CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Ora and Labora
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- For 1-4 players
- Takes 2-3 hours to play
- Also features two variants: France and Ireland
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ZMG7092 Ora & Labora by Z-Man Games
Each player starts with a heartland on which he can place buildings that are useable by all players. Additional landscapes can be bought so that each player develops a small diocese, stretching from the coast up to the mountains. The winner is the player with the most valuable diocese at the end of the game. The game introduces an innovative game mechanic: the production wheel. It also features two variants: France and Ireland.
2 Production Wheels
450 Goods Tiles
22 Wood Pieces
4 Game Summaries
1 Scoring Pad
Playing Time: 2-3 Hours
Ages: 13 and Up
From the Manufacturer
In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings - little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items - such as books, ceramics, ornaments, and relics - to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||9 x 12.5 x 3 in||2.8 x 11.6 x 11.6 in||12.3 x 4.6 x 8.8 in||6 x 12 x 9 in||2.75 x 8.88 x 12.38 in||3.93 x 8.66 x 10.63 in|
|Item Weight||—||3 lbs||7 lbs||7.7 lbs||5 lbs||4 lbs|
Top customer reviews
Having said that, I have two niggles about this game. First, there is no fixed end with 2 players. The game ends when there's only one building left. This can lead to either the game dragging on a couple of rounds more than necessary or on the contrary ending suddenly not giving you a chance to finish your combo. Second, there is not a lot of variety in the game. All the buildings that are there always come out. There are two variants in the box, Ireland and France, and no expansions available, so when you play through both a couple of times it might get a little boring.
We received the second edition, so the component quality is excellent. Everything that got (well deserved) criticism in the first edition has been fixed! Get it while it's still in print.
The production wheel greatly enhances the game play experience. While other games of similar make require players to stock piles upon piles of tokens on a game board the production wheel handles this with a push of a handle. By moving the handle one notch all of the good indicators which were previously on "0" move to "2", and so forth. Every resource collection game should incorporate such a simple yet ingenious wheel in the future!
As players convert basic goods (coins to books, clay to ceramics, etc.) and purchase buildings they will accumulate points. While goods have a preset value the points a player receives on buildings can differ depending on where they are placed across the game board. Strategically placing certain buildings (settlements) next to other buildings can increase the value of a building and often a well thought out placement of buildings will shift victory from one player to another.
Many have reported about poor component quality. While the building cards are small and the game boards are relatively thin it almost feels like a necessity. As currently constructed the game takes an immense amount of table space so I can't even imagine what it would be like with normal sized playing components!
Overall a great additional to my board game collection and a must play for all fans of Agricola and Le Havre!