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Xbox 360 Street Fighter IV FightPad - Chun-Li

Platform : Xbox 360
3.8 out of 5 stars 32 customer reviews

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Xbox 360
  • Enlarged circular 8-way floating D-Pad
  • 6-button layout with additional multi-speed Turbo functionality
  • 3-way switch enables D-Pad to also function as left or right analog stick
  • Integrated headset port for use with Xbox LIVE®
  • 9.8 Ft. (3m) Cable connects to console via USB
4 new from $110.96 7 used from $52.99

Product Description

Platform: Xbox 360 | Edition: Chun-Li

The official Street Fighter IV FightPad controller for the Xbox 360 was designed specifically for fighting game fans to put new levels of control and precision in the palms of their hands. Using an enlarged, circular 8-way floating D-Pad and a classic six-button layout, the Street Fighter IV FightPad brings the old school fighting game experience right into your home. With separate turbo settings for each button and great ergonomics, prepare yourself for hours of competition, no quarters necessary.

Product Information

Platform:Xbox 360  |  Edition:Chun-Li
Release date February 20, 2009
Customer Reviews
3.8 out of 5 stars 32 customer reviews

3.8 out of 5 stars
Best Sellers Rank #23,420 in videogames
#88 in Video Games > Xbox 360 > Accessories > Controllers > Gamepads & Standard Controllers
#9,656 in Video Games > Accessories
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.2 x 7.6 x 3.2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360Edition: Chun-Li
I have the controller with Chun Li on the front. First, let me say that I have read various complaints on web forums from people who say that the diagonals on these controllers don't work quite right. While I don't question the accuracy of these claims, a lot of people (like me) aren't experiencing this problem, so it is clearly something that's only affecting some of the controllers. Oh, and there are apparently some issues with pulling off special moves in Mortal Kombat vs DC. If you're interested in using the Fightpad with that game, I'd suggest you do a bit of research on it, as I'm not sure of the specifics. Now, onto my review ...

I have played with many, many d-pads over the years, and I can say hands down that the best one ever made was the one for the Sega Saturn, specifically the Japanese version. Playing Marvel vs Capcom with that controller is about as close as you can get to 2D fighting game nirvana :) This new Madcatz Fightpad is supposedly modeled off of the Saturn controller. Is it really that good? Well, not quite, but it's still very good. Special moves can be pulled off like butter, and some will say it's actually a little too sensative, because you end up pulling off dragon punches by accident. The d-pad itself is very 'floaty', but I really like it. Needless to say, it is a HUGE improvement over the standard 360 d-pad

At this point, I'm sure some of you are wondering if it's really worth paying $40 for this controller to play SFIV with. Well, let me tell you that this controller also works wonders with some of the more 'retro' style XBLA games, especially Pacman CE. I tried it with this controller and I have a much easier time controlling it than I do on the regular 360 pad.
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Platform for Display: Xbox 360Edition: Chun-Li
So I'm not a professional when it comes to SF4 and basically just loved it from my SNES childhood. So, I opted for a pad and not an arcade stick. The 360 controller just SUCKS for Street Fighter. It has the worst DPad ever and is too clunky for fighting game usage. I moved to a PS3 whose controller is better than a 360 but still not the best. When I finally was able to find an SF4 gamepad, I was overjoyed. There are definitely pros and cons which I will go over.

CONS: The controller has a diagonal that you REALLY need to get used to. Blocking low, for instance, sometimes doesn't happen at all. I'll be in the middle of a block string then get hit because I'm not pressing down and back. When throwing shoto fireballs, you can't just spam them and hit Down to Forward. You basically have to use the outer edge of the circular pad to make sure that the DownForward also gets inputted.

PROS: Pretty much the rest of the pad is a pro. The buttons are laid out very nicely so that you can easily do throws, focus attacks or combos. The d-pad is designed very well so that you can easily slide your thumb from one area to another. I had no problems with jumping forward issues at all (just fireballs). People complain about the shoulder buttons for being cheap but I love them because they respond perfectly just with a tap. I like wired controllers because I don't have to worry about batteries and this one has a nice, long 10 ft cable.
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By CP on December 20, 2010
Platform for Display: Xbox 360Edition: Chun-Li
I am surprised at the high rated reviews this product has gotten. I am a fighting game enthusiast and know a good Dpad when I try one. I loved the old-school Nintendo Dpad, and the Playstation 2 Dpad is also very good. They offered precise feel and control. When I got my Xbox 360, I was shocked at how poor the Dpad was on that controller. Everything else, including the analog sticks are so perfect, but the Dpad is clumsy and ineffective. I'd try to hold back to block and end up jumping or doing some other random direction.
So after reading some reviews on different products, I thought I'd give the Madcatz fightpad a try. When I received the package, I already had a gut-feeling that it was no good. This was confirmed moments later as I tried to play with it.
1) The diagonals were very difficult to locate and I couldn't hit them with any consistency. Very bad news in a fighting game. I found that I had to hit a precise 30 degree angle from the down position to get down-back, and that should be 45 degrees, not 30. But this could have been a defect in the particular controller I got, and might not be an issue in others.
2) However, I'm sure for all of these controllers, the feel of the pad would be the same. The floating Dpad is very loosey-goosey. While this makes it very easy to throw fireballs, any slight pressure will move you away from your intended position. So if you needed to hold back to block, you might accidentally jump or duck.
3) The construction/material of the controller feels very light and cheap. This wouldn't have bothered me too much if the controller worked great but it didn't, and this only added to my disappointment.
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Platform for Display: Xbox 360Edition: Chun-Li
The D-Pad for this fightpad is horrible!

I really like the layout of this controller. The buttons and d-pad are perfect for me. The killer for this controller is the d-pad, it just doesn't work. I read about this controller having a lot of problems, I figured maybe these problems have been fixed by now, but apparently I was wrong.

The diagonals on this controller just don't work. I have this controller plugged into my computer, I can see the input of the directions I press as I press them, I am getting real-time feedback on it. When I press each diagonal on the d-pad, it doesn't always register a diagonal. What it registers is either right, left, up, or down. If I press down HARD on the diagonal, I may get a diagonal command, but ONLY if I press hard on the diagonal, and it will ALWAYS register another direction first BEFORE it registers the diagonal. There's an arrow located on the d-pad for each direction. Up, down, left, right, and the diagonals all have arrows. When I press a diagonal arrow, it goes in a different direction. Huh? If I press the DOWN-RIGHT arrow, it goes RIGHT, and not DOWN-RIGHT.

Some examples: If I press UP-RIGHT on the d-pad, it registers RIGHT. If I tap UP-RIGHT fast on the d-pad, it will iregister RIGHT and only sometimes will it register UP-RIGHT. If I press down hard on UP-RIGHT, it will register RIGHT and then it might register UP-RIGHT.

It never registers only the diagonals first, it will always register another direction first. UP-RIGHT will always execute RIGHT first, DOWN-RIGHT will always execute RIGHT first, UP-LEFT will always execute LEFT first, DOWN-LEFT will always execute LEFT first.

I can NEVER execute just a diagonal command. I tried this many times.
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