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Fairy Tale Board Game
|Price:||$19.99 & FREE Shipping on orders over $25. Details|
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- - A beautifully illustrated game with an original game mechanic
- - Only one card could create great chaos in the game
- - Game variant by Richard Garfield
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
IT IS A TALE AS OLD AS TIME ITSELF: Shadow threatens the world of Dragons, Fairies, and Knights. But this time you are in control as you draft cards from one or more factions. By choosing your forces wisely and anticipating your opponent's picks, it is within your power to affect the outcome of this.
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This item Fairy Tale Board Game
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|Sold By||Amazon.com||Amazon.com||Amazon.com||Mike's Deal Shop||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.37 x 4.6 x 6.41 in||3.9 x 5.9 x 1.5 in||6.3 x 2.8 x 9 in||8.6 x 12 x 1.7 in||4.5 x 1.5 x 7.2 in||1.5 x 3.9 x 5.9 in|
|Item Weight||0.65 lb||0.62 lb||1.25 lbs||2.3 lbs||0.56 lb||0.62 lb|
Top Customer Reviews
Fairy Tale is a card drafting game. The game is divided into 4 rounds. Each round is in 2 phases.
First phase is card drafting. Each player is dealt 5 cards. They take one card and pass the rest to the next, until the cards are all taken.
The second phase allows players to play 3 of the 5 cards simultaneously.
This happens 4 times during a game.
The player with the most points wins.
It can play in about 15-20 minutes and it has nice depth to its simplicity. The instructions say to play without the "expert" cards first. While I agree with this, if most of the players are experienced, the expert cards don't add too much more complexity. It also adds to the variety of the cards. I have played this with 2-4 players and have enjoyed all player counts.
2 players is kinder and more strategic. You have a higher probability of seeing a card as you're original hand will come back to you 2 more times, but you have fewer cards to choose from. The higher the number the less likely you'll see a card again, but the potential card variety is better. In a 4 player game, it feels like hate drafting becomes more important to keep others from getting cards they need rather than getting something you need.
The cards have a nice thick stock to them. The insert is too small to allow for sleeves.
Edit: The cards use USA standard sizing. MTG/Standard sleeves are too big for them.
4.5 out of 5. Nice depth and variety from such a simple mechanism. The cards are good quality, short of being linen finish, but good nonetheless.
Make no mistake, this game can be quite challenging to play despite how easily the game flows. I know it seems hard to believe…after all, you’re really just drafting cards, choosing three, and playing them in front of you. It’s the cards themselves that really made my head spin…particularly their synergy and how they mesh with other cards. I took forever during the drafting process because I got so caught up in the probabilities and what other players might take once I passed the hand off. It can really be hard sometimes to make a choice between three really good cards, knowing you’d never be able to play all of them. As such, I want to point out that it’s OK if you don’t get this game right away. It’ll take some time to learn how all of the cards work together…this game is deceptively simple that way.
I’m personally not ashamed to say that I had a hard time with this one. The amount of information on the cards caused sensory overload, especially when trying to calculate points based on multiple possible scenarios. Some cards don’t have a point value…rather, their value is determined by other cards with which they’re paired. In the first few games, I gave up trying to pay attention to what my opponent was doing and just concentrated on getting the most out of my own cards. I still do that on occasion depending on my mood, knowing full well that my opponent could mess up my plans if I don’t pay attention to the cards we’re passing back and forth. For example, a card he/she plays might flip one of mine face down, making it worth nothing at the end of the game if I don’t flip it back in time.
A casual game this is not. It looks casual, but there’s so much more going on behind the scenes (especially with the expert rules) that I couldn’t recommend it to casual gamers. Yes, you could just play cards without thinking about it, but good luck beating an opponent who is paying attention. Gamers who enjoy a light to moderate strategic scene may enjoy this one, especially if they play a lot of set collecting games already. Folks who don’t may want to start with “Sushi Go!“, which is much simpler and fun to play. From a review standpoint, I found very little wrong with this title and feel that the $15-$20 is more than fair for the amount of replayability offered here.
(According to the other reviews, folks are more commonly calling this "a card drafting game," but the version of the game I have says "war" on the back panel. Best to take it up with the publisher, not the reviewers that use the same words the authors do.)
Various cards have the ability to flip (activate or deactivate) other cards. Then, there are effects for and against various fairytale factions that the cards are assigned to.
It was a little more complex than I expected based on the theme, and it took me four times through practice games before I got the hang of the rules.
+ consists of cards only (110 cards, no expansions currently available)
+ beautiful artwork
+ plays nicely with 2-5 players
+ requires strategy
+ / - Each game lasts about 15-20 minutes.
- The scoring at the end of each game is tiresome.
- After playing about 40-50 games it finally began to loose it's charm and got boring.
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