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The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console Paperback – May 17, 2006
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- Print length404 pages
- LanguageEnglish
- PublisherLulu Press
- Publication dateMay 17, 2006
- Dimensions6 x 0.91 x 9 inches
- ISBN-100977784215
- ISBN-13978-0977784219
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Review
"Probably the best book on the topic of the video game industry in a while." -- Chris Espiritu, uberfunction.com
"This is riveting journalism from an unbiased source. Takahashi provides a rare peek behind-the-scenes of the rollercoaster video games business." -- CliffyB, Epic Games
"You could argue that no one outside of Microsoft knows more about its Xbox game business than Dean Takahashi." -- Rob Wright, TwitchGuru.com
About the Author
Product details
- Publisher : Lulu Press; First Edition (May 17, 2006)
- Language : English
- Paperback : 404 pages
- ISBN-10 : 0977784215
- ISBN-13 : 978-0977784219
- Item Weight : 1.32 pounds
- Dimensions : 6 x 0.91 x 9 inches
- Best Sellers Rank: #2,551,902 in Books (See Top 100 in Books)
- #4,626 in Video & Computer Games
- #5,846 in Computer & Video Game Strategy Guides
- Customer Reviews:
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The most interesting thing you'll learn from this book is the amount of dedication from the whole team, Microsoft's plunge into the unknown territory and all the compromises, tough business and design decisions. An excellent read for anyone interested in "behind the scenes" of video game industry. Recommended.
If I were to complain about anything, it's that I found it repeating some of the details from time to time. I would think that I read the exact same details before, then look to see, and sure enough I could find it verbatum in the previous chapter.
This doesn't happen often enough to detract too much overall, as the book is chaulk full of quotes and unknown morsels that a hardcore gamer is sure to enjoy.
Dean's first book, 'Opening the Xbox' is a complete masterpiece, and so I have great respect for his knowledge and insight.
I applaud Dean for sticking to it and writing this book, as well as the previous one. Let's hope that a revised and updated version becomes available.
5 stars! Bravo!
As other reviewers have noted, you will find yourself reading the same information, names, and sometimes even quotes in multiple places throughout the book, making it harder to follow his line of thinking clearly. Oftentimes, there is also a bit much of the delineation of who worked for who and who quit the Xbox team when, etc. that does not really lead the reader anywhere or add much to the story. To me, this book feels similar to the previous Xbox book written by Dean in that way- some great tidbits but overall, barely worth reading because of how painful it is to get through it. I've never had this situation happen to me before where I seriously wanted to learn the history and background of building this console, the process that was followed, etc. but was simply not motivated to continue reading the book because of its flaws.
If you are used to reading more professional novels or magazine writing by mainstream writers, you may be frustrated by the common grammatical errors, editorial errors, proofreading mistakes, etc. that pop up in every chapter. They aren't a big deal and you know what he is trying to say but when you pay for a book (that isn't all that cheap, by the way) you expect more. At least I do.
In summary, since I am an IT professional and an avid Xbox and Xbox 360 gamer, I kind of forced my way through the book to learn. You have to take a different approach to reading it, kind of ignoring errors, focusing on the highlights and not trying to tie everything together seamlessly, very differently than you would likely read any other book. If you feel this story is worthwhile enough to put up with these flaws, go for it. Otherwise, you may be disappointed.





