypes, both for their mechanical traits and their roleplaying possibilities. For instance, the Divine Soul Sorcerer has a feature where they can learn cleric spells in place of sorcerer ones, and so I would like to play such a one with the acolyte background and start a running gag of "I'm not a cleric, I'm a priest".
On the other hand, the Arcane Archer Fighter feels intensely limited. It can only use its magic arrows twice per short rest. Even the Battle Master gets more uses than that. Granted, a player can decide to use the magic arrows after the attack succeeds and they will eventually gain a feature so they never start initiative without one use but it feels limited because the number of magic arrows never grows. Nor do the effects last as long as the similarly limited Wild Shape used by the druids. Then again, it also gains stuff outside of magic arrows, like the ability to make their ammo "magical" for the purpose of overcoming damage resistance, while the Battle Master is entirely bound to its limited maneuvers.

I've referred to this book frequently since I purchased it because of its DM advice. At the time I first read this book I had a party that included a character that liked to fly and one who liked to craft things, and this helps to manage both in the campaign. The downtime options are also appreciated for when they want to take a break from adventuring. I've used the random generator in a previous session, and it provided the seed for a springboard encounter.

The good artwork continues here. The new archetypes get profile pictures, and all of them together makes for an interesting contrast. Furthermore, the section on traps has delightful illustrations of them at work, such as an adventurer clinging to top of a pit trap.

Trickster Eric Novels gives "Xanthar's Guide to Everything" an A+
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5.0 out of 5 starsVerified Purchase
An essential book
Reviewed in the United States on March 27, 2024
Style: Physical Book
Great book full of essential stuff and class features. Got it on sale and it was worth every penny
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5.0 out of 5 starsVerified Purchase
Xanathar is awesome! You need him in your life.
Reviewed in the United States on February 21, 2023
Style: Physical Book
I bought the D&D 5E starter kit (https://smile.amazon.com/Dungeons-Dragons-Starter-Set-5th/dp/B07D5ZL8WB/) a few years ago and discovered a really nice introduction to the latest edition of my all time favorite RPG. Getting a real Player’s Handbook... See more
I bought the D&D 5E starter kit (https://smile.amazon.com/Dungeons-Dragons-Starter-Set-5th/dp/B07D5ZL8WB/) a few years ago and discovered a really nice introduction to the latest edition of my all time favorite RPG. Getting a real Player’s Handbook (https://smile.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/) came a couple of weeks later. After a couple of hours I came to realize how well-rounded, and well-thought out the system had become.

There were places I thought opportunities were missed but I was more hopeful about 5E than anything since the first printing of Fiend Folio.

My son told me that “Xanathar” existed and I was beyond intrigued. I started playing AD&D in 1982. The idea of source books that was incredibly useful, thoughtful, and funny would have blown my high school junior mind. The idea that a Beholder could be funny blew my mind today. It shows how far this system has evolved.

Xanathar showed me how the gaps that I saw when reading through the Player’s Handbook could be filled. Instead of seeing gaps, I started to see openings for growth. You cannot imagine the joy I felt the first time I put a new character into a campaign and watch everyone’s face as I said “He’s a Dwarven Kensei that specializes in axes and spears”.

Opportunities for growth abound and I am thankful to Xanathar for not killing me when he had the chance so that I could continue to experience them.
8 people found this helpful
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5.0 out of 5 starsVerified Purchase
Great information!
Reviewed in the United States on March 6, 2024
Style: Physical Book
As a DM, it's an excellent addition to the game.
The information helps keep adventuring thrilling.
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5.0 out of 5 starsVerified Purchase
An invaluable expansion to the Player's Handbook
Reviewed in the United States on December 14, 2023
Style: Physical Book
There are so many great features of this book I couldn't imagine running my game without it. I love the common magic items, the expanded rules, the new subclasses. Yes you can look up all this stuff online, but I just like having the physical book to look through as well.
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4.0 out of 5 starsVerified Purchase
My favorite add-on!
Reviewed in the United States on January 23, 2020
Style: Physical Book
Other than the Sword Coast Adventurer's Guide, this book is the smallest so far that you'll get among the sourcebooks. But don't let that turn you away from the value contained within! It adds a lot for players and dungeon masters both, and is in my opinion, the... See more
Other than the Sword Coast Adventurer's Guide, this book is the smallest so far that you'll get among the sourcebooks. But don't let that turn you away from the value contained within!

It adds a lot for players and dungeon masters both, and is in my opinion, the first and best choice following the core books (PHB, MM, DMG).

This book adds many precious things, including additional archetypes to each of the core classes, with some real treasures among them. Racial feat options, which can really add flavor to a character! Plus, if you homebrew a first level feat like I do, racial feat options are an excellent choice. (you can just adopt a feat to include a race that isn't covered, like from volo's, or homebrew some)

There is an expansion on DM tools here, with tons of added details on traps and encounters. They even add a lot common level magical items, which I find to be really useful in campaign beginnings, you can give players one to start the game with or have them find one early on, and they don't break the game at all. Most are items that just spice up the game, at early levels especially but higher levels too! There is much more beyond this, including a lot of helpful information and tips for creating unique player characters and npc's both!

I gave this book 4 stars instead of 5 for only one reason, and it isn't about the content within. There are some pages with somewhat faded text and print issues. Everything is still fully legible, but there are a few pages that could be a lot better. This isn't a unique issue to XGE, it occurs in other books as well sometimes. I just expect better.

I highly recommend this book, as well as all the other sourcebooks, honestly. They're fantastic, and 5e is great for bringing new players to D&D.

If anyone is just buying the source books for the first time and doesn't know where to start, this is my advice on what to buy in order of priority, and whether you plan to be a player only or plan to DM, the order is the same:
Player's Handbook - Monster Manual - Dungeon Master's Guide - Xanathar's Guide to Everything - Volo's Guide to Monsters - Mordenkainen's Tome of Foes - The Sword Coast Adventurer's Guide

I highly recommend the PHB before anything else, as it contains the most comprehensive and necessary information and rules. A person can technically DM with that alone, but adding the Monster Manual adds a lot more monsters to use in the game, which is helpful in running a campaign, and the DMG further expands the DM's toolset with tons of information and useful resources, like a plethora of magic items players will eventually love to have their hands on. Beyond that, it's just a matter of what you value most in your games. I would say to move The Sword Coast Adventurer's Guide up your list to before or after Xanathar's if you intend to be running campaigns in the sword coast, then it is exceptionally helpful, even including a map!

Best of luck to you and happy travels, may you always walk among friends and keep a belly full of mead.
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5.0 out of 5 starsVerified Purchase
Great value!
Reviewed in the United States on May 20, 2024
Style: Physical Book
This book is great and it was 20% cheaper to get it on Amazon than to buy it at our local game store. Highly recommend!
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Top reviews from other countries

lorenzo
5.0 out of 5 starsVerified Purchase
Libro
Reviewed in Italy on June 18, 2024
Ottimo libro
Ottimo libro
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Callie Middleton
5.0 out of 5 starsVerified Purchase
For DMs everywhere
Reviewed in the United Kingdom on February 15, 2024
Really handy addition when used alongside core rulebooks. Would recommend to anyone looking to expand outside of the core set, but would wait until on sale or get a used version as is usually pricey due to being in less of a demand.
Really handy addition when used alongside core rulebooks. Would recommend to anyone looking to expand outside of the core set, but would wait until on sale or get a used version as is usually pricey due to being in less of a demand.
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Mum of two
5.0 out of 5 starsVerified Purchase
Must have!
Reviewed in the Netherlands on October 10, 2023
Super leuke toevoeging naast de PHB en DMG!
Super leuke toevoeging naast de PHB en DMG!
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DroneSlayer
5.0 out of 5 starsVerified Purchase
Nice expansion for those that want more background choices.
Reviewed in Sweden on July 30, 2023
Nice expansion for those that want more background choices. But it has more then that , not recomended for new players.
Nice expansion for those that want more background choices.
But it has more then that , not recomended for new players.
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alejandro
5.0 out of 5 starsVerified Purchase
Bastante amplio
Reviewed in Mexico on October 2, 2020
Es simplemente uno de los mejores libro y para mi uno de los más importante ( quitando de la los tres principales ) ya que agremia mucho contenido ya sean más subclases o más ideas para la creación de personajes
Es simplemente uno de los mejores libro y para mi uno de los más importante ( quitando de la los tres principales ) ya que agremia mucho contenido ya sean más subclases o más ideas para la creación de personajes
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