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Dungeon Petz

4.2 out of 5 stars 17 customer reviews

Price: $62.75 + $2.00 shipping
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  • For 2-4 players
  • Takes about 90 minutes to play
  • Standalone game in the Dungeon Lords series
  • Fun theme game
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Product Description

Product Description

ZMG7093 Dungeon Petz by Z-man Games The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others). To become the leader of imp family that has just started a new business, they will have to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs represented by cards in order to sell them as grown scary creatures to Dungeon Lords. In the meantime they also attend various contests in which they show off their pets, scoring additional points.Players: 2-4Playing Time: 90-120 MinutesAges: 13 and up

From the Manufacturer

Become the leader of an imp family that has just started a new business breeding and selling petz. Sound simple and safe? Well we forgot to mention that those petz are for Dungeon Lords. This means magical playful sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poo. Sometimes you are even glad that you got rid of them, but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe created in the board game of the same name. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs represented by cards in order to sell them as grown scary creatures to Dungeon Lords. In the meantime they also attend various contests in which they show off their pets scoring additional points.

Product Information

Product Dimensions 11.5 x 11.5 x 3 inches
Item Weight 3.3 pounds
Shipping Weight 3.3 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B005SBLUZ0
Item model number 7093ZMG
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #321,282 in Toys & Games (See Top 100 in Toys & Games)
#8,145 in Toys & Games > Games > Board Games
Customer Reviews
4.2 out of 5 stars 17 customer reviews

4.2 out of 5 stars

Warranty & Support

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Customer Reviews

Top Customer Reviews

Dungeon Petz is a 2011 release by wizard designer Vlaada Chvátil, arguably one of the most versatile modern game designers given the diverse types of designs in his quiver. In this worker placement `sequel' to his 2009 hit Dungeon Lords, it is time for the imps to breed and sell petz for the dungeon lords. How will you and your group of 2-4 players manage this novel, demanding, and yet comical task? Overall, Dungeon Petz features just the right combination of satisfying game-play, humorous theme, and quality artwork to make it a real success, and in what it achieves in terms of design and theme, it's ever typical Vlaada.

The basic concept of Dungeon Petz is that players manage the raising and selling of monster pets for the dungeon lords. What makes Dungeon Petz stand out is how unique it is in a multitude of ways. The theme is one of the real highlights of this game, in view of its humor, novelty and successful integration with the game mechanics. The humorous and clever artwork is another of the game's real draw-cards. What makes the game especially shine is how much fun it is. The rulebook is a good example of the game's charming humor.

Despite the cute and whimsical appearances, Dungeon Petz is far from being a light game, but is considerably deep and demanding. It can be challenging to learn and teach, and the amount of rules especially make for a learning curve with new players. Nonetheless, overall Dungeon Petz is still a more accessible game than its older brother Dungeon Lords. The worker placement mechanics are generally sound, satisfying, and well integrated with the other aspects of the game. Yet be prepared for somewhat of a brain-burning experience.

In so many ways, Dungeon Petz is a signature Vlaada Chvatil design.
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Dungeon Petz is a challenging game with a light-hearted theme. You are the head of a family of imps running a pet store that caters to dungeon lords.

Your pets age every turn and as they age they're needs become more difficult to meet, but the older they are, the more they're worth point wise in terms of sales to prospective buyers and in pet shows. There is a large element of chance in dungeon petz, but it is controllable it you work at it. Dungeon Petz also has an interesting take on the worker placement genre as you bid money and imps to determine how many actions you can get a turn and in what order you take them. If you over or underbid you can end up cheating yourself. This leads to interesting moments around the table as you assess just what your opponents are likely to want and what the minimum bids you can get away with are.

This is not a simple game and I don't recommend it if all you've played is monopoly, but if you enjoy heavier games then Dungeon Petz is an excellent choice with rules that are extremely fun and thematic.
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This is a very good board game for people that want a thinking, challenging experience where you play against the other players, but there's not much malice involved in it.

You play as goblins who are trying to raise pets for dungeon lords, and it gets a lot more complicated then that sounds. You have to make sure they get fed and played with properly, that they don't get sick or overloaded with magic, and that you clean up their poop. (Yes, there are little poop tokens to signify how dirty the cage is. It can get very silly with adult players who are slightly tired and/or tipsy, and your pet has a pooping spree).

You need to have a lot of strategy for your turns, since there's a limited amount of spaces your goblins can take up, and you have to prioritize what is more important to you as well. An upgrade to a cage, or a new pet? Of course, you REALLY need more food too...

I'd say two flaws to this game are that the manual tells you a rule ONCE, so until you've played it a few times, expect to consult it a lot. Also, with a limited amount of pets, pageants, and dungeon lords showing up, it can get repetitive with those fairly fast. An expansion (or two, or three) adding more of each of those (I would suggest pets first, dungeon lords second, and pageants third in priority) would help this game a LOT and make it one of my favorites.
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I bought this game from a hobby store near my house after watching people play it online, and personally I love it. The premise is cute and funny and you certainly get a lot for your money. However, I tried to get three different groups of people to play it with me and they were very turned off by how complex it is. The rule book (which is hilarious) is somewhere around 30 pages long, I think, and there is always a lot going on at any given time so I can't really blame them.

For instance, each round is broken down into seven or eight phases, each of which is somewhat difficult to pick up for casual board gamers, and just explaining the game took me over an hour for each group of people. I haven't once been able to get anyone to play more than two rounds with me, and they were all begging me to end the game before too long.

The pieces and game boards are average quality. There are a lot of little wooden bits and plastic imps, which are nicely detailed but pretty small and I worry that they'll get lost easily. There are two reversible game boards and four or five player screens, all of which are thick glossy cardboard and don't really lay flat on the table. I worry that the scored joints will tear if used too much. The pets themselves are egg-shaped cardboard bits that you fit together with little plastic swivels, and I love how you get a LOT of different ones! There are also four or five decks of cards, but they're mini-sized cards which kind of bugs me. Overall there is a TON of stuff that you have to fit into the game box, so you'll want to separate all the different pieces into separate ziploc bags.

The game itself is played by first separating your imps into teams every round, and then each player places their teams on the game board going in team size order.
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