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A Year with Minecraft: Behind the Scenes at Mojang Paperback – February 4, 2014
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"It acts as an observer to the spectacle of a quite man who did not court fame, has little use for it, and yet must cope with its attendant trials...It's a conversation, of sorts, between the people who make Minecraft and the people who play the game." Polygon
"Arnroth manages to weave stories and experiences from several members of the studio together into an entertaining whole ... In an industry full of unique personalities and stories Mojang and Marcus Persson stand out of the overwhelming success of Minecraft. The origin story has been told by the continuing saga of the development studio may be even more interesting based on A Year with Minecraft: Behind the Scenes at Mojang by Thomas Arnroth." Examiner.com
It would be an excellent read for people who are aware of Minecraft but know little or nothing about Notch or the history of Mojang as a company, or for people who are die-hard Minecraft and Mojang fans with an inexhaustible hunger for detail and inside stories of the game and company. Additionally anyone interested in independent game development or entrepreneurship in general would find a lot to like about A Year with Minecraft.” Seattle Geekly
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Top Customer Reviews
Though my personal experience with Minecraft has been preliminary at best, I’ve always recognized it as a gamechanger. Indeed, how could you not? Minecraft is a video game that gives me hope for future games. More so than any other highly successful game, it encourages thought and creativity among its players. There are no quests, and no set storyline. Instead, it opts to be the world’s largest box of Legos. This is made all the more remarkable when you consider how popular it is among younger gamers, all of whom take an active role the evolution of Minecraft on the whole.
“It’s not so much Minecraft that runs the community,” says a fan. “But the community that runs Minecraft.”
This opinion is supported wholeheartedly by “Notch”, whose controversial support of pirating his creation has done absolutely nothing to slow the speedy upward climb that Minecraft continues to see. And Arnroth’s narrative of this little studio in Stockholm conveys both its successes and its difficulties in every way possible: from marriage proposals to a battle with Bethesda Studios over the word “scroll”.
Arnroth doesn’t just detail archived nerd history, however. His book even allows a glimpse into the thought processes that create the world’s favorite cube-based game since Tetris.Read more ›