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You Can Do a Graphic Novel Paperback – January 5, 2010
"Rebound" by Kwame Alexander
Don't miss best-selling author Kwame Alexander's "Rebound," a new companion novel to his Newbery Award-winner, "The Crossover,"" illustrated with striking graphic novel panels. Pre-order today
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From School Library Journal
Grade 7 Up—Once readers get past the grammatically questionable title, they'll find that this is a practical book for those who aspire to create their own graphic novels. Slate brings a lot of experience to the table. She is fair handed with the advice she gives to writers as well as artists. The assumption is that readers will try to do both, but she recommends collaborating with someone so that writers and artists can complement one another's talents. Some of Slate's most helpful advice applies to the general creative process, such as dealing with "Creative Block," going outside your circle of friends and family members for honest feedback, and eavesdropping on conversations for dialogue ideas. She also includes nuts-and-bolts advice that will be helpful for readers who are looking for more structure, like demonstrating how to create a "bible" for each character. One of the best practical tips entails using index cards and sticky notes for plotting, as well as color-coding for each character. The instructions and illustrations are easy to follow, and the format is colorful and eye-catching. Slate's examples of completed panels are excellent, but the chapter of teens' work will be even more enticing to a young audience.—Andrea Lipinski, New York Public Library
(c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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When someone reads a book like this they obviously have the intent to create their own graphic novel, but surely haven't done it yet. It appears that there are an endless number of things one needs to know and master before one can actually craete a graphic novel. Writing and Drawing of course would be top on that list.
In reality learning and mastering to write and draw are life time pursuits, there is no such thing as a time when you are declared "ready". The simple fact that you want to create something is the signal that you are "ready". This book helps us believe in ourself, and encourages to go ahead with the project, with the attitude of being as you are.
This book covers the processes that go into creating the graphic novel, such as a story, characters, developing them, plot, script, layouts, panels to name a few. All of these are covered at a depth enough to understand and grasp the essential.
Each one is a dsicpline in itself and the book does not attempt to teach how to draw, or write etc. But more importantly it teaches how to put together all of what you got, as you are, and yet be able to accomplish the goal of creating a graphic novel.
There is a very natural flow that is very easy to follow and enjoy, and inspires to get started.
Most recent customer reviews
Really basic, an intro for all ages.500 Essential Graphic Novels: The Ultimate GuideRead more