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Shadow Hunters

4.8 out of 5 stars 95 customer reviews

Price: $29.52 & FREE Shipping on orders over $49. Details
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  • 4-8 Player game
  • 60 Minutes to play
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$29.52 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

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Product Description

Product Description

Identify! You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early. Survival! Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious ? or a civilian, in the right circumstances, might claim victory. Good game for a large group of players. EXPANSION: 10 new characters!! Available now.Features include: 4 8 Player game 60 Minutes to play

From the Manufacturer

Identify! You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early. Survival! Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory. Good game for a large group of players. EXPANSION: 10 new characters!! Available now.

Product Information

Product Dimensions 12 x 9 x 1.1 inches
Item Weight 1.9 pounds
Shipping Weight 1.9 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B001DY2EJM
Item model number 7030
Manufacturer recommended age 10 years and up
Best Sellers Rank #10,370 in Toys & Games (See Top 100 in Toys & Games)
#472 in Toys & Games > Games > Board Games
Customer Reviews
4.8 out of 5 stars 95 customer reviews

4.8 out of 5 stars
Discontinued by manufacturer Yes

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Customer Reviews

Top Customer Reviews

By Mark Newheiser on February 18, 2010
Verified Purchase
Shadow Hunters fills several niches in my gaming circle: it's fast-- a full game ranges from 30 minutes to an hour with experienced players. It accommodates a large number of players, other than pure party games like Cranium or Taboo there aren't many other games that work well with bigger groups like 5 to 8 people. But the strongest appeal of the game is the mystery each game brings: every player has a secret identity and victory condition which allows them to win. The game is spent trying to figure out who the other players are and what they're trying to do, by the actions they take and pieces of information you're able to learn about them through hermit cards. I've found that whether I'm winning or losing, the game is always exciting because I'm constantly trying to discover who everyone is and predict how the game will turn out, and the game is such that even if your character dies you can still win.

There are three "teams" in the game, Hunters who are trying to kill Shadows, Shadows who are trying to kill Hunters or kill three Neutrals if that's possible, and Neutrals who each have their own objective: one is just trying to survive, one is trying to obtain equipment cards, one is trying to kill someone when two people have already died, and one wants to die first or else get rid of the Shadows. All characters have special abilities they can only use when revealed, one Shadow character can heal upon attacking successfully, and two of the hunters can deal out a one-time attack to damage a character. The danger is that using your ability forces you to reveal which character you are and open yourself up to retaliation from your enemies.
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Verified Purchase
Shadow Hunters is one of my very favorite games, and I'm so glad it was re-released with the expansion included. When my friends and I get together, we always bring out Shadow Hunters. It's so much fun in a group, especially an outgoing group of people. The variety and secrecy make it a new game every time. I don't think I'd ever get bored playing this game... I haven't yet, and I've been playing for years.

That said, I would strongly recommend purchasing card protectors for the character cards. One of mine got a corner bent down early on, and then everyone could tell who Gregor was--not a good thing. Card protectors quickly solved the problem, being opaque from the back, but I wished I had had them before the problem happened so I'd still have perfect cards. Aside from that, the board and pieces are very durable and will probably last a couple generations.

I strongly recommend this game to anyone who likes having fun with family or friends. You won't regret buying it. :)
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I can't believe that local game stores are not carrying this game!!! My group is filled with BIG gamers: Board - Card - RPG - Dice - etc. I brought this one out to play while we were waiting for others to show up and we loved it so much that we played it 7 times before switching games! (We usually have over 20 game choices any giver night. Top of those are Settlers of Catan, Formula DE, Thunderstone, MTG, Betrayal at House on the Hill, Shadows Over Camelot, Boom-O, Quarriors, D&D, and others...)

You have victory conditions depending on the random character card you get. You are either Hunter, Shadow, or Neutral character. Mainly Hunters are trying to get rid of the Shadows, and Shadows the Hunters.

A six player game will end up with two of each type. So you pull a Hunter card and think 'Ok I just need to take out the Shadows with the help of my partner no problem...' The problem is that no one knows who anyone else is! So you pull 'Hermit' cards that you can use to force a player to give you a clue. Something like: "I think you are either a Shadow or a Neutral. If you are take 1 damage or give me an equipment card." If they take damage you know a little more about them. Once you have enough clues you can safely start attacking that player. Wait! if the hunters goal is to take out the Shadows and the Shadows the Hunters what about the Neutrals?!? Every Neutral has a different win condition! From `Be alive when someone else wins' to `Take out any player with at least 15 max life.'

Oh I forgot to mention that each character card has a revel yourself affect. Like reset you life total, or the Neutral that has a win condition of the person on your right wins is now the person on your left.

Turn sequence is 3 stages. 1 Roll dice and move to location on the board.
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This has quickly become one of my favorite "quick" games to play! It is for 4-8 players, and the more people playing, the funner it is, and more challenging to figure out who's who, and who's on your team, etc. There are the Shadows (Vampires, Werewolves) and the Hunters, (those who want to kill the dark characters, and vice versa), and when you play with more characters, there are the neutrals as well, with each their own individual agenda, printed on their character card. Some examples of a neutrals agenda for them to win the game might be for them to die first or die in a certain place, or to kill any other character with 14 hit points, or to obtain 5 equipment items, etc. Also each character has a special ability, which allows them to do cool stuff. For example, the werewolve has counter-attack, so when attacked he automatically rolls to fight back. However, these abilities cannot be used until said character is revealed, in most cases. There are two exceptions.

The hermit (green) cards help you figure out who's who in the game. When you give another player one of these cards, it could say, for example (If you're a Hunter, take 2 damage), if they do, you know they are a Hunter. Nobody else knows, just you. If you're also a Hunter, you now know they're on your team. This is very beneficial information. If they are not a Hunter, nothing happens (and we usually are big dorks and announce "Nothing Happens, dun dun dun!") then you can assume they are a Shadow or a neautral if you're playing with enough those cards are included. Then you know they are your enemy, and can proceed as needed by attacking, or wait for another hermit card to further narrow down as not to aid a neutral's quest.
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